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Catching Up Speed

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Date Editor Before After
7/27/2020 7:51:15 PMUSrankKshatriya before revert after revert
Before After
1 What determines the rate at which a game "catches up" when rejoining an in-progress game. 1 What determines the rate at which a game "catches up" when rejoining an in-progress game?
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3 I've noticed that larger, longer, and more unit dense games catch up slower. Additionally, after upgrading computers, catching up is generally faster. 3 I've noticed that larger, longer, and more unit dense games catch up slower. Additionally, after upgrading computers, catching up is generally faster.
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5 While catching up in a recent game, I opened resource monitor to see what was being used. To my surprise, both CPU and GPU were well under 100%, both being in the 30-40% range. Additionally, there was ~7GB of free RAM at all times. This results that the "catch up" rate was not limited by CPU, GPU, or RAM. 5 While catching up in a recent game, I opened resource monitor to see what was being used. To my surprise, both CPU and GPU were well under 100%, both being in the 30-40% range. Additionally, there was ~7GB of free RAM at all times. This results that the "catch up" rate was not limited by CPU, GPU, or RAM.
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7 What other factors might affect the "catch up" rate, or is there just a hard cap on how fast it can go? 7 What other factors might affect the "catch up" rate, or is there just a hard cap on how fast it can go?