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B1423046 12 on FolsomDamDeluxeV4 (Multiplayer)

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Date Editor Before After
8/10/2022 9:59:11 PMUSrankAdminSteel_Blue before revert after revert
8/6/2022 4:58:44 PMUSrankAdminSteel_Blue before revert after revert
Before After
1 Yea, you're right. 1 Yea, you're right.
2 \n 2 \n
3 https://i.imgur.com/orhtpBG.png 3 https://i.imgur.com/orhtpBG.png
4 \n 4 \n
5 Aimposition is moved to the top of the water, even though colvolume is fully submerged. In my tests, the breakpoint is between 65 and 67 height, which is 65. 21 AKA 5 [s]Aimposition is moved to the top of the water, even though colvolume is fully submerged. In my tests, the breakpoint is between 65 and 67 height, which is 65. 21 AKA
6 \n
7 sqrt(x^2+y^2+z^2) where x,y,z is half the value of a cube's, so 2nd look I guess is like before, probably the engine shortcuting a box to a sphere.[/s]
6 \n 8 \n
7 sqrt( x^2+y^2+z^2) where x, y, z is half the value of a cube's, so 2nd look I guess is like before, probably the engine shortcuting a box to a sphere. 9 Following Googlefrog's observation, it seems to be more closely tied to y=-( modelradius) - 6 as minimal hieght that's attackable, further testing required.