1 |
Having it tied to grid would also keep it as a game as you'd need to take into account how defensible the grid connection would be and it would require you to maintain defenses around the grid. Maybe in addition to this, there could be minimum grid requirements for the devices to function (at underclock speeds, perhaps?). An example idea of this would be:
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1 |
Having it tied to grid would also keep it as a game as you'd need to take into account how defensible the grid connection would be and it would require you to maintain defenses around the grid. Maybe in addition to this, there could be minimum grid requirements for the devices to function (at underclock speeds, perhaps?). An example idea of this would be:
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2 |
\n
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2 |
\n
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3 |
Starlight
|
3 |
Starlight
|
4 |
||State||Grid Energy||Malus/bonus||
|
4 |
||State||Grid Energy||Malus/bonus||
|
5 |
||Off||below 100||Cannot operate||
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5 |
||Off||below 100||Cannot operate||
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6 |
||minimum||100||-50% range, cannot craterpunch||
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6 |
||minimum||100||-50% range, cannot craterpunch||
|
7 |
||Underclocked||100-225||Craterpunch
reload
+50%
-
+0%
time||
|
7 |
||Underclocked||150-225||Craterpunch
reload
+50%
-
+0%
time||
|
8 |
||Overclocked||226+||+1% range per 50 energy, Craterpunch +1% reload speed per 50 energy||
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8 |
||Overclocked||226+||+1% range per 50 energy, Craterpunch +1% reload speed per 50 energy||
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9 |
\n
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9 |
\n
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10 |
Here the bonuses could be minor enough, but pouring more eco into pushing range could become a strategy.
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10 |
Here the bonuses could be minor enough, but pouring more eco into pushing range could become a strategy.
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