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This falls under the general anti-bait state. PRs welcome. Maybe it should be multiple states in the background, for things like armoured targets, cost threshold and nanoframes, with one state that ties the three simple states together for use on the simple UI.
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This falls under the general anti-bait state. PRs welcome. Maybe it should be multiple states in the background, for things like armoured targets, cost threshold and nanoframes, with one state that ties the three simple states together for use on the simple UI.
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