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Zero-K v1.10.6.0 - Rogue and Lance

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Date Editor Before After
6/28/2022 4:13:52 PMAUrankAdminGoogleFrog before revert after revert
6/28/2022 4:07:33 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 [img]http://zero-k.info/img/news/3332.jpg[/img] 1 [img]http://zero-k.info/img/news/3332.jpg[/img]
2 This update has nerfs to address the abundance of Lance in teamgames and Rogue in 1v1. It also has small nerfs for Bandit and Dirtbag, buffs for some underused units, and less effective area cloaking in combat. The release is a little early to avoid being too close to the upcoming 3v3 tournament (18:00 UTC, Saturday 9th July, [url=http://zero-k.info/Forum/Thread/35239]sign up here[/url]), so some features didn't make it. We hope to have a fixes and features patch some time in July or August, which would ideally include an engine update, Adv. Options for mods, and some dodge AI. 2 This update has nerfs to address the abundance of Lance in teamgames and Rogue in 1v1. It also has small nerfs for Bandit and Dirtbag, buffs for some underused units, and less effective area cloaking in combat. The release is a little early to avoid being too close to the upcoming 3v3 tournament (18:00 UTC, Saturday 9th July, [url=http://zero-k.info/Forum/Thread/35239]sign up here[/url]), so some features didn't make it. We hope to have a fixes and features patch some time in July or August, which would ideally include an engine update, Adv. Options for mods, and some dodge AI.
3 \n 3 \n
4 = Balance = 4 = Balance =
5 Units without personal cloak now decloak for longer after acting (firing, building, etc). 5 Units without personal cloak now decloak for longer after acting (firing, building, etc).
6 * Non-personal recloak delay 6s -> 8s. 6 * Non-personal recloak delay 6s -> 8s.
7 * Non-personal recloak delay for proximity is still 3s. 7 * Non-personal recloak delay for proximity is still 3s.
8 * For comparison, personal recloak delay is 3s for actions and 1.5s for proximity. Units with personal cloak use the personal delays even when under an area cloaker. 8 * For comparison, personal recloak delay is 3s for actions and 1.5s for proximity. Units with personal cloak use the personal delays even when under an area cloaker.
9 \n 9 \n
10 [b]Dirtbag[/b] is slightly less tanky. 10 [b]Dirtbag[/b] is slightly less tanky.
11 * Health 600 -> 580 11 * Health 600 -> 580
12 \n 12 \n
13 [b]Bandit [/b]has a range nerf that may be overdue since the pre-aim update. 13 [b]Bandit [/b]has a range nerf that may be overdue since the pre-aim update.
14 * Range 235 -> 232 14 * Range 235 -> 232
15 \n 15 \n
16 [b]Rogue [/b]is easier to catch and slightly more expensive. 16 [b]Rogue [/b]is easier to catch and slightly more expensive.
17 * Cost 120 -> 125 17 * Cost 120 -> 125
18 * Health 540 -> 520 18 * Health 540 -> 520
19 * Speed 57 -> 54 19 * Speed 57 -> 54
20 * Turn rate reduced by 5% 20 * Turn rate reduced by 5%
21 \n 21 \n
22 [b]Scalpel [/b]is more manoeuvrable.
23 * Turn rate increased by 5%
24 \n
22 [b]Claymore [/b]deals more damage at the edge of its area of effect. 25 [b]Claymore [/b]deals more damage at the edge of its area of effect.
23 * Reload time 3.2 -> 3.1 26 * Reload time 3.2 -> 3.1
24 * Edge effectiveness increased to match Ripper 27 * Edge effectiveness increased to match Ripper
25 * Disabled avoid bad targets by default 28 * Disabled avoid bad targets by default
26 \n 29 \n
27 [b]Mace[/b] sight now matches the +25% weapon range rule of other riots. 30 [b]Mace[/b] sight now matches the +25% weapon range rule of other riots.
28 * Sight range 407 -> 431 31 * Sight range 407 -> 431
29 \n 32 \n
30 [b]Lance [/b]is easier to catch when out of position, and is worse at hitting aircraft. 33 [b]Lance [/b]is easier to catch when out of position, and is worse at hitting aircraft.
31 * Speed 52.5 -> 49.5 elmos/s 34 * Speed 52.5 -> 49.5 elmos/s
32 * Turn rate reduced by 10% 35 * Turn rate reduced by 10%
33 * Range 1000 -> 980 36 * Range 1000 -> 980
34 * Vertical aim speed reduced by 66% 37 * Vertical aim speed reduced by 66%
38 \n
39 [b]Jack [/b]is worse at picking off raiders.
40 * Range 125 -> 122
35 \n 41 \n
36 [b]Gremlin [/b]has better damage for its cost and slightly more range. 42 [b]Gremlin [/b]has better damage for its cost and slightly more range.
37 * Cost 150 -> 140 43 * Cost 150 -> 140
38 * Range 700 -> 720 44 * Range 700 -> 720
39 * DPS increased by 3% 45 * DPS increased by 3%
40 \n 46 \n
41 [b]Locust [/b]deals more damage but is worse at healing. 47 [b]Locust [/b]deals more damage but is worse at healing.
42 * Autoheal 10 -> 6 hp/s (still activates after 5 seconds) 48 * Autoheal 10 -> 6 hp/s (still activates after 5 seconds)
43 * DPS increased by 4%. 49 * DPS increased by 4%.
44 \n 50 \n
45 [b]Harpy[/b] can more reliably snipe riots. 51 [b]Harpy[/b] can more reliably snipe riots.
46 * Range 350 -> 360 52 * Range 350 -> 360
47 \n 53 \n
48 [b]Phoenix[/b] is tougher. 54 [b]Phoenix[/b] is tougher.
49 * Health 900 -> 1060 55 * Health 900 -> 1060
50 \n 56 \n
51 = Fixes and Features = 57 = Fixes and Features =
52 * Added Curacao flag. 58 * Added Curacao flag.
53 * Unit marker can now be enabled for Widow. 59 * Unit marker can now be enabled for Widow.
54 * Scorpion and Ultimatum are now marked by unit marker each time they appear. 60 * Scorpion and Ultimatum are now marked by unit marker each time they appear.
55 * GG.addUnitSlow now handles overslow. 61 * GG.addUnitSlow now handles overslow.
56 * Made circular map API more reliable. 62 * Made circular map API more reliable.
57 * Fixed a GL4 shutdown error on old hardware. 63 * Fixed a GL4 shutdown error on old hardware.
58 \n 64 \n
59 \n 65 \n