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B1140811 2 on Red Comet Remake 1.7 (Multiplayer)

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Date Editor Before After
6/22/2021 11:48:30 PMCArankGalamesh before revert after revert
6/22/2021 11:36:19 PMCArankGalamesh before revert after revert
Before After
1 Scalpels looked like they countered ogres, and could do so without taking damage if their turn rate was better. 1 Scalpels looked like they countered ogres, and could do so without taking damage if their turn rate was better.
2 \n 2 \n
3 If the scalpel is sideways by the time the ogre steps in range I don't think the ogre would get a shot off. 3 If the scalpel is sideways by the time the ogre steps in range I don't think the ogre could get a shot off.
4 \n 4 \n
5 The question I have is what is hover supposed to open with vs tanks? Can daggers efficiently counter kodachis or do you need bolas? Bolas are horrid vs static defenses and don't raid as well due to their slow speed. 5 The question I have is what is hover supposed to open with vs tanks? Can daggers efficiently counter kodachis or do you need bolas? Bolas are horrid vs static defenses and don't raid as well due to their slow speed.
6 \n 6 \n
7 What surprised me about this game is not ogre vs scalpel, but rather how tank managed to control a greater portion of map way faster than hovers did, and considering the players involved, I wouldn't think that's explained by player skill. 7 What surprised me about this game is not ogre vs scalpel, but rather how tank managed to control a greater portion of map way faster than hovers did, and considering the players involved, I wouldn't think that's explained by player skill.