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everything can everything

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Date Editor Before After
2/12/2024 6:50:29 AMAUrankSmokeDragon before revert after revert
2/12/2024 6:25:20 AMAUrankSmokeDragon before revert after revert
2/12/2024 6:24:26 AMAUrankSmokeDragon before revert after revert
2/12/2024 6:13:01 AMAUrankSmokeDragon before revert after revert
Before After
1 halting development until someone tells me how to edit WeaponDefs. . 1 .
2 \n
3 because im worried that since im going to need to spend allot of time on all this such as with things like includeing a custom goo for every unit with costs and unit types.. or making sure units dont get abilities overwritten..
4 \n
5 and if nobody helps me edit weaponDefs.. then ill just get stuck later on and yes i have been asking for help with code for days.. not weapon defs specifically but im feeling apprehensive of the idea im being annoying by asking so many dumb questions =(
6 \n
7 i still dont know why this bellow wont work and had to work around it using unit tweaks
8 \n
9 [q]{{{
10 \n
11 for name, ud in pairs(UnitDefs) do
12 if ud.customparams then
13 for _, cp in pairs(ud.customParams) do
14 if cp.pylonrange then
15 cp.pylonrange = cp.pylonrange * 4
16 end
17 end
18 end
19 end
20 \n
21 }}}[/q]
22 \n
23 ill try downloading another mod and looking at the code