1 |
The [i]point[/i] of game enders is to be op to the point of [u]ending games.[/u]
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1 |
The [i]point[/i] of game enders is to be op to the point of [u]ending games.[/u]
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2 |
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2 |
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3 |
Both Zenith and starlight have opportunity costs for striking out against than critical targets. Zenith loses meteors which means a wasted alpha. Starlight's opportunity cost is longer time to start murderifying other more valuable targets.
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3 |
Both Zenith and starlight have opportunity costs for striking out against than critical targets. Zenith loses meteors which means a wasted alpha. Starlight's opportunity cost is longer time to start murderifying other more valuable targets.
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4 |
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4 |
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5 |
This is beside the point, as games are supposed to be ended fairly quickly once game enders come online. These are pseudo win conditions, and building a Zenith or Starlight should have enough range to strike at all critical targets. The means of shutting down said win con should rely on a lack of intel or distractions and not on a lack of range on critical infrastructure.
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5 |
This is beside the point, as games are supposed to be ended fairly quickly once game enders come online. These are pseudo win conditions, and building a Zenith or Starlight should have enough range to strike at all critical targets. The means of shutting down said win con should rely on a lack of intel or distractions and not on a lack of range on critical infrastructure.
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6 |
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6 |
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7 |
If
all
else
fails,
having
additional
range
on
starlight,
DRP,
and
Zenith
tied
to
grid
could
make
things
more
interesting.
I
read
that
there
was
interest
in
overdriving
superweapons,
so
maybe
this
could
satisfy
the
complaint
by
having
overdrive
impact
superweapons
with
additional
range
+
damage
for
starlight,
fire
rate
+
range
for
DRP,
and
meteor
attract
rate
+
range
for
Zenith.
|
7 |
If
all
else
fails,
having
additional
range
on
starlight,
DRP,
and
Zenith
tied
to
grid
could
make
things
more
interesting.
I
read
that
there
was
interest
in
overdriving
superweapons,
so
maybe
this
could
satisfy
the
complaint
by
having
overdrive
impact
superweapons
with
additional
range
+
damage
(
or
perhaps
beam
rotation
speed?)
for
starlight,
fire
rate
+
range
for
DRP,
and
meteor
attract
rate
+
range
for
Zenith.
|