1 |
Nerf reclaim...it's op :D
|
1 |
Nerf reclaim...it's op :D
|
2 |
\n
|
2 |
\n
|
3 |
It's weird how units reclaim in general...they just gather the metal? but how do they transport it to the production line? (aka metal extractor and energy grid)
|
3 |
It's weird how units reclaim in general...they just gather the metal? but how do they transport it to the production line? (aka metal extractor and energy grid)
|
4 |
\n
|
4 |
\n
|
5 |
If it would be for me I will make reclaim act like a bee's nest. If you reclaim something you must go close to the metal/energy grid and deposit. It seems like every constructor in the game gets the metal from a supernatural power when they use it and when they store it.
|
5 |
If it would be for me I will make reclaim act like a bee's nest. If you reclaim something you must go close to the metal/energy grid and deposit. It seems like every constructor in the game gets the metal from a supernatural power when they use it and when they store it.
|
6 |
\n
|
6 |
\n
|
7 |
This way reclaim will be harder but we need to compensate it by making wrecks give at least 90% of the metal investment. This way we can balance it and also make it realistic.
|
7 |
This way reclaim will be harder but we need to compensate it by making wrecks give at least 90% of the metal investment. This way we can balance it and also make it realistic.
|
8 |
\n
|
8 |
\n
|
9 |
If
we
want
something
like
these
units
will
require
internal
energy/metal
storage.
|
9 |
If
we
want
something
like
units
will
require
internal
energy/metal
storage.
|