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Cheese Fails Zero-K

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Date Editor Before After
1/5/2021 11:05:12 PMCArankAdminShadowfury333 before revert after revert
1/5/2021 11:05:03 PMCArankAdminShadowfury333 before revert after revert
1/5/2021 7:14:50 PMCArankAdminShadowfury333 before revert after revert
1/5/2021 7:11:43 PMCArankAdminShadowfury333 before revert after revert
1/5/2021 7:11:32 PMCArankAdminShadowfury333 before revert after revert
1/5/2021 7:11:16 PMCArankAdminShadowfury333 before revert after revert
1/5/2021 7:10:42 PMCArankAdminShadowfury333 before revert after revert
1/5/2021 7:08:49 PMCArankAdminShadowfury333 before revert after revert
Before After
1 If we had a set of well-known cheese strats that people were frequently getting pissed off at, or cheese in general was a major factor in game enjoyment for basically everyone, then it would make sense. StarCraft has a lot of well-known cheese strats, generally involving building a military in an unsafe way near the opponent's base, which is a PITA in StarCraft because of how long it takes to get an army going safely (about 90 seconds). These are particularly frustrating because they are basically "not playing the normal way", as they focus on an all-or-nothing opening instead of playing the economy game and doing safer builds. Having a cheese failure compilation is cathartic simply because it gives the playerbase, who have extensive experience being crushed by cheese, a chance to see the cheese strats that ruined their day get their comeuppance. 1 If we had a set of well-known cheese strats that people were frequently getting pissed off at, or cheese in general was a major factor in game enjoyment for basically everyone, then it would make sense. StarCraft has a lot of well-known cheese strats, generally involving building a military in an unsafe way near the opponent's base, which is a PITA in StarCraft because of how long it takes to get an army going safely (about 90 seconds). These are particularly frustrating because they are basically "not playing the normal way", as they focus on an all-or-nothing opening instead of playing the economy game and doing safer builds. Having a cheese failure compilation is cathartic simply because it gives the playerbase, who have extensive experience being crushed by cheese, a chance to see the cheese strats that ruined their day get their comeuppance.
2 \n 2 \n
3 With Zero-K, having a super-early army and rushing the opponent in a super-early attack to potentially take the game [i]is[/i] "playing the normal way", which the game provides the defender ample tools to deal with it. I guess if people started doing stuff like troll comm rushes or walking their comm over to their opponent's start location before plopping it might count, or burning their entire opening resource storage on raiders to try to get an extra 3 or 4 raiders instead of any early mexes or power plants. Even then, in the first two cases someone building normally will have a major advantage in army size, and in the all-in military case, it would have maybe a 10 second window ( map-dependent) before the player that got some mexes is able to outbuild the player relying entirely on comm income. The only strats I can think of ( at least in 1v1) that have come close to a proper all-or-nothing hard to counter cheese strat are blastwing rushes and scythe rushes, and I'm not sure either even really work anymore, just because mexes got tankier. 3 With Zero-K, having a super-early army and rushing the opponent in a super-early attack to potentially take the game [i]is[/i] "playing the normal way", and the game provides the defender ample tools to deal with it. I guess if people started doing stuff like troll comm rushes or walking their comm over to their opponent's start location before plopping it might count, or burning their entire opening resource storage on raiders to try to get an extra 3 or 4 raiders instead of any early mexes or power plants. Even then, in the first two cases someone building normally will have a major advantage in army size, and in the all-in military case, it would have maybe a 10 second window ( map-dependent) before the player that got some mexes is able to outbuild the player relying entirely on comm income. The only strats I can think of ( at least in 1v1) that have come close to a proper all-or-nothing hard to counter cheese strat are blastwing rushes and scythe rushes, and I'm not sure either even really work anymore, just because mexes got tankier.