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Please please please please fix dirtbag for high metal games

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Date Editor Before After
4/29/2023 2:49:41 AMUSrankAdminSteel_Blue before revert after revert
Before After
1 I'm gonna go to bat for Dirtbag here. 1 I'm gonna go to bat for Dirtbag here.
2 \n 2 \n
3 East eventually gets a small map advantage and significant overdrive advantage. This is a winning play. 3 East eventually gets a small map advantage and significant overdrive advantage. This is a winning play.
4 \n 4 \n
5 Before that, west and east sorta trade blows a bit, but rovers and hovers aren't doing well against spiders on this kind of map. East had multiple spider plops, building crabs and taking advantage of cliffs. This helped lead to the ground advantage. 5 Before that, west and east sorta trade blows a bit, but rovers and hovers aren't doing well against spiders on this kind of map. East had multiple spider plops, building crabs and taking advantage of cliffs. This helped lead to the ground advantage.
6 \n 6 \n
7 Another thing that helped to get the ground advantage, is admitately the dirtbag spam. Redback is great against Dbag, but also AOE is good against dbag, and the hovers especially were not with that message. I saw like 6 lances, and they just got jumped upon by a hoard of dirtbags. Additionally, the dirtbag spam eventually does block path-finding across the map, which in this case it does look like the dirtbag player was conscious of and actively decided to make complete walls(good play). 7 Another thing that helped to get the ground advantage, is admitately the dirtbag spam. Redback is great against Dbag, but also AOE is good against dbag, and the hovers especially were not with that message. I saw like 6 lances, and they just got jumped upon by a hoard of dirtbags. Additionally, the dirtbag spam eventually does block path-finding across the map, which in this case it does look like the dirtbag player was conscious of and actively decided to make complete walls(good play).
8 \n 8 \n
9 I would suggest the following for countering mass dirtbag clutter- 9 I would suggest the following for countering mass dirtbag clutter-
10 \n 10 \n
11 Tremor. This is a mobile unit that can level the dirtbag terraform in a wide area from range in about 30 seconds. If you don't have a tank factoy, it should take less than 90 seconds if you focus your entire economy into getting one at 30m/s. 11 Tremor. This is a mobile unit that can level the dirtbag terraform in a wide area from range in about 30 seconds. If you don't have a tank factoy, it should take less than 90 seconds if you focus your entire economy into getting one at 30m/s.
12 \n 12 \n
13 Quake. This will be more expensive than tremor, due to silo cost, single use etc, but is widely adaptable to the entire map due to its range. 13 Quake. This will be more expensive than tremor, due to silo cost, single use etc, but is widely adaptable to the entire map due to its range.
14 \n 14 \n
15 Terraform restore. This is, in my opinion, the weakest anti-dirtbag tactic here, because cons can just die to dirtbag or other enemy units and terraforming slowdown due to enemies near by. 15 Terraform restore. This is, in my opinion, the weakest anti-dirtbag tactic here, because cons can just die to dirtbag or other enemy units and terraforming slowdown due to enemies near by.
16 \n 16 \n
17 In this game @B1503908 I built a couple tremors to deal with the narrow lane, the dirtbag terra clutter, and the tremors at the end actually won the game by clearing all the terraform blockages along the lane(defended by turrets so cons would die) so our paladin and other units could push down the lane and kill the enemy superweapon. I would say that tremor is even more applicable to OP topic map cause that map is so narrow and lane focused. 17 In this game @B1503908 I built a couple tremors to deal with the narrow lane, the dirtbag terra clutter, and the tremors at the end actually won the game by clearing all the terraform blockages along the lane(defended by turrets so cons would die) so our paladin and other units could push down the lane and kill the enemy superweapon. I would say that tremor is even more applicable to OP topic map cause that map is so narrow and lane focused.
18 \n
19 EDIT: Also, still watching the replay, spectators point out that at that time (15 minutes) Dbag spammer lost 20K metal of dirtbag but killed 7.5K metal(most of that was about 4 lances)