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Date Editor Before After
11/27/2019 7:46:48 PMAUrankSmokeDragon before revert after revert
11/27/2019 6:21:56 PMAUrankSmokeDragon before revert after revert
Before After
1 being edited WIP 1 being edited WIP
2 \n 2 \n
3 FORTS 3 FORTS
4 ill play a turn based game with you where we can attack metal site forts 4 ill play a turn based game with you where we can attack metal site forts
5 \n 5 \n
6 RULE 1 ..mex sites to turn zerok into a cell based game 6 RULE 1 ..mex sites to turn zerok into a cell based game
7 |||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 7 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 ..you can only build structures including mex and porc inside a pylons range 8 ..you can only build structures including mex and porc inside a pylons range
9 each pylon site base can only support 1 pylon 9 each pylon site base can only support 1 pylon
10 \n 10 \n
11 \n 11 \n
12 RULE 2 ..wave attacks to turn zerok into a turn based game 12 RULE 2 ..wave attacks to turn zerok into a turn based game
13 |||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 13 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14 ..expand to and then fortify a new pylon site each turn 14 ..expand to and then fortify a new pylon site each turn
15 a pylon site is the area inside a pylons range 15 a pylon site is the area inside a pylons range
16 you are allowed to grab a mex/geo if you can link it with 1 extra solar from the edge of the pylon site 16 you are allowed to grab a mex/geo if you can link it with 1 extra solar from the edge of the pylon site
17 you may start with a pylon site 17 you may start with a pylon site
18 \n 18 \n
19 each attack is a wave attack and includes cons, air or even nukes or bertha fire 19 each attack is a wave attack and includes cons, air or even nukes or bertha fire
20 any attack or reinforcement is done only once per turn and a turn is at the end of each 10 minute game time passing 20 any attack or reinforcement is done only once per turn and a turn is at the end of each 10 minute game time passing
21 the attack may last aslong as the units that began the attack are the only ones used 21 the attack may last aslong as the units that began the attack are the only ones used
22 \n 22 \n
23 ... so .. if i make a nuke silo to attack an enemy pylon site i can use that forever to attack that same site.. ..attacking with a new unit reinforcement will use a new turn and would need to be part of a new wave of units.. 23 ... so .. if i make a nuke silo to attack an enemy pylon site i can use that forever to attack that same site.. ..attacking with a new unit reinforcement will use a new turn and would need to be part of a new wave of units..
24 \n 24 \n
25 so a base is safe killing of a few remaining attackers until each 10 minute game time has gone by. . then a new wave of artillery fire or nukes. . or an army or cons might attack 25 so a base is safe killing off a few remaining attackers until each 10 minute game time has gone by. . then a new wave of artillery fire or nukes. . or maybe an army with cons might attack
26 \n 26 \n
27 you are allowed to rebuild forts including a pylon with local cons 27 you are allowed to rebuild forts including a pylon with local cons that survived the wave
28 \n 28 \n
29 you can only send your army as a wave. . no rally and trickle of unit reinforcements all units must stay together 29 you can only send your army as a wave. . no rally or trickle of unit reinforcements all units must stay together
30 \n 30 \n
31 air is allowed to return to rearm and works like nuke or bertha. . it can keep attacking the same target pylon site forever 31 air is allowed to return to rearm and works like nuke or bertha. . it can keep attacking the same target pylon site forever but if you make new planes they cant be used in an old wave
32 \n 32 \n
33 played on a small map with less mex sites 33 played on a small map with less mex sites