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Lobster

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Date Editor Before After
11/26/2019 1:48:37 PMEErankAdminAnarchid before revert after revert
11/26/2019 1:48:00 PMEErankAdminAnarchid before revert after revert
11/26/2019 1:47:41 PMEErankAdminAnarchid before revert after revert
Before After
1 Lobbed units escape black hole in my experience. However, if it becomes a problem, you can wait until the black hole dissipates before firing the lobsters again. 1 Lobbed units escape black hole in my experience. However, if it becomes a problem, you can wait until the black hole dissipates before firing the lobsters again.
2 \n 2 \n
3 Theoretically this would allow you to do this with just one placeholder, because - again, assuming perfect timing - the duration of lobster launch should give Placeholder the little time it needs to reload before firing again. 3 Theoretically this would allow you to do this with just one placeholder, because - again, assuming perfect timing - the duration of lobster launch should give Placeholder the little time it needs to reload before firing again.
4 \n 4 \n
5 [quote]There's also some abritrary height level where lobster tosses units much more shallow that gfrog added to nerf lobstervator[/quote] 5 [quote]There's also some abritrary height level where lobster tosses units much more shallow that gfrog added to nerf lobstervator[/quote]
6 The nerf made it unable to pick units off the ground while being in the sky itself. Units which are at the same level as the lobster itself are iirc still given the full strength treatment. 6 The nerf made it unable to pick units off the ground while being in the sky itself. Units which are at the same level as the lobster itself are iirc still given the full strength treatment.
7 \n
8 With merely human micro i have been able to do this for 2-3 jumps at most before the thing destabilizes.