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Hacksaw Discussion

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Date Editor Before After
7/11/2020 5:23:48 PMUSrankKshatriya before revert after revert
7/11/2020 5:22:53 PMUSrankKshatriya before revert after revert
7/11/2020 5:21:44 PMUSrankKshatriya before revert after revert
7/11/2020 5:20:59 PMUSrankKshatriya before revert after revert
7/11/2020 5:20:36 PMUSrankKshatriya before revert after revert
Before After
1 [b]Summary (TLDR)[/b] 1 [b]Summary (TLDR)[/b]
2 Hacksaw has a health/cost ratio on par with chainsaw, but has significantly lower health/cost than the similarly priced razor. 2 Hacksaw has a health/cost ratio on par with chainsaw, but has significantly lower health/cost than the similarly priced razor.
3 \n 3 \n
4 Hacksaw has dps/cost ratio that slightly outperforms chainsaw, but is only about 60% of the dps/cost of the razor. 4 Hacksaw has dps/cost ratio that slightly outperforms chainsaw, but is only about 60% of the dps/cost of the razor.
5 \n 5 \n
6 Hacksaw MASSIVELY under-performs both the razor and chainsaw in area coverage/cost, which I consider to be one of the most critical aspects of static AA performance. 6 Hacksaw MASSIVELY under-performs both the razor and chainsaw in area coverage/cost, which is one of the most critical aspects of static AA performance.
7 \n 7 \n
8 \n 8 \n
9 \n 9 \n
10 [b]Introduction[/b] 10 [b]Introduction[/b]
11 I suggest giving the hacksaw a buff or rework. 11 I suggest giving the hacksaw a buff or rework.
12 \n 12 \n
13 Generally, static defenses are designed to be highly cost effective against mobile units, as they cannot move themselves. Further, dedicated AA units (both mobile and static) are designed to be highly cost effective against air targets, as they sacrifice the ability to target ground. As a result, one would expect static AA to be one of the most cost effective units against suitable air targets. 13 Generally, static defenses are designed to be highly cost effective against mobile units, as they cannot move themselves. Further, dedicated AA units (both mobile and static) are designed to be highly cost effective against air targets, as they sacrifice the ability to target ground. As a result, one would expect static AA to be one of the most cost effective units against suitable air targets.
14 \n 14 \n
15 Hacksaw is tagged as an anti-bomber static AA, however when bombers are an issue, they are rarely used. 15 Hacksaw is tagged as an anti-bomber static AA, however when bombers are an issue, they are rarely used.
16 \n 16 \n
17 They can kill a phoenix or raven in a single two-shot burst or two of them can take down a thunderbird or licho. 17 They can kill a phoenix or raven in a single two-shot burst or two of them can take down a thunderbird or licho.
18 \n 18 \n
19 In the case of countering ravens, the enemy will typically send many at a single time, so to effectively counter the entire bombing run, a 1:1 ratio of hacksaw:raven will be needed. In this case, the defender is spending 220m to counter a 300m unit. 19 In the case of countering ravens, the enemy will typically send many at a single time, so to effectively counter the entire bombing run, a 1:1 ratio of hacksaw:raven will be needed. In this case, the defender is spending 220m to counter a 300m unit.
20 \n 20 \n
21 I'll be comparing the hacksaw to the razor and chainsaw across three categories, all with respect to building cost. 21 I'll be comparing the hacksaw to the razor and chainsaw across three categories, all with respect to building cost.
22 \n 22 \n
23 \n 23 \n
24 \n 24 \n
25 [b]1) Range: [/b] 25 [b]1) Range: [/b]
26 Because most static AA is so cost effective, typically air players will avoid it, so that most AA serves more as an area denial measure rather than in direct combat. As a result, range is critically important, as it determines the coverage area. The hacksaw struggles due to it's terrible range. See the stats below, with area coverage/cost being the most important: 26 Because most static AA is so cost effective, typically air players will avoid it, so that most AA serves more as an area denial measure rather than in direct combat. As a result, range is critically important, as it determines the coverage area. The hacksaw struggles due to it's terrible range. See the stats below, with area coverage/cost being the most important:
27 \n 27 \n
28 Hacksaw 28 Hacksaw
29 Cost = 220m 29 Cost = 220m
30 Range = 490 elmo 30 Range = 490 elmo
31 Area coverage = 750k elmo^2 31 Area coverage = 750k elmo^2
32 Area coverage/cost ratio = 3400 elmo^2/metal 32 Area coverage/cost ratio = 3400 elmo^2/metal
33 \n 33 \n
34 Razor 34 Razor
35 Cost = 280m 35 Cost = 280m
36 Range = 1040 elmo 36 Range = 1040 elmo
37 Area coverage = 3.4M elmo^2 37 Area coverage = 3.4M elmo^2
38 Area coverage/cost ratio = 12100 elmo^2/metal 38 Area coverage/cost ratio = 12100 elmo^2/metal
39 \n 39 \n
40 Chainsaw 40 Chainsaw
41 Cost = 900m 41 Cost = 900m
42 Range = 1800 elmo 42 Range = 1800 elmo
43 Area coverage = 10.1M elmo^2 43 Area coverage = 10.1M elmo^2
44 Area coverage/cost ratio = 11300 elmo^2/metal 44 Area coverage/cost ratio = 11300 elmo^2/metal
45 \n 45 \n
46 \n 46 \n
47 \n 47 \n
48 [b]2) Health: [/b] 48 [b]2) Health: [/b]
49 When comparing health, razor and chainsaw have two different methods for staying alive. Razor have high health and armor, allowing them to safely be placed in front lines, whereas chainsaws are more fragile, but use superior range to stay alive. Hacksaw has neither range nor health to stay alive. See calculations below: 49 When comparing health, razor and chainsaw have two different methods for staying alive. Razor have high health and armor, allowing them to safely be placed in front lines, whereas chainsaws are more fragile, but use superior range to stay alive. Hacksaw has neither range nor health to stay alive. See calculations below:
50 \n 50 \n
51 Hacksaw 51 Hacksaw
52 Cost = 220m 52 Cost = 220m
53 Health = 580 53 Health = 580
54 Health/Cost = 2.64 health/metal 54 Health/Cost = 2.64 health/metal
55 \n 55 \n
56 Razor 56 Razor
57 Cost = 280m 57 Cost = 280m
58 Health = 3000 (12000 closed) 58 Health = 3000 (12000 closed)
59 Health/Cost = 10.7 (42.8 closed)health/metal 59 Health/Cost = 10.7 (42.8 closed)health/metal
60 \n 60 \n
61 Chainsaw 61 Chainsaw
62 Cost = 900m 62 Cost = 900m
63 Health = 2500 63 Health = 2500
64 Health/Cost = 2.77 health/metal 64 Health/Cost = 2.77 health/metal
65 \n 65 \n
66 \n 66 \n
67 \n 67 \n
68 [b]3) DPS: [/b] 68 [b]3) DPS: [/b]
69 The major counterargument to looking at DPS here is that hacksaw have incredibly high burst damage, however, as mentioned in the intro, to stop a raven attack, a 1:1 ratio of hacksaw to raven is needed, which is typically not practical. Additionally, as bombing attacks become larger in size, or more spread out over time, high DPS AA defences will outperform high alpha/low dps ones. See dps comparisons below, again accounting for cost ratio: 69 The major counterargument to looking at DPS here is that hacksaw have incredibly high burst damage, however, as mentioned in the intro, to stop a raven attack, a 1:1 ratio of hacksaw to raven is needed, which is typically not practical. Additionally, as bombing attacks become larger in size, or more spread out over time, high DPS AA defences will outperform high alpha/low dps ones. See dps comparisons below, again accounting for cost ratio:
70 \n 70 \n
71 \n 71 \n
72 Hacksaw 72 Hacksaw
73 Cost = 220m 73 Cost = 220m
74 DPS = 66 74 DPS = 66
75 DPS/Cost = 0.3 dps/cost 75 DPS/Cost = 0.3 dps/cost
76 \n 76 \n
77 Razor 77 Razor
78 Cost = 280m 78 Cost = 280m
79 DPS = 149 79 DPS = 149
80 DPS/Cost = 0.53 dps/cost 80 DPS/Cost = 0.53 dps/cost
81 \n 81 \n
82 Chainsaw 82 Chainsaw
83 Cost = 900m 83 Cost = 900m
84 DPS = 225 84 DPS = 225
85 DPS/Cost = 0.25 dps/cost 85 DPS/Cost = 0.25 dps/cost
86 \n 86 \n
87 \n 87 \n
88 \n 88 \n
89 [b]Possible Solutions[/b] 89 [b]Possible Solutions[/b]
90 Option 1: 90 Option 1:
91 This is a more conservative option. Buff health to give a bit more front-line toughness and allow for tanking of a single raven bomb. Give a slight range buff to improve area coverage. 91 This is a more conservative option. Buff health to give a bit more front-line toughness and allow for tanking of a single raven bomb. Give a slight range buff to improve area coverage.
92 \n 92 \n
93 health 580 ---> 850 93 health 580 ---> 850
94 range 490 elmo ---> 600 elmo 94 range 490 elmo ---> 600 elmo
95 \n 95 \n
96 Option 2: 96 Option 2:
97 Really focus on the hacksaw's strength: burst damage. Buff damage to allow for a single one to kill a licho, without affecting DPS. This will make hacksaw a dedicated anti-heavybomber. This can be easily countered with use of lighter craft, but still gives hacksaw a niche use. 97 Really focus on the hacksaw's strength: burst damage. Buff damage to allow for a single one to kill a licho, without affecting DPS. This will make hacksaw a dedicated anti-heavybomber. This can be easily countered with use of lighter craft, but still gives hacksaw a niche use.
98 damage 500x2 ---> 1000x2 98 damage 500x2 ---> 1000x2
99 reload 15s ---> 30s 99 reload 15s ---> 30s
100 \n 100 \n
101 Option 3: 101 Option 3:
102 Remove hacksaw. It currently underperforms other AA by so much, it has no use in it's current state. 102 Remove hacksaw. It currently underperforms other AA by so much, it has no use in it's current state.
103 \n 103 \n
104 \n 104 \n
105 Thank you for reading! Let me know what you think! 105 Thank you for reading! Let me know what you think!