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Reclaim mechanics

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Date Editor Before After
2/25/2020 4:03:34 AMROrankForever before revert after revert
2/25/2020 4:03:25 AMROrankForever before revert after revert
2/25/2020 4:02:15 AMROrankForever before revert after revert
2/25/2020 3:59:46 AMROrankForever before revert after revert
2/25/2020 3:57:54 AMROrankForever before revert after revert
2/25/2020 3:57:09 AMROrankForever before revert after revert
2/25/2020 3:56:38 AMROrankForever before revert after revert
Before After
1 Nerf reclaim...it's op :D 1 Nerf reclaim...it's op :D
2 \n 2 \n
3 It's weird how units reclaim in general...they just gather the metal? but how do they transport it to the production line? (aka metal extractor and energy grid) 3 It's weird how units reclaim in general...they just gather the metal? but how do they transport it to the production line? (aka metal extractor and energy grid)
4 \n 4 \n
5 If it would be for me I will make reclaim act like a bee's nest. If you reclaim something you must go close to the metal/energy grid and deposit. It seems like every constructor in the game gets the metal from a supernatural power when they use it and when they store it. 5 If it would be for me I will make reclaim act like a bee's nest. If you reclaim something you must go close to the metal/energy grid and deposit. It seems like every constructor in the game gets the metal from a supernatural power when they use it and when they store it.
6 \n 6 \n
7 This way reclaim will be harder but we need to compensate it by making wrecks give at least 90% of the metal investment. This way we can balance it and also make it realistic. 7 This way reclaim will be harder but we need to compensate it by making wrecks give at least 90% of the metal investment. This way we can balance it and also make it realistic.
8 \n 8 \n
9 If we want something like these units will require internal energy/metal storage. 9 If we want something like units will require internal energy/metal storage.