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Area reclaim should avoid units being resurrected

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Date Editor Before After
10/9/2020 10:10:57 AMAUrankAdminAquanim before revert after revert
10/9/2020 10:10:05 AMAUrankAdminAquanim before revert after revert
10/9/2020 10:09:17 AMAUrankAdminAquanim before revert after revert
10/9/2020 10:08:58 AMAUrankAdminAquanim before revert after revert
10/9/2020 10:06:42 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]I am really convinced that a minimum requirement for playing pvp-teams would GREATLY detoxify this community but the dogma of getting not enough players is too strong.[/quote] 1 [quote]I am really convinced that a minimum requirement for playing pvp-teams would GREATLY detoxify this community but the dogma of getting not enough players is too strong.[/quote]
2 (This seems a lot like victim blaming to me, but moving on...)
3 \n
2 Perhaps more to the point I do not think there is a way to define such a requirement that makes sense. Somebody who has played all of the campaign offline but has exactly zero verifiable online experience is probably as well prepared for teams PvP as they can be without having played any; somebody who has played a few dozen online chickens games poorly and has advanced their level that way is probably not prepared for PvP. 4 Perhaps more to the point I do not think there is a way to define such a requirement that makes sense. Somebody who has played all of the campaign offline but has exactly zero verifiable online experience is probably as well prepared for teams PvP as they can be without having played any; somebody who has played a few dozen online chickens games poorly and has advanced their level that way is probably not prepared for PvP.
3 \n 5 \n
4 Fundamentally I think the primary thing which is going to get people up to whatever minimum skill level you want to enforce for teams PvP is in fact playing teams PvP. Catch-22. 6 Fundamentally I think the primary thing which is going to get people up to whatever minimum skill level you want to enforce for teams PvP is in fact playing teams PvP. Catch-22.
5 - Possibly playing 1v1 MM would get some people there but given the realities of our community I think it is unrealistic to expect that to happen much. 7 - Possibly playing 1v1 MM would get some people there but given the realities of our community I think it is unrealistic to expect that to happen much.
6 - Some players walk in with experience from other RTS games and so start with decent skill but that just means they did their first bumbling around in PvP in someone else's paddock. 8 - Some players walk in with experience from other RTS games and so start with decent skill but that just means they did their first bumbling around in PvP in someone else's paddock.
7 \n 9 \n
8 I also expect that the majority of people who are toxic to newbies would just go be toxic to other people instead (or, more likely, *continue* to be toxic to other people). 10 I also expect that the majority of people who are toxic to newbies would just go be toxic to other people instead (or, more likely, *continue* to be toxic to other people).