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Jumpbots aren't strong. They have units that are really strong in isolation, in specific circumstances. The factory as a whole plays poorly without support from another factory.
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Jumpbots aren't strong. They have units that are really strong in isolation, in specific circumstances. The factory as a whole plays poorly without support from another factory.
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I can't say I see either underwater jack or flying jack happening a lot. Its a semi-common strategy in field of Isis due to the relatively short distances of the map and the presence of juicy adv fusions in a predictable location right in the middle of the enemy's base. I'm not sure if I have ever seen flying Jack anywhere else.
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I can't say I see either underwater jack or flying jack happening a lot. Its a semi-common strategy in field of Isis due to the relatively short distances of the map and the presence of juicy adv fusions in a predictable location right in the middle of the enemy's base. I'm not sure if I have ever seen flying Jack anywhere else.
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It does get annoying that you're pretty much gonna need someone on permanent Jack-hunting duty to counter the jack flinging fanatic in the other side. One might argue Scythe does the same thing, except worse because Scythe squads are way more viable in most maps than jack flinging.
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It does get annoying that you're pretty much gonna need someone on permanent Jack-hunting duty to counter the jack flinging fanatic in the other side. One might argue Scythe does the same thing, except worse because Scythe squads are way more viable in most maps than jack flinging.
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Also, to be honest, sinking things underwater in Field of Isis feels like an exploit itself, since very few units can attack underwater. If flying jack is an exploit, sinking stuff in dry maps is an even greater one.
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