1 |
Decent tournament, the map pool and map selection process were both pretty bad though imo.
|
1 |
Decent tournament, the map pool and map selection process were both pretty bad though imo.
|
2 |
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|
2 |
\n
|
3 |
Map
Pool:
The
first
map
pool
was
just
really
samey.
You
had
both
red
comet
and
CCR
which
are
pretty
flat
macro
maps,
and
then
you
had
Valles
Marinaris
which
is
much
less
flat
but
is
still
a
huge
macro
map.
That's
not
much
variety.
The
second
map
pool
had
the
opposite
problem.
You
have
a
hard
sea
map
in
Izki,
a
small
cheesy
map
in
Gecko
Isle,
and
a
normalish
but
small
and
very
mountainous
map
in
Obsidian.
No
maps
that
really
offer
a
normal
game.
|
3 |
Map
Pool:
The
first
map
pool
was
just
really
samey.
You
had
both
red
comet
and
CCR
which
are
pretty
flat
macro
maps,
and
then
you
had
Valles
Marineris
which
is
much
less
flat
but
is
still
a
huge
macro
map.
That's
not
much
variety.
The
second
map
pool
had
the
opposite
problem.
You
have
a
hard
sea
map
in
Izki,
a
small
cheesy
map
in
Gecko
Isle,
and
a
normalish
but
small
and
very
mountainous
map
in
Obsidian.
No
maps
that
really
offer
a
normal
game.
|
4 |
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|
4 |
\n
|
5 |
Map selection process: Determining which player bans based on seed is pretty bad, it should be randomized. Smash.gg might not support that with unsupported games like Zero-K, but it should be pretty simple for players to do a dice roll themselves or something. Could add a bot to the discord for that if need be. Also 3 maps is just a very small selection to begin with. You'd be better off having a much larger pool of maps and making them consistent throughout the whole tournament. Smash generally uses 5 starter maps but I think we'd probably want more than that. Probably something like 9 maps each week, rotated from the entire 1v1 map pool. Pick/ban with that amount would be something like player 1 picks 3 maps, player 2 picks one of the 3 (p3p1 map selection). Map pool for a given week could be something like
|
5 |
Map selection process: Determining which player bans based on seed is pretty bad, it should be randomized. Smash.gg might not support that with unsupported games like Zero-K, but it should be pretty simple for players to do a dice roll themselves or something. Could add a bot to the discord for that if need be. Also 3 maps is just a very small selection to begin with. You'd be better off having a much larger pool of maps and making them consistent throughout the whole tournament. Smash generally uses 5 starter maps but I think we'd probably want more than that. Probably something like 9 maps each week, rotated from the entire 1v1 map pool. Pick/ban with that amount would be something like player 1 picks 3 maps, player 2 picks one of the 3 (p3p1 map selection). Map pool for a given week could be something like
|
6 |
\n
|
6 |
\n
|
7 |
Red Comet
|
7 |
Red Comet
|
8 |
Mechadansonia
|
8 |
Mechadansonia
|
9 |
Sparkles Reef
|
9 |
Sparkles Reef
|
10 |
Ravaged
|
10 |
Ravaged
|
11 |
Obsidian
|
11 |
Obsidian
|
12 |
Valles
Marinaris
|
12 |
Valles
Marineris
|
13 |
Onyx
|
13 |
Onyx
|
14 |
TitanDuel
|
14 |
TitanDuel
|
15 |
Fairyland
|
15 |
Fairyland
|
16 |
\n
|
16 |
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|
17 |
Map pool should avoid 3 maps that are very similar to each other and be generally pretty varied.
|
17 |
Map pool should avoid 3 maps that are very similar to each other and be generally pretty varied.
|