The nice bool operator in blender.
Look how smooth it is.
It fucks up sometimes, tho its upstream at blender side since it doesnt have flip normals/set normals to outside and sometimes is unpredictable in face orientation that leads to fuckups.
It also generates clean geometry along the weld of bool, without the smooth transition, just two shapes and a cleaned up geometry at the splice edge ready for bevel operator comiing to 3.4 i think...
Pushing the vertex groups to conventional bevel operator go sideways, its a known blender bug/feature...
Gotta need yall opinion, you think this is kickstarer worthy to release it after X donation?
( full disclosure, made on my ghetto computer setuphttp://zero-k.info/Forum/Thread/35920