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Suggestions:
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Suggestions:
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[img]https://i.ibb.co/fC31Bzq/Untitled.png[/img]
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[img]https://i.ibb.co/fC31Bzq/Untitled.png[/img]
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Move Stinger from where it is to that black area and give it a funnel-web shield. Also, we can pick a different defense structure like that sunlance. At the same time put it on a good 150+ hight so halberds on hold fire won't reach it
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Move Stinger from where it is to that black area and give it a funnel-web shield. Also, we can pick a different defense structure like that sunlance. At the same time put it on a good 150+ hight so halberds on hold fire won't reach it
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In the blue areas please put some advance cobras similar that we have inside our cloning areas
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In the blue areas please put some advance cobras similar that we have inside our cloning areas
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In the red area please put 1-2 fusions for the Ai so it will have the energy for the funnel-web shield.
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In the red area please put 1-2 fusions for the Ai so it will have the energy for the funnel-web shield.
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9 |
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I
will
wait
for
@PetTurtle
to
implement
the
commander
metal
gain
when
killing
units
:D.
This
way
com
morphers
will
have
their
style
pleased.
For
example,
killing
1
unit
that
is
worth
300
metal
will
give
the
player
some
metal.
What
percentage
exactly
needs
to
be
tested,
it
can
be
from
10%
to
50%
worth
of
the
unit
killed.
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10 |
I
will
wait
for
@PetTurtle
to
implement
the
commander
metal
gain
when
killing
units
:D.
This
way
com
morphers
will
have
their
style
pleased.
For
example,
killing
1
unit
that
is
worth
300
metal
will
give
the
player
some
metal.
What
percentage
exactly
needs
to
be
tested,
it
can
be
from
10%
to
50%
worth
of
the
unit
killed.
We
must
be
sure
we
won't
make
com
morphing
mandatory
in
this
game
mode
so
as
of
now
a
10%
would
be
fine
I
think.
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14 |
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