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Wreck values

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Date Editor Before After
1/10/2021 12:49:49 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 [q]This is surprising in all regards. I was pretty sure that at least SOMEONE should know every line of code in ZK, and the most probable person is none other than you. (Yes I know that Spring and ZK are different things by different devs)[/q] 1 [q]This is surprising in all regards. I was pretty sure that at least SOMEONE should know every line of code in ZK, and the most probable person is none other than you. (Yes I know that Spring and ZK are different things by different devs)[/q]
2 I think the ideal would be that someone knows all the bits of the design, or they are at least written somewhere, since code should flow from design. In any case, the code isn't know and bits of the game that worked without needing anyone's attention have not been looked at. This is because ZK was designed on the go as a fork with an existing engine. 2 I think the ideal would be that someone knows all the bits of the design, or they are at least written somewhere, since code should flow from design. In any case, the code isn't know and bits of the game that worked without needing anyone's attention have not been looked at. This is because ZK was designed on the go as a fork with an existing engine.
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4 [q]It is absolutely crucial whether an unit is being made at factory or plate or it is being made via Stride Hub or Athena. 4 [q]It is absolutely crucial whether an unit is being made at factory or plate or it is being made via Stride Hub or Athena.
5 \n 5 \n
6 In the first case, unit nanoframe is clearly associated with that factory or plate, is destroyed when factory or plate is destroyed, and returns 100% of metal value when cancelled. Cancel is an independent mechanic from reclaim, and cancel amounts to just clicking a button on unit roster tab. 6 In the first case, unit nanoframe is clearly associated with that factory or plate, is destroyed when factory or plate is destroyed, and returns 100% of metal value when cancelled. Cancel is an independent mechanic from reclaim, and cancel amounts to just clicking a button on unit roster tab.
7 \n 7 \n
8 When Strider Hub, or Athena plops a nanoframe, and then metal is feeded into it, and then nanoframe is reclaimed - you get 50% of value, in all cases. NANOFRAME ALWAYS RETURNS 50% when reclaimed. Also, when reclaimng ANYTHING, you can NEVER get 100% return. [/q] 8 When Strider Hub, or Athena plops a nanoframe, and then metal is feeded into it, and then nanoframe is reclaimed - you get 50% of value, in all cases. NANOFRAME ALWAYS RETURNS 50% when reclaimed. Also, when reclaimng ANYTHING, you can NEVER get 100% return. [/q]
9 It turns out you're correct. I'm pretty sure you could reclaim 100% from incomplete units at one point. I wonder when or how this was changed. I don't recall intentionally changing this. 9 It turns out you're correct. I'm pretty sure you could reclaim 100% from incomplete units at one point. I wonder when or how this was changed. I don't recall intentionally changing this.
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11 [q]When someone goes AFK, they lose all their units including their storages andcom. I notice that when that happens I get a storage burst of increase. All their storage is shifted into other player's storages, I'm not sure if it's team wide or to the person who recieved the units though. But thankfully it does not disapear.[/q]
12 Correct. The underlying principal is that each colour of units (called a team) is its own independent structure. The underlying functionality of a 'team' doesn't care whether there is a player controlling it. An abandoned team would still have storage and income if all of its units were not transferred, and if the overdrive gadget didn't step in to not share metal towards teams with no active players. When a team loses all of its storage it automatically shares its resources to its allies.