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Jacks can attack while submerged - intended?

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Date Editor Before After
1/8/2021 7:14:06 AMunknownrankShaman before revert after revert
1/8/2021 7:13:38 AMunknownrankShaman before revert after revert
Before After
1 [q]Basically, the problem is that the low-risk high-reward flying-jack tactic costs too little micro and metal.[/q] 1 [q]Basically, the problem is that the low-risk high-reward flying-jack tactic costs too little micro and metal.[/q]
2 \n 2 \n
3 The launcher for large maps costs more than a dante. The jacks themselves cost 600 a pop and some major attention to precision hit fusions. It is not "low-risk" at all. Let's review all the component pieces: 3 The launcher for large maps costs more than a dante. The jacks themselves cost 600 a pop and some major attention to precision hit fusions. It is not "low-risk" at all. Let's review all the component pieces:
4 \n 4 \n
5 1.) Your jack must launch at a specific angle and speed. If this fails, your ramp is revealed and your next success chance is reduced. 5 1.) Your jack must launch at a specific angle and speed. If this fails, your ramp is revealed and your next success chance is reduced.
6 \n 6 \n
7 2.) Your jack must safely land at a specific spot with no defenses. Failure in part 1 reduces impact and risks donating 240m (-840m worth of initiative) 7 2.) Your jack must safely land at a specific spot with no defenses. Failure in part 1 reduces impact and risks donating 240m (-840m worth of initiative)
8 \n 8 \n
9 3.) Your jack must now kill at least 840m worth of stuff in the enemy base otherwise you have not made cost. (Enemies get 100% of reclaim) 9 3.) Your jack must now kill at least 840m worth of stuff in the enemy base otherwise you have not made cost. (Enemies get 100% of reclaim)
10 \n 10 \n
11 4.) An attentive air player risks complete shutdown before completion of the launcher. 11 4.) An attentive air player risks complete shutdown before completion of the launcher.
12 \n 12 \n
13 For the launcher itself to make cost, you need to achieve at least 50% of its value in economic or strategic damage plus 840m per jack. For a standard lobster launcher, this is 800 + 340 + ~4200 = 5340 / 2 = 2670 + 840 per jack to make cost. 13 For the launcher itself to make cost, you need to achieve at least 50% of its value in economic or strategic damage plus 840m per jack. For a standard lobster launcher, this is 800 + 340 + ~4200 = 5340 / 2 '= 2670 + 840 per jack to make cost.