Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Gunships elevation

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/10/2020 6:10:14 AMROrankForever before revert after revert
Before After
1 @Manored you can make gunships have a cylindrical range if they don't already have that and when it comes to AA, threshers will easily deal with these units no matter what hight. If they can't reach them then we give a cylindrical range for them as well. 1 @Manored you can make gunships have a cylindrical range if they don't already have that and when it comes to AA, threshers will easily deal with these units no matter what hight. If they can't reach them then we give a cylindrical range for them as well.
2 \n
3 Also for Artemis and Chainsaws, we have overkill prevention so they won't fire missile after missile wasting them because of the hight planes/gunships have. They will just fire the right amount of missiles and problem solved, of course, it will take a bit longer for the missiles to reach.