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B814023 2 on Highway 95 v5 (Bots)

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Date Editor Before After
12/29/2019 4:54:38 PMUSrank[GBC]1v0ry_k1ng before revert after revert
12/29/2019 4:53:49 PMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 Last note on the AI, is thats is build is reactive. 1 Last note on the AI, is thats is build is reactive.
2 \n 2 \n
3 Eg. if it doesn't see you making combat units, it will focus on taking the map and eco up instead. you need to be aggressive to keep the AI honest. 3 Eg. if it doesn't see you making combat units, it will focus on taking the map and eco up instead. you need to be aggressive to keep the AI honest.
4 \n 4 \n
5 if you make a lot of defences, it will make artillery. 5 if you make a lot of defences, it will make artillery.
6 \n 6 \n
7 if you make a lot of raiders, it will make riots; if you make air, it will make anti air and fighters. If you make heavy units, it will make heavy units of its own as well as try to produce counters like Skuttle, Ultimatum etc. 7 if you make a lot of raiders, it will make riots; if you make air, it will make anti air and fighters. If you make heavy units, it will make heavy units of its own as well as try to produce counters like Skuttle, Ultimatum etc.
8 \n 8 \n
9 Bearing that in mind, you should try not to show the AI a quiet front for too long - or produce too much of a single particular unit for long. 9 Bearing that in mind, you should try not to show the AI a quiet front for too long - or produce too much of a single particular unit for long.
10 \n
11 COOP play through the single player campaign on Brutal difficulty is a good learning exercise!