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Rover rework suggestion. (Buffing rover utility in early game)

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Date Editor Before After
10/25/2020 9:36:15 PMBRrankManored before revert after revert
Before After
1 I feel like rover's problem is that scorcher and ravager become disproportionally useless in high density games, when compared to raiders and assaults from other factories. This means that in the average lobsterpot, the factory is rather toothless as kiting tactics is the only thing it can do effectively. And this is boring given that rovers are supposed to be about speed and aggression and bloodbaths. 1 I feel like rover's problem is that scorcher and ravager become disproportionally useless in high density games, when compared to raiders and assaults from other factories. This means that in the average lobsterpot, the factory is rather toothless as kiting tactics is the only thing it can do effectively. And this is boring given that rovers are supposed to be about speed and aggression and bloodbaths.
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3 If we're gonna go with quant's rule, I guess we could lean into their fragility even more by cutting both their health and their price further. If you think about it, scorcher and ravager aren't particularly cheap for units that almost by design usually won't survive their missions. 3 If we're gonna go with quant's rule, I guess we could lean into their fragility even more by cutting both their health and their price further. If you think about it, scorcher and ravager aren't particularly cheap for units that almost by design usually won't survive their missions.
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5 If they cost less it will hurt less when you lose them, more units means more chances for sneaking into the right defense hole, you can torment your enemy more with more attacks, etc. 5 I guess making them smaller to make them better at high density games sounds contradictory, but lots of cheap units do surprisingly well in high density games. Its the mid-tier units that seem to struggle the most to keep up with the biggies. For example, glaive is an useful raider at all stages of the game, more expensive raiders often lose usefulness past the early game in comparison just because you can't afford to throw them away like you can glaives.
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7 Basically zerg rush the fac. 7 Basically zerg rush the fac.