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2nd Zero-K 1v1 Weekly Tournament January 9th 2021

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Date Editor Before After
1/9/2021 11:29:12 PMUSrankStuart98 before revert after revert
Before After
1 Decent tournament, the map pool and map selection process were both pretty bad though imo. 1 Decent tournament, the map pool and map selection process were both pretty bad though imo.
2 \n 2 \n
3 Map Pool: The first map pool was just really samey. You had both red comet and CCR which are pretty flat macro maps, and then you had Valles Marinaris which is much less flat but is still a huge macro map. That's not much variety. The second map pool had the opposite problem. You have a hard sea map in Izki, a small cheesy map in Gecko Isle, and a normalish but small and very mountainous map in Obsidian. No maps that really offer a normal game. 3 Map Pool: The first map pool was just really samey. You had both red comet and CCR which are pretty flat macro maps, and then you had Valles Marineris which is much less flat but is still a huge macro map. That's not much variety. The second map pool had the opposite problem. You have a hard sea map in Izki, a small cheesy map in Gecko Isle, and a normalish but small and very mountainous map in Obsidian. No maps that really offer a normal game.
4 \n 4 \n
5 Map selection process: Determining which player bans based on seed is pretty bad, it should be randomized. Smash.gg might not support that with unsupported games like Zero-K, but it should be pretty simple for players to do a dice roll themselves or something. Could add a bot to the discord for that if need be. Also 3 maps is just a very small selection to begin with. You'd be better off having a much larger pool of maps and making them consistent throughout the whole tournament. Smash generally uses 5 starter maps but I think we'd probably want more than that. Probably something like 9 maps each week, rotated from the entire 1v1 map pool. Pick/ban with that amount would be something like player 1 picks 3 maps, player 2 picks one of the 3 (p3p1 map selection). Map pool for a given week could be something like 5 Map selection process: Determining which player bans based on seed is pretty bad, it should be randomized. Smash.gg might not support that with unsupported games like Zero-K, but it should be pretty simple for players to do a dice roll themselves or something. Could add a bot to the discord for that if need be. Also 3 maps is just a very small selection to begin with. You'd be better off having a much larger pool of maps and making them consistent throughout the whole tournament. Smash generally uses 5 starter maps but I think we'd probably want more than that. Probably something like 9 maps each week, rotated from the entire 1v1 map pool. Pick/ban with that amount would be something like player 1 picks 3 maps, player 2 picks one of the 3 (p3p1 map selection). Map pool for a given week could be something like
6 \n 6 \n
7 Red Comet 7 Red Comet
8 Mechadansonia 8 Mechadansonia
9 Sparkles Reef 9 Sparkles Reef
10 Ravaged 10 Ravaged
11 Obsidian 11 Obsidian
12 Valles Marinaris 12 Valles Marineris
13 Onyx 13 Onyx
14 TitanDuel 14 TitanDuel
15 Fairyland 15 Fairyland
16 \n 16 \n
17 Map pool should avoid 3 maps that are very similar to each other and be generally pretty varied. 17 Map pool should avoid 3 maps that are very similar to each other and be generally pretty varied.