| 1 | Decent tournament, the map pool and map selection process were both pretty bad though imo. | 1 | Decent tournament, the map pool and map selection process were both pretty bad though imo. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | Map 
            Pool: 
            The 
            first 
            map 
            pool 
            was 
            just 
            really 
            samey.
             
            You 
            had 
            both 
            red 
            comet 
            and 
            CCR 
            which 
            are 
            pretty 
            flat 
            macro 
            maps,
             
            and 
            then 
            you 
            had 
            Valles 
            Marinaris 
            which 
            is 
            much 
            less 
            flat 
            but 
            is 
            still 
            a 
            huge 
            macro 
            map.
             
            That's 
            not 
            much 
            variety.
             
            The 
            second 
            map 
            pool 
            had 
            the 
            opposite 
            problem.
             
            You 
            have 
            a 
            hard 
            sea 
            map 
            in 
            Izki,
             
            a 
            small 
            cheesy 
            map 
            in 
            Gecko 
            Isle,
             
            and 
            a 
            normalish 
            but 
            small 
            and 
            very 
            mountainous 
            map 
            in 
            Obsidian.
             
            No 
            maps 
            that 
            really 
            offer 
            a 
            normal 
            game. | 3 | Map 
            Pool: 
            The 
            first 
            map 
            pool 
            was 
            just 
            really 
            samey.
             
            You 
            had 
            both 
            red 
            comet 
            and 
            CCR 
            which 
            are 
            pretty 
            flat 
            macro 
            maps,
             
            and 
            then 
            you 
            had 
            Valles 
            Marineris 
            which 
            is 
            much 
            less 
            flat 
            but 
            is 
            still 
            a 
            huge 
            macro 
            map.
             
            That's 
            not 
            much 
            variety.
             
            The 
            second 
            map 
            pool 
            had 
            the 
            opposite 
            problem.
             
            You 
            have 
            a 
            hard 
            sea 
            map 
            in 
            Izki,
             
            a 
            small 
            cheesy 
            map 
            in 
            Gecko 
            Isle,
             
            and 
            a 
            normalish 
            but 
            small 
            and 
            very 
            mountainous 
            map 
            in 
            Obsidian.
             
            No 
            maps 
            that 
            really 
            offer 
            a 
            normal 
            game. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | Map selection process: Determining which player bans based on seed is pretty bad, it should be randomized. Smash.gg might not support that with unsupported games like Zero-K, but it should be pretty simple for players to do a dice roll themselves or something. Could add a bot to the discord for that if need be. Also 3 maps is just a very small selection to begin with. You'd be better off having a much larger pool of maps and making them consistent throughout the whole tournament. Smash generally uses 5 starter maps but I think we'd probably want more than that. Probably something like 9 maps each week, rotated from the entire 1v1 map pool. Pick/ban with that amount would be something like player 1 picks 3 maps, player 2 picks one of the 3 (p3p1 map selection). Map pool for a given week could be something like | 5 | Map selection process: Determining which player bans based on seed is pretty bad, it should be randomized. Smash.gg might not support that with unsupported games like Zero-K, but it should be pretty simple for players to do a dice roll themselves or something. Could add a bot to the discord for that if need be. Also 3 maps is just a very small selection to begin with. You'd be better off having a much larger pool of maps and making them consistent throughout the whole tournament. Smash generally uses 5 starter maps but I think we'd probably want more than that. Probably something like 9 maps each week, rotated from the entire 1v1 map pool. Pick/ban with that amount would be something like player 1 picks 3 maps, player 2 picks one of the 3 (p3p1 map selection). Map pool for a given week could be something like | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | Red Comet | 7 | Red Comet | 
                
                    | 8 | Mechadansonia | 8 | Mechadansonia | 
                
                    | 9 | Sparkles Reef | 9 | Sparkles Reef | 
                
                    | 10 | Ravaged | 10 | Ravaged | 
                
                    | 11 | Obsidian | 11 | Obsidian | 
                
                    | 12 | Valles 
            Marinaris | 12 | Valles 
            Marineris | 
                
                    | 13 | Onyx | 13 | Onyx | 
                
                    | 14 | TitanDuel | 14 | TitanDuel | 
                
                    | 15 | Fairyland | 15 | Fairyland | 
                
                    | 16 | \n | 16 | \n | 
                
                    | 17 | Map pool should avoid 3 maps that are very similar to each other and be generally pretty varied. | 17 | Map pool should avoid 3 maps that are very similar to each other and be generally pretty varied. |