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Blastwing

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Date Editor Before After
12/12/2023 10:40:52 PMFIrankLobHunter before revert after revert
12/12/2023 10:39:43 PMFIrankLobHunter before revert after revert
Before After
1 Blastwing currently counters pretty much the entire tank factory except mino and cyclops (as they can just face-tank them for cost). Suggest making ettin actually able to hit and kill them. 1 Blastwing currently counters pretty much the entire tank factory except mino and cyclops (as they can just face-tank them for cost). Suggest making ettin actually able to hit and kill them.
2 \n 2 \n
3 * kodachi does not have the dps to kill them in time and lacks HP to survive hits (or survive midmap in team game in general). 3 * kodachi does not have the dps to kill them in time and lacks HP to survive hits (or survive midmap in team game in general).
4 * blitz has some ability to snipe them and dodge the bomb but that is rarely enough to avoid eventual death with blastwing making cost, especially with several blitz under attack. 4 * blitz has some ability to snipe them and dodge the bomb but that is rarely enough to avoid eventual death with blastwing making cost, especially with several blitz under attack.
5 * ogre lacks fire rate and range to kill them in time. 5 * ogre lacks fire rate and range to kill them in time.
6 * ettin tends to fall back too far when on fight command, resulting in low dps and zero effect on blastwings. 6 * ettin tends to fall back too far when on fight command, resulting in low dps and zero effect on blastwings.
7 commander can not kill them in time to avoid damage. 7 commander can not kill them in time to avoid damage.
8 \n 8 \n
9 Pretty much same applies to rovers. Rover AA (crashers, fencers, rippers) does not have the DPS to reliably deny blastwings from erasing the entire army off the map.
10 \n
9 As a result the only hope is that air player makes raptors and is able to deploy them on patrol over your units. This also makes attacking at all downright difficult, as ogres just die to blastwings in seconds (or need additional screening with several ettins which do not otherwise contribute to the push). 11 As a result the only hope is that air player makes raptors and is able to deploy them on patrol over your units. This also makes attacking at all downright difficult, as ogres just die to blastwings in seconds (or need additional screening with several ettins which do not otherwise contribute to the push).
10 \n 12 \n
11 Did some tests in custom game @B1779062 13 Did some tests in custom game @B1779062
12 Also in real team games: @B1779039 @B1779017 14 Also in real team games: @B1779039 @B1779017
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