1 |
Scalpel is a pretty traditional counter to tanks, it leaves Kodachi on 10 HP to be cleaned up by anything else, two of them kill a Blitz for free at less than 50% extra cost to build up attrition, and Scalpels are even more efficient against Ogre. Minotaur does okay but isn't too hard to stop effectively once you've built up some attrition, Emissary is a decent answer to Scalpel but expensive and slow to make its cost back.
|
1 |
Scalpel is a pretty traditional counter to tanks, it leaves Kodachi on 10 HP to be cleaned up by anything else, two of them kill a Blitz for free at less than 50% extra cost to build up attrition, and Scalpels are even more efficient against Ogre. Minotaur does okay but isn't too hard to stop effectively once you've built up some attrition, Emissary is a decent answer to Scalpel but expensive and slow to make its cost back.
|
3 |
Welder
allowing
for
fast
and
safe
expansion
+
Kodachi/Blitz
pressure
is
still
good,
and
Otago
has
enough
terrain
and
chokepoint
it
makes
it
fairly
hard
for
Hovers
to
put
pressure
back
onto
them
I
think.
On
flatter
maps
Dagger
ball
into
Scalpels
should
keep
up
with
tanks,
but
I
think
it's
too
easy
for
Tanks
to
be
safe
on
this
map
and
get
enough
metal
advantage
to
factory
switch
for
free.
|
3 |
Welder
allowing
for
fast
and
safe
expansion
+
Kodachi/Blitz
pressure
is
still
good,
and
Otago
has
enough
terrain
and
chokepoint
it
makes
it
fairly
hard
for
Hovers
to
put
pressure
back
onto
them
I
think.
On
flatter
maps
Dagger
ball
into
Scalpels
should
keep
up
with
tanks,
but
I
think
it's
too
easy
for
Tanks
to
be
safe
on
this
map
and
get
enough
metal
advantage
to
air
switch
for
free
(
this
is
Otago,
RIP
gunships
start)
.
|