1 |
There are two contradictory phenomenons at play.
|
1 |
There are two contradictory phenomenons at play.
|
2 |
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2 |
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3 |
If
player1
is
the
highest
rated
and
the
other
players
gang
on
them
until
elimination,
then
why
should
player1
participate
in
FFAs
at
all?
At
best,
player1
is
immediately
stuck
in
a
situation
where
they
have
to
defend
while
any
other
player
builds
up
passively,
and
then
that
one
player
gets
so
far
ahead
no
amount
of
skill
can
overcome
the
advantage.
|
3 |
If
player1
is
the
highest
rated
and
the
other
players
gang
on
them
until
elimination,
then
why
should
player1
participate
in
FFAs
at
all?
At
best,
player1
is
immediately
stuck
in
a
situation
where
they
have
to
defend
while
any
other
player
builds
up
passively,
and
then
that
other
player
gets
so
far
ahead
no
amount
of
skill
can
overcome
the
advantage.
|
4 |
\n
|
4 |
\n
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5 |
However, if nobody attacks the highest rated player and everybody plays sensibly, the game lasts for hours until someone gets bored and makes a move. At that point, whichever player wins the encounter gets ganged up on by the rest and the winner is just the more patient player. That's boring.
|
5 |
However, if nobody attacks the highest rated player and everybody plays sensibly, the game lasts for hours until someone gets bored and makes a move. At that point, whichever player wins the encounter gets ganged up on by the rest and the winner is just the more patient player. That's boring.
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6 |
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6 |
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7 |
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7 |
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8 |
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|
8 |
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9 |
That being said, nobody playing ffa ever wants any map other than ramparts gen (or any other variation of ramparts) where it is super easy to see what's going on as one adv radar will give you vision on the entire land portion of the map and there is only one small path leading to neighbors, so all raiding strategies and expanding covertly are nullified. We're left with silo plays every game.
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9 |
That being said, nobody playing ffa ever wants any map other than ramparts gen (or any other variation of ramparts) where it is super easy to see what's going on as one adv radar will give you vision on the entire land portion of the map and there is only one small path leading to neighbors, so all raiding strategies and expanding covertly are nullified. We're left with silo plays every game.
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10 |
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10 |
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11 |
Ramparts sucks. Ganging up on a particular player is harder to do on wider, more open maps with asymmetrical spawns.
|
11 |
Ramparts sucks. Ganging up on a particular player is harder to do on wider, more open maps with asymmetrical spawns.
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