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B975734 2 on Prestige v1.00 (Multiplayer)

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Date Editor Before After
10/21/2020 1:05:24 PMEErankAdminAnarchid before revert after revert
10/21/2020 1:04:44 PMEErankAdminAnarchid before revert after revert
10/21/2020 1:04:09 PMEErankAdminAnarchid before revert after revert
10/21/2020 1:03:17 PMEErankAdminAnarchid before revert after revert
Before After
1 [q]Hovers, amph, whatever else you like also use that terrain to go around the back irrespective of who can climb it, I guess. [/q] 1 [q]Hovers, amph, whatever else you like also use that terrain to go around the back irrespective of who can climb it, I guess. [/q]
2 But i don't like hover and archer. :P 2 But i don't like hover and archer. :P
3 \n 3 \n
4 [q]Does knowing that thought process help or can you give me a good argument as to why veh/hover/tanks should have full access to the terrain? [/q] 4 [q]Does knowing that thought process help or can you give me a good argument as to why veh/hover/tanks should have full access to the terrain? [/q]
5 Generally i don't feel like the existence of flatlands on this particular map gives for example Rover much of an advantage over, say, Cloak, especially given the obstacle ratio. 5 Generally i don't feel like the existence of flatlands on this particular map gives for example Rover much of an advantage over, say, Cloak, especially given the obstacle ratio.
6 \n 6 \n
7 The enemy getting to polish that with unraidable high-efficiency energy economy just feels unfair. 7 The enemy getting to polish that with unraidable high-efficiency energy economy just feels unfair.
8 \n
9 I think you will observe that in the frequency of factory picks and wins once there's enough data.