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Map ZeroWars v1.31

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Date Editor Before After
2/9/2020 6:06:18 PMROrankForever before revert after revert
Before After
1 Suggestions: 1 Suggestions:
2 [img]https://i.ibb.co/fC31Bzq/Untitled.png[/img] 2 [img]https://i.ibb.co/fC31Bzq/Untitled.png[/img]
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4 Move Stinger from where it is to that black area and give it a funnel-web shield. Also, we can pick a different defense structure like that sunlance. At the same time put it on a good 150+ hight so halberds on hold fire won't reach it 4 Move Stinger from where it is to that black area and give it a funnel-web shield. Also, we can pick a different defense structure like that sunlance. At the same time put it on a good 150+ hight so halberds on hold fire won't reach it
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6 In the blue areas please put some advance cobras similar that we have inside our cloning areas 6 In the blue areas please put some advance cobras similar that we have inside our cloning areas
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8 In the red area please put 1-2 fusions for the Ai so it will have the energy for the funnel-web shield. 8 In the red area please put 1-2 fusions for the Ai so it will have the energy for the funnel-web shield.
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10 I will wait for @PetTurtle to implement the commander metal gain when killing units :D. This way com morphers will have their style pleased. For example, killing 1 unit that is worth 300 metal will give the player some metal. What percentage exactly needs to be tested, it can be from 10% to 50% worth of the unit killed. 10 I will wait for @PetTurtle to implement the commander metal gain when killing units :D. This way com morphers will have their style pleased. For example, killing 1 unit that is worth 300 metal will give the player some metal. What percentage exactly needs to be tested, it can be from 10% to 50% worth of the unit killed. We must be sure we won't make com morphing mandatory in this game mode so as of now a 10% would be fine I think.
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