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Behold.
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Behold.
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The nice bool operator in blender.
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The nice bool operator in blender.
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Look how smooth it is.
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Look how smooth it is.
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https://youtu.be/u_oWyqr7BTg
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https://youtu.be/u_oWyqr7BTg
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It fucks up sometimes, tho its upstream at blender side since it doesnt have flip normals/set normals to outside and sometimes is unpredictable in face orientation that leads to fuckups.
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It fucks up sometimes, tho its upstream at blender side since it doesnt have flip normals/set normals to outside and sometimes is unpredictable in face orientation that leads to fuckups.
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It also generates clean geometry along the weld of bool, without the smooth transition, just two shapes and a cleaned up geometry at the splice edge ready for bevel operator comiing to 3.4 i think...
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It also generates clean geometry along the weld of bool, without the smooth transition, just two shapes and a cleaned up geometry at the splice edge ready for bevel operator comiing to 3.4 i think...
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Pushing the vertex groups to conventional bevel operator go sideways, its a known blender bug/feature...
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Pushing the vertex groups to conventional bevel operator go sideways, its a known blender bug/feature...
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Gotta need yall opinion, you think this is kickstarer worthy to release it after X donation?
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Gotta need yall opinion, you think this is kickstarer worthy to release it after X donation?
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[spoiler]
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( full disclosure, made on my ghetto computer setup
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( full disclosure, made on my ghetto computer setup
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http://zero-k.info/Forum/Thread/35920 )
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http://zero-k.info/Forum/Thread/35920 )
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[/spoiler]
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