1 |
[q]What do you think? Should this behavior be default? I'm aware of global build command that takes it to the extreme by being zealous in managing your constructors for you and distributing the jobs[/q]
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1 |
[q]What do you think? Should this behavior be default? I'm aware of global build command that takes it to the extreme by being zealous in managing your constructors for you and distributing the jobs[/q]
|
2 |
Modding GBC to have an intermediate option sounds like it would work best.
|
2 |
Modding GBC to have an intermediate option sounds like it would work best.
|
3 |
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|
3 |
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4 |
I
would
super
dislike
my
cons
deciding
by
themselves
on
where
to
spend
my
resources.
|
4 |
I
would
super
dislike
my
cons
deciding
by
themselves
on
where
to
spend
my
resources,
which
your
"repair,
reclaim,
then
assist"
algorithm
seems
to
do.
|
5 |
\n
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5 |
\n
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6 |
[q]usually you don't want your constructors to migrate somewhere when not paying attention[/q]
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6 |
[q]usually you don't want your constructors to migrate somewhere when not paying attention[/q]
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7 |
I'm not sure how your proposed mode avoids this.
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7 |
I'm not sure how your proposed mode avoids this.
|
8 |
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8 |
\n
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9 |
[q]Battle units attempt to fight when idle - according to their setting - holding position, leashed manouvering or freely roaming[/q]
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9 |
[q]Battle units attempt to fight when idle - according to their setting - holding position, leashed manouvering or freely roaming[/q]
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10 |
There is no real difference between maneuver and roam. Maybe there ought, but there isn't.
|
10 |
There is no real difference between maneuver and roam. Maybe there ought, but there isn't.
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