1 |
If we had a set of well-known cheese strats that people were frequently getting pissed off at, or cheese in general was a major factor in game enjoyment for basically everyone, then it would make sense. StarCraft has a lot of well-known cheese strats, generally involving building a military in an unsafe way near the opponent's base, which is a PITA in StarCraft because of how long it takes to get an army going safely (about 90 seconds). These are particularly frustrating because they are basically "not playing the normal way", as they focus on an all-or-nothing opening instead of playing the economy game and doing safer builds. Having a cheese failure compilation is cathartic simply because it gives the playerbase, who have extensive experience being crushed by cheese, a chance to see the cheese strats that ruined their day get their comeuppance.
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1 |
If we had a set of well-known cheese strats that people were frequently getting pissed off at, or cheese in general was a major factor in game enjoyment for basically everyone, then it would make sense. StarCraft has a lot of well-known cheese strats, generally involving building a military in an unsafe way near the opponent's base, which is a PITA in StarCraft because of how long it takes to get an army going safely (about 90 seconds). These are particularly frustrating because they are basically "not playing the normal way", as they focus on an all-or-nothing opening instead of playing the economy game and doing safer builds. Having a cheese failure compilation is cathartic simply because it gives the playerbase, who have extensive experience being crushed by cheese, a chance to see the cheese strats that ruined their day get their comeuppance.
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3 |
With
Zero-K,
having
a
super-early
army
and
rushing
the
opponent
in
a
super-early
attack
to
potentially
take
the
game
[i]is[/i]
"playing
the
normal
way",
which
the
game
provides
the
defender
ample
tools
to
deal
with
it.
I
guess
if
people
started
doing
stuff
like
troll
comm
rushes
or
walking
their
comm
over
to
their
opponent's
start
location
before
plopping
it
might
count,
or
burning
their
entire
opening
resource
storage
on
raiders
to
try
to
get
an
extra
3
or
4
raiders
instead
of
any
early
mexes
or
power
plants.
Even
then,
in
the
first
two
cases
someone
building
normally
will
have
a
major
advantage
in
army
size,
and
in
the
all-in
military
case,
it
would
have
maybe
a
10
second
window
(
map-dependent)
before
the
player
that
got
some
mexes
is
able
to
outbuild
the
player
relying
entirely
on
comm
income.
The
only
strats
I
can
think
of
(
at
least
in
1v1)
that
have
come
close
to
a
proper
all-or-nothing
hard
to
counter
cheese
strat
are
blastwing
rushes
and
scythe
rushes,
and
I'm
not
sure
either
even
really
work
anymore,
just
because
mexes
got
tankier.
|
3 |
With
Zero-K,
having
a
super-early
army
and
rushing
the
opponent
in
a
super-early
attack
to
potentially
take
the
game
[i]is[/i]
"playing
the
normal
way",
and
the
game
provides
the
defender
ample
tools
to
deal
with
it.
I
guess
if
people
started
doing
stuff
like
troll
comm
rushes
or
walking
their
comm
over
to
their
opponent's
start
location
before
plopping
it
might
count,
or
burning
their
entire
opening
resource
storage
on
raiders
to
try
to
get
an
extra
3
or
4
raiders
instead
of
any
early
mexes
or
power
plants.
Even
then,
in
the
first
two
cases
someone
building
normally
will
have
a
major
advantage
in
army
size,
and
in
the
all-in
military
case,
it
would
have
maybe
a
10
second
window
(
map-dependent)
before
the
player
that
got
some
mexes
is
able
to
outbuild
the
player
relying
entirely
on
comm
income.
The
only
strats
I
can
think
of
(
at
least
in
1v1)
that
have
come
close
to
a
proper
all-or-nothing
hard
to
counter
cheese
strat
are
blastwing
rushes
and
scythe
rushes,
and
I'm
not
sure
either
even
really
work
anymore,
just
because
mexes
got
tankier.
|