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smokes mode hub

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Date Editor Before After
4/4/2024 6:42:18 PMAUrankSmokeDragon before revert after revert
4/2/2024 5:54:36 AMAUrankSmokeDragon before revert after revert
3/31/2024 9:21:11 AMAUrankSmokeDragon before revert after revert
3/31/2024 9:12:43 AMAUrankSmokeDragon before revert after revert
3/31/2024 9:07:01 AMAUrankSmokeDragon before revert after revert
3/31/2024 9:02:35 AMAUrankSmokeDragon before revert after revert
3/31/2024 1:24:17 AMAUrankSmokeDragon before revert after revert
3/31/2024 1:16:45 AMAUrankSmokeDragon before revert after revert
3/31/2024 1:08:03 AMAUrankSmokeDragon before revert after revert
3/31/2024 12:58:51 AMAUrankSmokeDragon before revert after revert
3/31/2024 12:58:26 AMAUrankSmokeDragon before revert after revert
3/31/2024 12:39:26 AMAUrankSmokeDragon before revert after revert
3/31/2024 12:37:32 AMAUrankSmokeDragon before revert after revert
3/31/2024 12:35:18 AMAUrankSmokeDragon before revert after revert
3/31/2024 12:32:18 AMAUrankSmokeDragon before revert after revert
3/31/2024 12:26:20 AMAUrankSmokeDragon before revert after revert
3/31/2024 12:22:35 AMAUrankSmokeDragon before revert after revert
3/31/2024 12:20:15 AMAUrankSmokeDragon before revert after revert
3/31/2024 12:19:14 AMAUrankSmokeDragon before revert after revert
3/31/2024 12:18:51 AMAUrankSmokeDragon before revert after revert
3/31/2024 12:17:25 AMAUrankSmokeDragon before revert after revert
3/31/2024 12:16:24 AMAUrankSmokeDragon before revert after revert
3/31/2024 12:13:09 AMAUrankSmokeDragon before revert after revert
3/30/2024 11:59:53 PMAUrankSmokeDragon before revert after revert
3/30/2024 11:59:13 PMAUrankSmokeDragon before revert after revert
3/30/2024 11:58:28 PMAUrankSmokeDragon before revert after revert
3/30/2024 11:57:34 PMAUrankSmokeDragon before revert after revert
3/30/2024 11:54:10 PMAUrankSmokeDragon before revert after revert
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Page of 2 (42 records)
Before After
1 some people keep asking how to find my modes you can access them via [color=Slateblue]PLAY . MODES . NOT FEATURED[/color] 1 some people keep asking how to find my modes you can access them via [color=Slateblue]PLAY . MODES . NOT FEATURED[/color]
2 \n 2 \n
3 ill also post links from here as-well as keep a list of example code and other stuff its WIP but i plan to add allot here.. 3 ill also post links from here as-well as keep a list of example code and other stuff its WIP but i plan to add allot here..
4 \n 4 \n
5 [color=Deepskyblue]MODES:[/color] 5 [color=Deepskyblue]MODES:[/color]
6 \n 6 \n
7 [spoiler] 7 [spoiler]
8 \n
9 [color=Aquamarine]train: soon[/color]
10 train
11 \n
12 [color=Aquamarine]hover ships: soon[/color]
13 ships can hover.. like hovers can hover
14 \n
8 [color=Aquamarine]simple rts: future[/color] 15 [color=Aquamarine]simple rts: future[/color]
9 a re-balance of units to fit minimalist direct roles for scissors paper rock battles 16 a re-balance of units to fit minimalist direct roles for scissors paper rock battles
10 \n 17 \n
11 [color=Aquamarine]nothing can see: implemented[/color] 18 [color=Aquamarine]nothing can see: implemented[/color]
12 you cant see what kind of unit enemy units are everything just looks like a dot 19 you cant see what kind of unit enemy units are everything just looks like a dot
13 \n 20 \n
14 [color=Aquamarine]everything can fly: implemented[/color] 21 [color=Aquamarine]everything can fly: implemented[/color]
15 all units act like planes 22 all units act like planes
16 \n 23 \n
17 [color=Aquamarine]rocket: soon[/color] 24 [color=Aquamarine]rocket: soon[/color]
18 everything is a missile and tracks targets 25 everything is a missile and tracks targets
19 \n 26 \n
20 [color=Aquamarine]slow cannon: soon[/color] 27 [color=Aquamarine]slow cannon: soon[/color]
21 everything's a cannon and projectiles move slowly 28 everything's a cannon and projectiles move slowly
22 \n 29 \n
23 [color=Aquamarine]cost explode: soon[/color] 30 [color=Aquamarine]cost explode: soon[/color]
24 cost based aoe on death 31 cost based aoe on death
25 \n 32 \n
26 [color=Aquamarine]explode: implemented[/color] 33 [color=Aquamarine]explode: implemented[/color]
27 large aoe on weapon impacts 34 large aoe on weapon impacts
28 \n 35 \n
29 [color=Aquamarine]implode[/color] 36 [color=Aquamarine]implode[/color]
30 large aoe weapon impacts with ridiculous implosions [color=red]WIP[/color] 37 large aoe weapon impacts with ridiculous implosions [color=red]WIP[/color]
31 http://zero-k.info/Mods/Detail/53 38 http://zero-k.info/Mods/Detail/53
32 \n 39 \n
33 [color=Aquamarine]K-OREZ[/color] 40 [color=Aquamarine]K-OREZ[/color]
34 reversed unit stats; range, reload, damage [color=red]WIP[/color] 41 reversed unit stats; range, reload, damage [color=red]WIP[/color]
35 http://zero-k.info/Mods/Detail/52 42 http://zero-k.info/Mods/Detail/52
36 \n 43 \n
37 [color=Aquamarine]drunk shoot[/color] 44 [color=Aquamarine]drunk shoot[/color]
38 units shoot huge bursts but they cant aim and fire all over the place 45 units shoot huge bursts but they cant aim and fire all over the place
39 http://zero-k.info/Mods/Detail/51 46 http://zero-k.info/Mods/Detail/51
40 \n 47 \n
41 [color=Aquamarine]close ranged combat[/color] 48 [color=Aquamarine]close ranged combat[/color]
42 units fire very fast but they cant shoot very far 49 units fire very fast but they cant shoot very far
43 http://zero-k.info/Mods/Detail/50 50 http://zero-k.info/Mods/Detail/50
44 \n 51 \n
45 [color=Aquamarine]greed light[/color] 52 [color=Aquamarine]greed light[/color]
46 4x mex extractor cost and income 53 4x mex extractor cost and income
47 http://zero-k.info/Mods/Detail/49 54 http://zero-k.info/Mods/Detail/49
48 \n 55 \n
49 [color=Aquamarine]chess[/color] 56 [color=Aquamarine]chess[/color]
50 start with a super com that cant heal and a free detriment 57 start with a super com that cant heal and a free detriment
51 http://zero-k.info/Mods/Detail/46 58 http://zero-k.info/Mods/Detail/46
52 \n 59 \n
53 [color=Aquamarine]protect the singu[/color] 60 [color=Aquamarine]protect the singu[/color]
54 start with a free cloaked very strong energy generator that explodes massive 61 start with a free cloaked very strong energy generator that explodes massive
55 http://zero-k.info/Mods/Detail/45 62 http://zero-k.info/Mods/Detail/45
56 \n 63 \n
57 [color=Aquamarine]greed[/color] 64 [color=Aquamarine]greed[/color]
58 a complex mod with many changes to: 65 a complex mod with many changes to:
59 economy[spoiler]10x income / cost for metal extractors and wind generators.. 100 x cost / income for all other energy[/spoiler] 66 economy[spoiler]10x income / cost for metal extractors and wind generators.. 100 x cost / income for all other energy[/spoiler]
60 pacing[spoiler]you start with strong +80 M/E income and your commander can build 10X as fast as normal[/spoiler] 67 pacing[spoiler]you start with strong +80 M/E income and your commander can build 10X as fast as normal[/spoiler]
61 tech progression[spoiler]tech advance by building an Athena using the commander or a constructor. the Athena can then build a funnelweb. the funnelweb can then build a strider hub [/spoiler] 68 tech progression[spoiler]tech advance by building an Athena using the commander or a constructor. the Athena can then build a funnelweb. the funnelweb can then build a strider hub [/spoiler]
62 http://zero-k.info/Mods/Detail/44 69 http://zero-k.info/Mods/Detail/44
63 \n 70 \n
64 [color=Aquamarine]be free[/color] 71 [color=Aquamarine]be free[/color]
65 any land unit or building apart from economy and factories can move around the map like spiders can 72 any land unit or building apart from economy and factories can move around the map like spiders can
66 http://zero-k.info/Mods/Detail/43 73 http://zero-k.info/Mods/Detail/43
67 \n 74 \n
68 [color=Aquamarine]infection[/color] 75 [color=Aquamarine]infection[/color]
69 mobile units goo close to there own cost 76 mobile units goo close to there own cost
70 http://zero-k.info/Mods/Detail/42 77 http://zero-k.info/Mods/Detail/42
71 \n 78 \n
72 [color=Aquamarine]to the moon[/color] 79 [color=Aquamarine]to the moon[/color]
73 any land unit or building apart from economy and factories can jump around the map 80 any land unit or building apart from economy and factories can jump around the map
74 http://zero-k.info/Mods/Detail/41 81 http://zero-k.info/Mods/Detail/41
75 \n 82 \n
76 [color=Aquamarine]invisible war[/color] 83 [color=Aquamarine]invisible war[/color]
77 everything is cloaked 84 everything is cloaked
78 http://zero-k.info/Mods/Detail/40 85 http://zero-k.info/Mods/Detail/40
79 \n 86 \n
80 [color=Aquamarine]flying ships[/color] 87 [color=Aquamarine]flying ships[/color]
81 ships can fly like slow planes 88 ships can fly like slow planes
82 http://zero-k.info/Mods/Detail/39 89 http://zero-k.info/Mods/Detail/39
83 \n 90 \n
84 [color=Aquamarine]no reclaim[/color] 91 [color=Aquamarine]no reclaim[/color]
85 remove reclaim to reduce lag 92 remove reclaim to reduce lag
86 http://zero-k.info/Mods/Detail/38 93 http://zero-k.info/Mods/Detail/38
87 \n 94 \n
88 [color=Aquamarine]popcorn[/color] 95 [color=Aquamarine]popcorn[/color]
89 metal extractors eat nearby dead units and spawn cheap singularity reactors around themselves 96 metal extractors eat nearby dead units and spawn cheap singularity reactors around themselves
90 http://zero-k.info/Mods/Detail/37 97 http://zero-k.info/Mods/Detail/37
91 \n 98 \n
92 [color=Aquamarine]king builder[/color] 99 [color=Aquamarine]king builder[/color]
93 a complex mod with many changes to: 100 a complex mod with many changes to:
94 economy[spoiler]only commander can build economy and grid is free[/spoiler] 101 economy[spoiler]only commander can build economy and grid is free[/spoiler]
95 pacing[spoiler]both your commander and factories build very fast and you have huge innate energy income[/spoiler] 102 pacing[spoiler]both your commander and factories build very fast and you have huge innate energy income[/spoiler]
96 http://zero-k.info/Mods/Detail/36 103 http://zero-k.info/Mods/Detail/36
97 \n 104 \n
98 [color=Aquamarine]quad mode[/color] 105 [color=Aquamarine]quad mode[/color]
99 8x reload, 1/4 cost and health, 4x -> range, aoe, jump, cloak radius, shield radius. nerf: limpet, tac missile silo. buff: thunderbird, raven, pheonix, superweapons 106 8x reload, 1/4 cost and health, 4x -> range, aoe, jump, cloak radius, shield radius. nerf: limpet, tac missile silo. buff: thunderbird, raven, pheonix, superweapons
100 http://zero-k.info/Mods/Detail/35 107 http://zero-k.info/Mods/Detail/35
101 [/spoiler] 108 [/spoiler]
102 \n 109 \n
103 [color=Deepskyblue]USEFUL:[/color] 110 [color=Deepskyblue]USEFUL:[/color]
104 \n 111 \n
105 [spoiler] 112 [spoiler]
106 [color=Aquamarine]links[/color] 113 [color=Aquamarine]links[/color]
107 [spoiler] 114 [spoiler]
108 zero-k forum formatting 115 zero-k forum formatting
109 http://zero-k.info/Wiki/formatting 116 http://zero-k.info/Wiki/formatting
110 zero-k units github 117 zero-k units github
111 https://github.com/ZeroK-RTS/Zero-K/tree/master/units 118 https://github.com/ZeroK-RTS/Zero-K/tree/master/units
112 code converter 119 code converter
113 https://www.base64encode.org/ 120 https://www.base64encode.org/
114 modoptions 121 modoptions
115 https://github.com/ZeroK-RTS/Zero-K/blob/master/ModOptions.lua 122 https://github.com/ZeroK-RTS/Zero-K/blob/master/ModOptions.lua
116 spring unit defs 123 spring unit defs
117 https://springrts.com/wiki/Gamedev:UnitDefs 124 https://springrts.com/wiki/Gamedev:UnitDefs
118 custom modes 125 custom modes
119 https://zero-k.info/mediawiki/Custom_Modes 126 https://zero-k.info/mediawiki/Custom_Modes
120 quick stat tweaks 127 quick stat tweaks
121 https://zero-k.info/mediawiki/Quick_Stat_Tweaks 128 https://zero-k.info/mediawiki/Quick_Stat_Tweaks
122 disable units google doc 129 disable units google doc
123 https://docs.google.com/spreadsheets/d/1EaXf7aOit9uEZEsmsgvFiVEtfR67KvA0Lo5JRY25aRY/edit#gid=0 130 https://docs.google.com/spreadsheets/d/1EaXf7aOit9uEZEsmsgvFiVEtfR67KvA0Lo5JRY25aRY/edit#gid=0
124 [/spoiler] 131 [/spoiler]
125 [color=Aquamarine]colors[/color] 132 [color=Aquamarine]colors[/color]
126 [spoiler] 133 [spoiler]
127 [color=Pink]Pink[/color] 134 [color=Pink]Pink[/color]
128 [color=Lightpink]Lightpink[/color] 135 [color=Lightpink]Lightpink[/color]
129 [color=Hotpink]Hotpink[/color] 136 [color=Hotpink]Hotpink[/color]
130 [color=Deeppink]Deeppink[/color] 137 [color=Deeppink]Deeppink[/color]
131 [color=Palevioletred]Palevioletred[/color] 138 [color=Palevioletred]Palevioletred[/color]
132 [color=Mediumvioletred]Mediumvioletred[/color] 139 [color=Mediumvioletred]Mediumvioletred[/color]
133 [color=Lavender]Lavender[/color] 140 [color=Lavender]Lavender[/color]
134 [color=Thistle]Thistle[/color] 141 [color=Thistle]Thistle[/color]
135 [color=Plum]Plum[/color] 142 [color=Plum]Plum[/color]
136 [color=Orchid]Orchid[/color] 143 [color=Orchid]Orchid[/color]
137 [color=Violet]Violet[/color] 144 [color=Violet]Violet[/color]
138 [color=Fuchsia]Fuchsia[/color] 145 [color=Fuchsia]Fuchsia[/color]
139 [color=Magenta]Magenta[/color] 146 [color=Magenta]Magenta[/color]
140 [color=Mediumorchid]Mediumorchid[/color] 147 [color=Mediumorchid]Mediumorchid[/color]
141 [color=Darkorchid]Darkorchid[/color] 148 [color=Darkorchid]Darkorchid[/color]
142 [color=Darkviolet]Darkviolet[/color] 149 [color=Darkviolet]Darkviolet[/color]
143 [color=Blueviolet]Blueviolet[/color] 150 [color=Blueviolet]Blueviolet[/color]
144 [color=Darkmagenta]Darkmagenta[/color] 151 [color=Darkmagenta]Darkmagenta[/color]
145 [color=Purple]Purple[/color] 152 [color=Purple]Purple[/color]
146 [color=Mediumpurple]Mediumpurple[/color] 153 [color=Mediumpurple]Mediumpurple[/color]
147 [color=Mediumslateblue]Mediumslateblue[/color] 154 [color=Mediumslateblue]Mediumslateblue[/color]
148 [color=Slateblue]Slateblue[/color] 155 [color=Slateblue]Slateblue[/color]
149 [color=Darkslateblue]Darkslateblue[/color] 156 [color=Darkslateblue]Darkslateblue[/color]
150 [color=663399]663399[/color] 157 [color=663399]663399[/color]
151 [color=Indigo]Indigo[/color] 158 [color=Indigo]Indigo[/color]
152 [color=Lightsalmon]Lightsalmon[/color] 159 [color=Lightsalmon]Lightsalmon[/color]
153 [color=Salmon]Salmon[/color] 160 [color=Salmon]Salmon[/color]
154 [color=Darksalmon]Darksalmon[/color] 161 [color=Darksalmon]Darksalmon[/color]
155 [color=Lightcoral]Lightcoral[/color] 162 [color=Lightcoral]Lightcoral[/color]
156 [color=Indianred]Indianred[/color] 163 [color=Indianred]Indianred[/color]
157 [color=Crimson]Crimson[/color] 164 [color=Crimson]Crimson[/color]
158 [color=Red]Red[/color] 165 [color=Red]Red[/color]
159 [color=Firebrick]Firebrick[/color] 166 [color=Firebrick]Firebrick[/color]
160 [color=Darkred]Darkred[/color] 167 [color=Darkred]Darkred[/color]
161 [color=Maroon]Maroon[/color] 168 [color=Maroon]Maroon[/color]
162 [color=Orange]Orange[/color] 169 [color=Orange]Orange[/color]
163 [color=Darkorange]Darkorange[/color] 170 [color=Darkorange]Darkorange[/color]
164 [color=Coral]Coral[/color] 171 [color=Coral]Coral[/color]
165 [color=Tomato]Tomato[/color] 172 [color=Tomato]Tomato[/color]
166 [color=Orangered]Orangered[/color] 173 [color=Orangered]Orangered[/color]
167 [color=Gold]Gold[/color] 174 [color=Gold]Gold[/color]
168 [color=Yellow]Yellow[/color] 175 [color=Yellow]Yellow[/color]
169 [color=Lightyellow]Lightyellow[/color] 176 [color=Lightyellow]Lightyellow[/color]
170 [color=Lemonchiffon]Lemonchiffon[/color] 177 [color=Lemonchiffon]Lemonchiffon[/color]
171 [color=Lightgoldenrodyellow]Lightgoldenrodyellow[/color] 178 [color=Lightgoldenrodyellow]Lightgoldenrodyellow[/color]
172 [color=Papayawhip]Papayawhip[/color] 179 [color=Papayawhip]Papayawhip[/color]
173 [color=Moccasin]Moccasin[/color] 180 [color=Moccasin]Moccasin[/color]
174 [color=Peachpuff]Peachpuff[/color] 181 [color=Peachpuff]Peachpuff[/color]
175 [color=Palegoldenrod]Palegoldenrod[/color] 182 [color=Palegoldenrod]Palegoldenrod[/color]
176 [color=Khaki]Khaki[/color] 183 [color=Khaki]Khaki[/color]
177 [color=Darkkhaki]Darkkhaki[/color] 184 [color=Darkkhaki]Darkkhaki[/color]
178 [color=Goldenrod]Goldenrod[/color] 185 [color=Goldenrod]Goldenrod[/color]
179 [color=Darkgoldenrod]Darkgoldenrod[/color] 186 [color=Darkgoldenrod]Darkgoldenrod[/color]
180 [color=Greenyellow]Greenyellow[/color] 187 [color=Greenyellow]Greenyellow[/color]
181 [color=Chartreuse]Chartreuse[/color] 188 [color=Chartreuse]Chartreuse[/color]
182 [color=Lawngreen]Lawngreen[/color] 189 [color=Lawngreen]Lawngreen[/color]
183 [color=Lime]Lime[/color] 190 [color=Lime]Lime[/color]
184 [color=Limegreen]Limegreen[/color] 191 [color=Limegreen]Limegreen[/color]
185 [color=Palegreen]Palegreen[/color] 192 [color=Palegreen]Palegreen[/color]
186 [color=Lightgreen]Lightgreen[/color] 193 [color=Lightgreen]Lightgreen[/color]
187 [color=Mediumspringgreen]Mediumspringgreen[/color] 194 [color=Mediumspringgreen]Mediumspringgreen[/color]
188 [color=Springgreen]Springgreen[/color] 195 [color=Springgreen]Springgreen[/color]
189 [color=Mediumseagreen]Mediumseagreen[/color] 196 [color=Mediumseagreen]Mediumseagreen[/color]
190 [color=Seagreen]Seagreen[/color] 197 [color=Seagreen]Seagreen[/color]
191 [color=Forestgreen]Forestgreen[/color] 198 [color=Forestgreen]Forestgreen[/color]
192 [color=Green]Green[/color] 199 [color=Green]Green[/color]
193 [color=Darkgreen]Darkgreen[/color] 200 [color=Darkgreen]Darkgreen[/color]
194 [color=Yellowgreen]Yellowgreen[/color] 201 [color=Yellowgreen]Yellowgreen[/color]
195 [color=Olivedrab]Olivedrab[/color] 202 [color=Olivedrab]Olivedrab[/color]
196 [color=Olive]Olive[/color] 203 [color=Olive]Olive[/color]
197 [color=Darkolivegreen]Darkolivegreen[/color] 204 [color=Darkolivegreen]Darkolivegreen[/color]
198 [color=Mediumaquamarine]Mediumaquamarine[/color] 205 [color=Mediumaquamarine]Mediumaquamarine[/color]
199 [color=Darkseagreen]Darkseagreen[/color] 206 [color=Darkseagreen]Darkseagreen[/color]
200 [color=Lightseagreen]Lightseagreen[/color] 207 [color=Lightseagreen]Lightseagreen[/color]
201 [color=Darkcyan]Darkcyan[/color] 208 [color=Darkcyan]Darkcyan[/color]
202 [color=Teal]Teal[/color] 209 [color=Teal]Teal[/color]
203 [color=00FFFF]00FFFF[/color 210 [color=00FFFF]00FFFF[/color
204 [color=Cyan]Cyan[/color] 211 [color=Cyan]Cyan[/color]
205 [color=Lightcyan]Lightcyan[/color] 212 [color=Lightcyan]Lightcyan[/color]
206 [color=Paleturquoise]Paleturquoise[/color] 213 [color=Paleturquoise]Paleturquoise[/color]
207 [color=Aquamarine]Aquamarine[/color] 214 [color=Aquamarine]Aquamarine[/color]
208 [color=Turquoise]Turquoise[/color] 215 [color=Turquoise]Turquoise[/color]
209 [color=Mediumturquoise]Mediumturquoise[/color] 216 [color=Mediumturquoise]Mediumturquoise[/color]
210 [color=Darkturquoise]Darkturquoise[/color] 217 [color=Darkturquoise]Darkturquoise[/color]
211 [color=Cadetblue]Cadetblue[/color] 218 [color=Cadetblue]Cadetblue[/color]
212 [color=Steelblue]Steelblue[/color] 219 [color=Steelblue]Steelblue[/color]
213 [color=Lightsteelblue]Lightsteelblue[/color] 220 [color=Lightsteelblue]Lightsteelblue[/color]
214 [color=Lightblue]Lightblue[/color] 221 [color=Lightblue]Lightblue[/color]
215 [color=Powderblue]Powderblue[/color] 222 [color=Powderblue]Powderblue[/color]
216 [color=Lightskyblue]Lightskyblue[/color] 223 [color=Lightskyblue]Lightskyblue[/color]
217 [color=Skyblue]Skyblue[/color] 224 [color=Skyblue]Skyblue[/color]
218 [color=Cornflowerblue]Cornflowerblue[/color] 225 [color=Cornflowerblue]Cornflowerblue[/color]
219 [color=Deepskyblue]Deepskyblue[/color] 226 [color=Deepskyblue]Deepskyblue[/color]
220 [color=Dodgerblue]Dodgerblue[/color] 227 [color=Dodgerblue]Dodgerblue[/color]
221 [color=Royalblue]Royalblue[/color] 228 [color=Royalblue]Royalblue[/color]
222 [color=Blue]Blue[/color] 229 [color=Blue]Blue[/color]
223 [color=Mediumblue]Mediumblue[/color] 230 [color=Mediumblue]Mediumblue[/color]
224 [color=Darkblue]Darkblue[/color] 231 [color=Darkblue]Darkblue[/color]
225 [color=Navy]Navy[/color] 232 [color=Navy]Navy[/color]
226 [color=Midnightblue]Midnightblue[/color] 233 [color=Midnightblue]Midnightblue[/color]
227 [color=Cornsilk]Cornsilk[/color] 234 [color=Cornsilk]Cornsilk[/color]
228 [color=Blanchedalmond]Blanchedalmond[/color] 235 [color=Blanchedalmond]Blanchedalmond[/color]
229 [color=Bisque]Bisque[/color] 236 [color=Bisque]Bisque[/color]
230 [color=Navajowhite]Navajowhite[/color] 237 [color=Navajowhite]Navajowhite[/color]
231 [color=Wheat]Wheat[/color] 238 [color=Wheat]Wheat[/color]
232 [color=Burlywood]Burlywood[/color] 239 [color=Burlywood]Burlywood[/color]
233 [color=Tan]Tan[/color] 240 [color=Tan]Tan[/color]
234 [color=Rosybrown]Rosybrown[/color] 241 [color=Rosybrown]Rosybrown[/color]
235 [color=Sandybrown]Sandybrown[/color] 242 [color=Sandybrown]Sandybrown[/color]
236 [color=Peru]Peru[/color] 243 [color=Peru]Peru[/color]
237 [color=Chocolate]Chocolate[/color] 244 [color=Chocolate]Chocolate[/color]
238 [color=Saddlebrown]Saddlebrown[/color] 245 [color=Saddlebrown]Saddlebrown[/color]
239 [color=Sienna]Sienna[/color] 246 [color=Sienna]Sienna[/color]
240 [color=Brown]Brown[/color] 247 [color=Brown]Brown[/color]
241 [color=White]White[/color] 248 [color=White]White[/color]
242 [color=Snow]Snow[/color] 249 [color=Snow]Snow[/color]
243 [color=Honeydew]Honeydew[/color] 250 [color=Honeydew]Honeydew[/color]
244 [color=Mintcream]Mintcream[/color] 251 [color=Mintcream]Mintcream[/color]
245 [color=Azure]Azure[/color] 252 [color=Azure]Azure[/color]
246 [color=Aliceblue]Aliceblue[/color] 253 [color=Aliceblue]Aliceblue[/color]
247 [color=Ghostwhite]Ghostwhite[/color] 254 [color=Ghostwhite]Ghostwhite[/color]
248 [color=Whitesmoke]Whitesmoke[/color] 255 [color=Whitesmoke]Whitesmoke[/color]
249 [color=Seashell]Seashell[/color] 256 [color=Seashell]Seashell[/color]
250 [color=Beige]Beige[/color] 257 [color=Beige]Beige[/color]
251 [color=Oldlace]Oldlace[/color] 258 [color=Oldlace]Oldlace[/color]
252 [color=Floralwhite]Floralwhite[/color] 259 [color=Floralwhite]Floralwhite[/color]
253 [color=Ivory]Ivory[/color] 260 [color=Ivory]Ivory[/color]
254 [color=Antiquewhite]Antiquewhite[/color] 261 [color=Antiquewhite]Antiquewhite[/color]
255 [color=Linen]Linen[/color] 262 [color=Linen]Linen[/color]
256 [color=Lavenderblush]Lavenderblush[/color] 263 [color=Lavenderblush]Lavenderblush[/color]
257 [color=Mistyrose]Mistyrose[/color] 264 [color=Mistyrose]Mistyrose[/color]
258 [color=Gainsboro]Gainsboro[/color] 265 [color=Gainsboro]Gainsboro[/color]
259 [color=Lightgray]Lightgray[/color] 266 [color=Lightgray]Lightgray[/color]
260 [color=Silver]Silver[/color] 267 [color=Silver]Silver[/color]
261 [color=Darkgray]Darkgray[/color] 268 [color=Darkgray]Darkgray[/color]
262 [color=Dimgray]Dimgray[/color] 269 [color=Dimgray]Dimgray[/color]
263 [color=Gray]Gray[/color] 270 [color=Gray]Gray[/color]
264 [color=Lightslategray]Lightslategray[/color] 271 [color=Lightslategray]Lightslategray[/color]
265 [color=Slategray]Slategray[/color] 272 [color=Slategray]Slategray[/color]
266 [color=Darkslategray]Darkslategray[/color] 273 [color=Darkslategray]Darkslategray[/color]
267 [color=Black]Black[/color] 274 [color=Black]Black[/color]
268 [/spoiler] 275 [/spoiler]
269 [/spoiler] 276 [/spoiler]
270 \n 277 \n
271 [color=Deepskyblue]CODE:[/color] 278 [color=Deepskyblue]CODE:[/color]
272 \n 279 \n
273 [spoiler] 280 [spoiler]
274 edit unit defs customparams 281 edit unit defs customparams
275 [spoiler] 282 [spoiler]
276 [q]{{{ 283 [q]{{{
277 for name, example in pairs(UnitDefs) do 284 for name, example in pairs(UnitDefs) do
278 if example.customparams and example.customparams.pylonrange then 285 if example.customparams and example.customparams.pylonrange then
279 example.customparams.pylonrange = example.customparams.pylonrange * 0.5 286 example.customparams.pylonrange = example.customparams.pylonrange * 0.5
280 end 287 end
281 end 288 end
282 }}}[/q] 289 }}}[/q]
283 [/spoiler] 290 [/spoiler]
284 edit weapon defs 291 edit weapon defs
285 [spoiler] 292 [spoiler]
286 [q]{{{ 293 [q]{{{
287 for name, example in pairs(UnitDefs) do 294 for name, example in pairs(UnitDefs) do
288 if example.weapondefs then 295 if example.weapondefs then
289 for _, example2 in pairs(example.weapondefs) do 296 for _, example2 in pairs(example.weapondefs) do
290 if example2.flighttime then 297 if example2.flighttime then
291 example2.flighttime = example2.flighttime * 4 298 example2.flighttime = example2.flighttime * 4
292 end 299 end
293 end 300 end
294 end 301 end
295 end 302 end
296 }}}[/q] 303 }}}[/q]
297 [/spoiler] 304 [/spoiler]
298 edit unit defs 305 edit unit defs
299 [spoiler] 306 [spoiler]
300 [q]{{{ 307 [q]{{{
301 for name, example in pairs(UnitDefs) do 308 for name, example in pairs(UnitDefs) do
302 if example.metalcost then 309 if example.metalcost then
303 example.metalcost = example.metalcost * 0.25 310 example.metalcost = example.metalcost * 0.25
304 end 311 end
305 end 312 end
306 }}}[/q] 313 }}}[/q]
307 [/spoiler] 314 [/spoiler]
308 reverse unit stat uning range map 315 reverse unit stat uning range map
309 [spoiler] 316 [spoiler]
310 [q]{{{ 317 [q]{{{
311 local unit_metalcost_ranges = { 318 local unit_metalcost_ranges = {
312 ["Duck"] = {80, 1900}, 319 ["Duck"] = {80, 1900},
313 ["Archer"] = {80, 1900}, 320 ["Archer"] = {80, 1900},
314 ["Bulkhead"] = {80, 1900}, 321 ["Bulkhead"] = {80, 1900},
315 ["Buoy"] = {80, 1900}, 322 ["Buoy"] = {80, 1900},
316 ["Scallop"] = {80, 1900}, 323 ["Scallop"] = {80, 1900},
317 ["Grizzly"] = {80, 1900}, 324 ["Grizzly"] = {80, 1900},
318 ["Angler"] = {80, 1900}, 325 ["Angler"] = {80, 1900},
319 ["Limpet"] = {80, 1900}, 326 ["Limpet"] = {80, 1900},
320 ["Djinn"] = {80, 1900}, 327 ["Djinn"] = {80, 1900},
321 ["Lobster"] = {80, 1900}, 328 ["Lobster"] = {80, 1900},
322 ["Dagger"] = {80, 1100}, 329 ["Dagger"] = {80, 1100},
323 ["Scalpel"] = {80, 1100}, 330 ["Scalpel"] = {80, 1100},
324 ["Halberd"] = {80, 1100}, 331 ["Halberd"] = {80, 1100},
325 ["Claymore"] = {80, 1100}, 332 ["Claymore"] = {80, 1100},
326 ["Mace"] = {80, 1100}, 333 ["Mace"] = {80, 1100},
327 ["Lance"] = {80, 1100}, 334 ["Lance"] = {80, 1100},
328 ["Flail"] = {80, 1100}, 335 ["Flail"] = {80, 1100},
329 ["Bolas"] = {80, 1100}, 336 ["Bolas"] = {80, 1100},
330 ["Glaive"] = {65, 750}, 337 ["Glaive"] = {65, 750},
331 ["Scythe"] = {65, 750}, 338 ["Scythe"] = {65, 750},
332 ["Ronin"] = {65, 750}, 339 ["Ronin"] = {65, 750},
333 ["Reaver"] = {65, 750}, 340 ["Reaver"] = {65, 750},
334 ["Knight"] = {65, 750}, 341 ["Knight"] = {65, 750},
335 ["Sling"] = {65, 750}, 342 ["Sling"] = {65, 750},
336 ["Phantom"] = {65, 750}, 343 ["Phantom"] = {65, 750},
337 ["Gremlin"] = {65, 750}, 344 ["Gremlin"] = {65, 750},
338 ["Imp"] = {65, 750}, 345 ["Imp"] = {65, 750},
339 ["Iris"] = {65, 750}, 346 ["Iris"] = {65, 750},
340 ["Flea"] = {25, 1600}, 347 ["Flea"] = {25, 1600},
341 ["Hermit"] = {25, 1600}, 348 ["Hermit"] = {25, 1600},
342 ["Venom"] = {25, 1600}, 349 ["Venom"] = {25, 1600},
343 ["Redback"] = {25, 1600}, 350 ["Redback"] = {25, 1600},
344 ["Recluse"] = {25, 1600}, 351 ["Recluse"] = {25, 1600},
345 ["Crab"] = {25, 1600}, 352 ["Crab"] = {25, 1600},
346 ["Tarantula"] = {25, 1600}, 353 ["Tarantula"] = {25, 1600},
347 ["Widow"] = {25, 1600}, 354 ["Widow"] = {25, 1600},
348 ["Dirtbag"] = {30, 620}, 355 ["Dirtbag"] = {30, 620},
349 ["Bandit"] = {30, 620}, 356 ["Bandit"] = {30, 620},
350 ["Rogue"] = {30, 620}, 357 ["Rogue"] = {30, 620},
351 ["Thug"] = {30, 620}, 358 ["Thug"] = {30, 620},
352 ["Outlaw"] = {30, 620}, 359 ["Outlaw"] = {30, 620},
353 ["Felon"] = {30, 620}, 360 ["Felon"] = {30, 620},
354 ["Racketeer"] = {30, 620}, 361 ["Racketeer"] = {30, 620},
355 ["Vandal"] = {30, 620}, 362 ["Vandal"] = {30, 620},
356 ["Snitch"] = {30, 620}, 363 ["Snitch"] = {30, 620},
357 ["Aspis"] = {30, 620}, 364 ["Aspis"] = {30, 620},
358 ["Puppy"] = {45, 1700}, 365 ["Puppy"] = {45, 1700},
359 ["Pyro"] = {45, 1700}, 366 ["Pyro"] = {45, 1700},
360 ["Placeholder"] = {45, 1700}, 367 ["Placeholder"] = {45, 1700},
361 ["Moderator"] = {45, 1700}, 368 ["Moderator"] = {45, 1700},
362 ["Jack"] = {45, 1700}, 369 ["Jack"] = {45, 1700},
363 ["Jugglenaut"] = {45, 1700}, 370 ["Jugglenaut"] = {45, 1700},
364 ["Firewalker"] = {45, 1700}, 371 ["Firewalker"] = {45, 1700},
365 ["Toad"] = {45, 1700}, 372 ["Toad"] = {45, 1700},
366 ["Kodachi"] = {170, 2200}, 373 ["Kodachi"] = {170, 2200},
367 ["Blitz"] = {170, 2200}, 374 ["Blitz"] = {170, 2200},
368 ["Ogre"] = {170, 2200}, 375 ["Ogre"] = {170, 2200},
369 ["Minotaur"] = {170, 2200}, 376 ["Minotaur"] = {170, 2200},
370 ["Cyclops"] = {170, 2200}, 377 ["Cyclops"] = {170, 2200},
371 ["Emissary"] = {170, 2200}, 378 ["Emissary"] = {170, 2200},
372 ["Tremor"] = {170, 2200}, 379 ["Tremor"] = {170, 2200},
373 ["Ettin"] = {170, 2200}, 380 ["Ettin"] = {170, 2200},
374 ["Cutter"] = {65, 1200}, 381 ["Cutter"] = {65, 1200},
375 ["Hunter"] = {65, 1200}, 382 ["Hunter"] = {65, 1200},
376 ["Seawolf"] = {65, 1200}, 383 ["Seawolf"] = {65, 1200},
377 ["Corsair"] = {65, 1200}, 384 ["Corsair"] = {65, 1200},
378 ["Mistral"] = {65, 1200}, 385 ["Mistral"] = {65, 1200},
379 ["Siren"] = {65, 1200}, 386 ["Siren"] = {65, 1200},
380 ["Envoy"] = {65, 1200}, 387 ["Envoy"] = {65, 1200},
381 ["Zephyr"] = {65, 1200}, 388 ["Zephyr"] = {65, 1200},
382 ["Blastwing"] = {45, 4200}, 389 ["Blastwing"] = {45, 4200},
383 ["Gnat"] = {45, 4200}, 390 ["Gnat"] = {45, 4200},
384 ["Locust"] = {45, 4200}, 391 ["Locust"] = {45, 4200},
385 ["Harpy"] = {45, 4200}, 392 ["Harpy"] = {45, 4200},
386 ["Nimbus"] = {45, 4200}, 393 ["Nimbus"] = {45, 4200},
387 ["Revenant"] = {45, 4200}, 394 ["Revenant"] = {45, 4200},
388 ["Krow"] = {45, 4200}, 395 ["Krow"] = {45, 4200},
389 ["Trident"] = {45, 4200}, 396 ["Trident"] = {45, 4200},
390 ["Charon"] = {45, 4200}, 397 ["Charon"] = {45, 4200},
391 ["Hercules"] = {45, 4200}, 398 ["Hercules"] = {45, 4200},
392 ["Ultimatum"] = {2500, 24000}, 399 ["Ultimatum"] = {2500, 24000},
393 ["Scorpion"] = {2500, 24000}, 400 ["Scorpion"] = {2500, 24000},
394 ["Dante"] = {2500, 24000}, 401 ["Dante"] = {2500, 24000},
395 ["Merlin"] = {2500, 24000}, 402 ["Merlin"] = {2500, 24000},
396 ["Funnelweb"] = {2500, 24000}, 403 ["Funnelweb"] = {2500, 24000},
397 ["Paladin"] = {2500, 24000}, 404 ["Paladin"] = {2500, 24000},
398 ["Detriment"] = {2500, 24000}, 405 ["Detriment"] = {2500, 24000},
399 ["Shogun"] = {2500, 24000}, 406 ["Shogun"] = {2500, 24000},
400 ["Reef"] = {2500, 24000}, 407 ["Reef"] = {2500, 24000},
401 ["Scylla"] = {2500, 24000}, 408 ["Scylla"] = {2500, 24000},
402 ["Swift"] = {150, 2000}, 409 ["Swift"] = {150, 2000},
403 ["Raptor"] = {150, 2000}, 410 ["Raptor"] = {150, 2000},
404 ["Raven"] = {150, 2000}, 411 ["Raven"] = {150, 2000},
405 ["Magpie"] = {150, 2000}, 412 ["Magpie"] = {150, 2000},
406 ["Phoenix"] = {150, 2000}, 413 ["Phoenix"] = {150, 2000},
407 ["Thunderbird"] = {150, 2000}, 414 ["Thunderbird"] = {150, 2000},
408 ["Likho"] = {150, 2000}, 415 ["Likho"] = {150, 2000},
409 ["Odin"] = {150, 2000}, 416 ["Odin"] = {150, 2000},
410 ["Sparrow"] = {150, 2000}, 417 ["Sparrow"] = {150, 2000},
411 ["Owl"] = {150, 2000}, 418 ["Owl"] = {150, 2000},
412 ["Dart"] = {40, 700}, 419 ["Dart"] = {40, 700},
413 ["Scorcher"] = {40, 700}, 420 ["Scorcher"] = {40, 700},
414 ["Fencer"] = {40, 700}, 421 ["Fencer"] = {40, 700},
415 ["Ripper"] = {40, 700}, 422 ["Ripper"] = {40, 700},
416 ["Ravager"] = {40, 700}, 423 ["Ravager"] = {40, 700},
417 ["Dominatrix"] = {40, 700}, 424 ["Dominatrix"] = {40, 700},
418 ["Badger"] = {40, 700}, 425 ["Badger"] = {40, 700},
419 ["Impaler"] = {40, 700}, 426 ["Impaler"] = {40, 700},
420 ["Crasher"] = {40, 700} 427 ["Crasher"] = {40, 700}
421 } 428 }
422 for name, ud in pairs(UnitDefs) do 429 for name, ud in pairs(UnitDefs) do
423 if unit_metalcost_ranges[ud.name] then 430 if unit_metalcost_ranges[ud.name] then
424 local min_metalcost, max_metalcost = unpack(unit_metalcost_ranges[ud.name]) 431 local min_metalcost, max_metalcost = unpack(unit_metalcost_ranges[ud.name])
425 if ud.metalcost then 432 if ud.metalcost then
426 local distance_metalcost_midpoint = ud.metalcost - min_metalcost 433 local distance_metalcost_midpoint = ud.metalcost - min_metalcost
427 ud.metalcost = max_metalcost - distance_metalcost_midpoint 434 ud.metalcost = max_metalcost - distance_metalcost_midpoint
428 end 435 end
429 end 436 end
430 end 437 end
431 }}}[/q] 438 }}}[/q]
432 [/spoiler] 439 [/spoiler]
433 reverse unit stat based on min max range 440 reverse unit stat based on min max range
434 [spoiler] 441 [spoiler]
435 [q]{{{ 442 [q]{{{
436 for name, ud in pairs(UnitDefs) do 443 for name, ud in pairs(UnitDefs) do
437 if ud.weapondefs then 444 if ud.weapondefs then
438 for _, wd in pairs(ud.weapondefs) do 445 for _, wd in pairs(ud.weapondefs) do
439 local min_range = 1 446 local min_range = 1
440 local max_range = 10000 447 local max_range = 10000
441 if wd.range then 448 if wd.range then
442 local distance_from_midpoint = wd.range - min_range 449 local distance_from_midpoint = wd.range - min_range
443 wd.range = max_range - distance_range_midpoint 450 wd.range = max_range - distance_range_midpoint
444 end 451 end
445 end 452 end
446 end 453 end
447 end 454 end
448 }}}[/q] 455 }}}[/q]
449 [/spoiler] 456 [/spoiler]
450 full tweak list 457 full tweak list
451 [spoiler] 458 [spoiler]
452 [q]{{{ 459 [q]{{{
453 { 460 {
454 factorycloak = { 461 factorycloak = {
455 customParams = { 462 customParams = {
456 }, 463 },
457 sfxtypes = { 464 sfxtypes = {
458 explosiongenerators = { 465 explosiongenerators = {
459 }, 466 },
460 }, 467 },
461 weapons = { 468 weapons = {
462 { 469 {
463 }, 470 },
464 }, 471 },
465 weaponDefs = { 472 weaponDefs = {
466 WEAPON = { 473 WEAPON = {
467 customParams = { 474 customParams = {
468 }, 475 },
469 damage = { 476 damage = {
470 }, 477 },
471 }, 478 },
472 }, 479 },
473 featureDefs = { 480 featureDefs = {
474 DEAD = { 481 DEAD = {
475 }, 482 },
476 HEAP = { 483 HEAP = {
477 }, 484 },
478 }, 485 },
479 }, 486 },
480 factoryshield = { 487 factoryshield = {
481 customParams = { 488 customParams = {
482 }, 489 },
483 sfxtypes = { 490 sfxtypes = {
484 explosiongenerators = { 491 explosiongenerators = {
485 }, 492 },
486 }, 493 },
487 weapons = { 494 weapons = {
488 { 495 {
489 }, 496 },
490 }, 497 },
491 weaponDefs = { 498 weaponDefs = {
492 WEAPON = { 499 WEAPON = {
493 customParams = { 500 customParams = {
494 }, 501 },
495 damage = { 502 damage = {
496 }, 503 },
497 }, 504 },
498 }, 505 },
499 featureDefs = { 506 featureDefs = {
500 DEAD = { 507 DEAD = {
501 }, 508 },
502 HEAP = { 509 HEAP = {
503 }, 510 },
504 }, 511 },
505 }, 512 },
506 factoryveh = { 513 factoryveh = {
507 customParams = { 514 customParams = {
508 }, 515 },
509 sfxtypes = { 516 sfxtypes = {
510 explosiongenerators = { 517 explosiongenerators = {
511 }, 518 },
512 }, 519 },
513 weapons = { 520 weapons = {
514 { 521 {
515 }, 522 },
516 }, 523 },
517 weaponDefs = { 524 weaponDefs = {
518 WEAPON = { 525 WEAPON = {
519 customParams = { 526 customParams = {
520 }, 527 },
521 damage = { 528 damage = {
522 }, 529 },
523 }, 530 },
524 }, 531 },
525 featureDefs = { 532 featureDefs = {
526 DEAD = { 533 DEAD = {
527 }, 534 },
528 HEAP = { 535 HEAP = {
529 }, 536 },
530 }, 537 },
531 }, 538 },
532 factoryhover = { 539 factoryhover = {
533 customParams = { 540 customParams = {
534 }, 541 },
535 sfxtypes = { 542 sfxtypes = {
536 explosiongenerators = { 543 explosiongenerators = {
537 }, 544 },
538 }, 545 },
539 weapons = { 546 weapons = {
540 { 547 {
541 }, 548 },
542 }, 549 },
543 weaponDefs = { 550 weaponDefs = {
544 WEAPON = { 551 WEAPON = {
545 customParams = { 552 customParams = {
546 }, 553 },
547 damage = { 554 damage = {
548 }, 555 },
549 }, 556 },
550 }, 557 },
551 featureDefs = { 558 featureDefs = {
552 DEAD = { 559 DEAD = {
553 }, 560 },
554 HEAP = { 561 HEAP = {
555 }, 562 },
556 }, 563 },
557 }, 564 },
558 factorygunship = { 565 factorygunship = {
559 customParams = { 566 customParams = {
560 }, 567 },
561 sfxtypes = { 568 sfxtypes = {
562 explosiongenerators = { 569 explosiongenerators = {
563 }, 570 },
564 }, 571 },
565 weapons = { 572 weapons = {
566 { 573 {
567 }, 574 },
568 }, 575 },
569 weaponDefs = { 576 weaponDefs = {
570 WEAPON = { 577 WEAPON = {
571 customParams = { 578 customParams = {
572 }, 579 },
573 damage = { 580 damage = {
574 }, 581 },
575 }, 582 },
576 }, 583 },
577 featureDefs = { 584 featureDefs = {
578 DEAD = { 585 DEAD = {
579 }, 586 },
580 HEAP = { 587 HEAP = {
581 }, 588 },
582 }, 589 },
583 }, 590 },
584 factoryplane = { 591 factoryplane = {
585 customParams = { 592 customParams = {
586 }, 593 },
587 sfxtypes = { 594 sfxtypes = {
588 explosiongenerators = { 595 explosiongenerators = {
589 }, 596 },
590 }, 597 },
591 weapons = { 598 weapons = {
592 { 599 {
593 }, 600 },
594 }, 601 },
595 weaponDefs = { 602 weaponDefs = {
596 WEAPON = { 603 WEAPON = {
597 customParams = { 604 customParams = {
598 }, 605 },
599 damage = { 606 damage = {
600 }, 607 },
601 }, 608 },
602 }, 609 },
603 featureDefs = { 610 featureDefs = {
604 DEAD = { 611 DEAD = {
605 }, 612 },
606 HEAP = { 613 HEAP = {
607 }, 614 },
608 }, 615 },
609 }, 616 },
610 factoryspider = { 617 factoryspider = {
611 customParams = { 618 customParams = {
612 }, 619 },
613 sfxtypes = { 620 sfxtypes = {
614 explosiongenerators = { 621 explosiongenerators = {
615 }, 622 },
616 }, 623 },
617 weapons = { 624 weapons = {
618 { 625 {
619 }, 626 },
620 }, 627 },
621 weaponDefs = { 628 weaponDefs = {
622 WEAPON = { 629 WEAPON = {
623 customParams = { 630 customParams = {
624 }, 631 },
625 damage = { 632 damage = {
626 }, 633 },
627 }, 634 },
628 }, 635 },
629 featureDefs = { 636 featureDefs = {
630 DEAD = { 637 DEAD = {
631 }, 638 },
632 HEAP = { 639 HEAP = {
633 }, 640 },
634 }, 641 },
635 }, 642 },
636 factoryjump = { 643 factoryjump = {
637 customParams = { 644 customParams = {
638 }, 645 },
639 sfxtypes = { 646 sfxtypes = {
640 explosiongenerators = { 647 explosiongenerators = {
641 }, 648 },
642 }, 649 },
643 weapons = { 650 weapons = {
644 { 651 {
645 }, 652 },
646 }, 653 },
647 weaponDefs = { 654 weaponDefs = {
648 WEAPON = { 655 WEAPON = {
649 customParams = { 656 customParams = {
650 }, 657 },
651 damage = { 658 damage = {
652 }, 659 },
653 }, 660 },
654 }, 661 },
655 featureDefs = { 662 featureDefs = {
656 DEAD = { 663 DEAD = {
657 }, 664 },
658 HEAP = { 665 HEAP = {
659 }, 666 },
660 }, 667 },
661 }, 668 },
662 factorytank = { 669 factorytank = {
663 customParams = { 670 customParams = {
664 }, 671 },
665 sfxtypes = { 672 sfxtypes = {
666 explosiongenerators = { 673 explosiongenerators = {
667 }, 674 },
668 }, 675 },
669 weapons = { 676 weapons = {
670 { 677 {
671 }, 678 },
672 }, 679 },
673 weaponDefs = { 680 weaponDefs = {
674 WEAPON = { 681 WEAPON = {
675 customParams = { 682 customParams = {
676 }, 683 },
677 damage = { 684 damage = {
678 }, 685 },
679 }, 686 },
680 }, 687 },
681 featureDefs = { 688 featureDefs = {
682 DEAD = { 689 DEAD = {
683 }, 690 },
684 HEAP = { 691 HEAP = {
685 }, 692 },
686 }, 693 },
687 }, 694 },
688 factoryamph = { 695 factoryamph = {
689 customParams = { 696 customParams = {
690 }, 697 },
691 sfxtypes = { 698 sfxtypes = {
692 explosiongenerators = { 699 explosiongenerators = {
693 }, 700 },
694 }, 701 },
695 weapons = { 702 weapons = {
696 { 703 {
697 }, 704 },
698 }, 705 },
699 weaponDefs = { 706 weaponDefs = {
700 WEAPON = { 707 WEAPON = {
701 customParams = { 708 customParams = {
702 }, 709 },
703 damage = { 710 damage = {
704 }, 711 },
705 }, 712 },
706 }, 713 },
707 featureDefs = { 714 featureDefs = {
708 DEAD = { 715 DEAD = {
709 }, 716 },
710 HEAP = { 717 HEAP = {
711 }, 718 },
712 }, 719 },
713 }, 720 },
714 factoryship = { 721 factoryship = {
715 customParams = { 722 customParams = {
716 }, 723 },
717 sfxtypes = { 724 sfxtypes = {
718 explosiongenerators = { 725 explosiongenerators = {
719 }, 726 },
720 }, 727 },
721 weapons = { 728 weapons = {
722 { 729 {
723 }, 730 },
724 }, 731 },
725 weaponDefs = { 732 weaponDefs = {
726 WEAPON = { 733 WEAPON = {
727 customParams = { 734 customParams = {
728 }, 735 },
729 damage = { 736 damage = {
730 }, 737 },
731 }, 738 },
732 }, 739 },
733 featureDefs = { 740 featureDefs = {
734 DEAD = { 741 DEAD = {
735 }, 742 },
736 HEAP = { 743 HEAP = {
737 }, 744 },
738 }, 745 },
739 }, 746 },
740 striderhub = { 747 striderhub = {
741 customParams = { 748 customParams = {
742 }, 749 },
743 sfxtypes = { 750 sfxtypes = {
744 explosiongenerators = { 751 explosiongenerators = {
745 }, 752 },
746 }, 753 },
747 weapons = { 754 weapons = {
748 { 755 {
749 }, 756 },
750 }, 757 },
751 weaponDefs = { 758 weaponDefs = {
752 WEAPON = { 759 WEAPON = {
753 customParams = { 760 customParams = {
754 }, 761 },
755 damage = { 762 damage = {
756 }, 763 },
757 }, 764 },
758 }, 765 },
759 featureDefs = { 766 featureDefs = {
760 DEAD = { 767 DEAD = {
761 }, 768 },
762 HEAP = { 769 HEAP = {
763 }, 770 },
764 }, 771 },
765 }, 772 },
766 staticmex = { 773 staticmex = {
767 customParams = { 774 customParams = {
768 }, 775 },
769 sfxtypes = { 776 sfxtypes = {
770 explosiongenerators = { 777 explosiongenerators = {
771 }, 778 },
772 }, 779 },
773 weapons = { 780 weapons = {
774 { 781 {
775 }, 782 },
776 }, 783 },
777 weaponDefs = { 784 weaponDefs = {
778 WEAPON = { 785 WEAPON = {
779 customParams = { 786 customParams = {
780 }, 787 },
781 damage = { 788 damage = {
782 }, 789 },
783 }, 790 },
784 }, 791 },
785 featureDefs = { 792 featureDefs = {
786 DEAD = { 793 DEAD = {
787 }, 794 },
788 HEAP = { 795 HEAP = {
789 }, 796 },
790 }, 797 },
791 }, 798 },
792 energywind = { 799 energywind = {
793 customParams = { 800 customParams = {
794 }, 801 },
795 sfxtypes = { 802 sfxtypes = {
796 explosiongenerators = { 803 explosiongenerators = {
797 }, 804 },
798 }, 805 },
799 weapons = { 806 weapons = {
800 { 807 {
801 }, 808 },
802 }, 809 },
803 weaponDefs = { 810 weaponDefs = {
804 WEAPON = { 811 WEAPON = {
805 customParams = { 812 customParams = {
806 }, 813 },
807 damage = { 814 damage = {
808 }, 815 },
809 }, 816 },
810 }, 817 },
811 featureDefs = { 818 featureDefs = {
812 DEAD = { 819 DEAD = {
813 }, 820 },
814 HEAP = { 821 HEAP = {
815 }, 822 },
816 }, 823 },
817 }, 824 },
818 energysolar = { 825 energysolar = {
819 customParams = { 826 customParams = {
820 }, 827 },
821 sfxtypes = { 828 sfxtypes = {
822 explosiongenerators = { 829 explosiongenerators = {
823 }, 830 },
824 }, 831 },
825 weapons = { 832 weapons = {
826 { 833 {
827 }, 834 },
828 }, 835 },
829 weaponDefs = { 836 weaponDefs = {
830 WEAPON = { 837 WEAPON = {
831 customParams = { 838 customParams = {
832 }, 839 },
833 damage = { 840 damage = {
834 }, 841 },
835 }, 842 },
836 }, 843 },
837 featureDefs = { 844 featureDefs = {
838 DEAD = { 845 DEAD = {
839 }, 846 },
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4563 customParams = { 4570 customParams = {
4564 }, 4571 },
4565 sfxtypes = { 4572 sfxtypes = {
4566 explosiongenerators = { 4573 explosiongenerators = {
4567 }, 4574 },
4568 }, 4575 },
4569 weapons = { 4576 weapons = {
4570 { 4577 {
4571 }, 4578 },
4572 }, 4579 },
4573 weaponDefs = { 4580 weaponDefs = {
4574 WEAPON = { 4581 WEAPON = {
4575 customParams = { 4582 customParams = {
4576 }, 4583 },
4577 damage = { 4584 damage = {
4578 }, 4585 },
4579 }, 4586 },
4580 }, 4587 },
4581 featureDefs = { 4588 featureDefs = {
4582 DEAD = { 4589 DEAD = {
4583 }, 4590 },
4584 HEAP = { 4591 HEAP = {
4585 }, 4592 },
4586 }, 4593 },
4587 }, 4594 },
4588 subraider = { 4595 subraider = {
4589 customParams = { 4596 customParams = {
4590 }, 4597 },
4591 sfxtypes = { 4598 sfxtypes = {
4592 explosiongenerators = { 4599 explosiongenerators = {
4593 }, 4600 },
4594 }, 4601 },
4595 weapons = { 4602 weapons = {
4596 { 4603 {
4597 }, 4604 },
4598 }, 4605 },
4599 weaponDefs = { 4606 weaponDefs = {
4600 WEAPON = { 4607 WEAPON = {
4601 customParams = { 4608 customParams = {
4602 }, 4609 },
4603 damage = { 4610 damage = {
4604 }, 4611 },
4605 }, 4612 },
4606 }, 4613 },
4607 featureDefs = { 4614 featureDefs = {
4608 DEAD = { 4615 DEAD = {
4609 }, 4616 },
4610 HEAP = { 4617 HEAP = {
4611 }, 4618 },
4612 }, 4619 },
4613 }, 4620 },
4614 athena = { 4621 athena = {
4615 customParams = { 4622 customParams = {
4616 }, 4623 },
4617 sfxtypes = { 4624 sfxtypes = {
4618 explosiongenerators = { 4625 explosiongenerators = {
4619 }, 4626 },
4620 }, 4627 },
4621 weapons = { 4628 weapons = {
4622 { 4629 {
4623 }, 4630 },
4624 }, 4631 },
4625 weaponDefs = { 4632 weaponDefs = {
4626 WEAPON = { 4633 WEAPON = {
4627 customParams = { 4634 customParams = {
4628 }, 4635 },
4629 damage = { 4636 damage = {
4630 }, 4637 },
4631 }, 4638 },
4632 }, 4639 },
4633 featureDefs = { 4640 featureDefs = {
4634 DEAD = { 4641 DEAD = {
4635 }, 4642 },
4636 HEAP = { 4643 HEAP = {
4637 }, 4644 },
4638 }, 4645 },
4639 }, 4646 },
4640 striderantiheavy = { 4647 striderantiheavy = {
4641 customParams = { 4648 customParams = {
4642 }, 4649 },
4643 sfxtypes = { 4650 sfxtypes = {
4644 explosiongenerators = { 4651 explosiongenerators = {
4645 }, 4652 },
4646 }, 4653 },
4647 weapons = { 4654 weapons = {
4648 { 4655 {
4649 }, 4656 },
4650 }, 4657 },
4651 weaponDefs = { 4658 weaponDefs = {
4652 WEAPON = { 4659 WEAPON = {
4653 customParams = { 4660 customParams = {
4654 }, 4661 },
4655 damage = { 4662 damage = {
4656 }, 4663 },
4657 }, 4664 },
4658 }, 4665 },
4659 featureDefs = { 4666 featureDefs = {
4660 DEAD = { 4667 DEAD = {
4661 }, 4668 },
4662 HEAP = { 4669 HEAP = {
4663 }, 4670 },
4664 }, 4671 },
4665 }, 4672 },
4666 striderscorpion = { 4673 striderscorpion = {
4667 customParams = { 4674 customParams = {
4668 }, 4675 },
4669 sfxtypes = { 4676 sfxtypes = {
4670 explosiongenerators = { 4677 explosiongenerators = {
4671 }, 4678 },
4672 }, 4679 },
4673 weapons = { 4680 weapons = {
4674 { 4681 {
4675 }, 4682 },
4676 }, 4683 },
4677 weaponDefs = { 4684 weaponDefs = {
4678 WEAPON = { 4685 WEAPON = {
4679 customParams = { 4686 customParams = {
4680 }, 4687 },
4681 damage = { 4688 damage = {
4682 }, 4689 },
4683 }, 4690 },
4684 }, 4691 },
4685 featureDefs = { 4692 featureDefs = {
4686 DEAD = { 4693 DEAD = {
4687 }, 4694 },
4688 HEAP = { 4695 HEAP = {
4689 }, 4696 },
4690 }, 4697 },
4691 }, 4698 },
4692 striderdante = { 4699 striderdante = {
4693 customParams = { 4700 customParams = {
4694 }, 4701 },
4695 sfxtypes = { 4702 sfxtypes = {
4696 explosiongenerators = { 4703 explosiongenerators = {
4697 }, 4704 },
4698 }, 4705 },
4699 weapons = { 4706 weapons = {
4700 { 4707 {
4701 }, 4708 },
4702 }, 4709 },
4703 weaponDefs = { 4710 weaponDefs = {
4704 WEAPON = { 4711 WEAPON = {
4705 customParams = { 4712 customParams = {
4706 }, 4713 },
4707 damage = { 4714 damage = {
4708 }, 4715 },
4709 }, 4716 },
4710 }, 4717 },
4711 featureDefs = { 4718 featureDefs = {
4712 DEAD = { 4719 DEAD = {
4713 }, 4720 },
4714 HEAP = { 4721 HEAP = {
4715 }, 4722 },
4716 }, 4723 },
4717 }, 4724 },
4718 striderarty = { 4725 striderarty = {
4719 customParams = { 4726 customParams = {
4720 }, 4727 },
4721 sfxtypes = { 4728 sfxtypes = {
4722 explosiongenerators = { 4729 explosiongenerators = {
4723 }, 4730 },
4724 }, 4731 },
4725 weapons = { 4732 weapons = {
4726 { 4733 {
4727 }, 4734 },
4728 }, 4735 },
4729 weaponDefs = { 4736 weaponDefs = {
4730 WEAPON = { 4737 WEAPON = {
4731 customParams = { 4738 customParams = {
4732 }, 4739 },
4733 damage = { 4740 damage = {
4734 }, 4741 },
4735 }, 4742 },
4736 }, 4743 },
4737 featureDefs = { 4744 featureDefs = {
4738 DEAD = { 4745 DEAD = {
4739 }, 4746 },
4740 HEAP = { 4747 HEAP = {
4741 }, 4748 },
4742 }, 4749 },
4743 }, 4750 },
4744 striderfunnelweb = { 4751 striderfunnelweb = {
4745 customParams = { 4752 customParams = {
4746 }, 4753 },
4747 sfxtypes = { 4754 sfxtypes = {
4748 explosiongenerators = { 4755 explosiongenerators = {
4749 }, 4756 },
4750 }, 4757 },
4751 weapons = { 4758 weapons = {
4752 { 4759 {
4753 }, 4760 },
4754 }, 4761 },
4755 weaponDefs = { 4762 weaponDefs = {
4756 WEAPON = { 4763 WEAPON = {
4757 customParams = { 4764 customParams = {
4758 }, 4765 },
4759 damage = { 4766 damage = {
4760 }, 4767 },
4761 }, 4768 },
4762 }, 4769 },
4763 featureDefs = { 4770 featureDefs = {
4764 DEAD = { 4771 DEAD = {
4765 }, 4772 },
4766 HEAP = { 4773 HEAP = {
4767 }, 4774 },
4768 }, 4775 },
4769 }, 4776 },
4770 striderbantha = { 4777 striderbantha = {
4771 customParams = { 4778 customParams = {
4772 }, 4779 },
4773 sfxtypes = { 4780 sfxtypes = {
4774 explosiongenerators = { 4781 explosiongenerators = {
4775 }, 4782 },
4776 }, 4783 },
4777 weapons = { 4784 weapons = {
4778 { 4785 {
4779 }, 4786 },
4780 }, 4787 },
4781 weaponDefs = { 4788 weaponDefs = {
4782 WEAPON = { 4789 WEAPON = {
4783 customParams = { 4790 customParams = {
4784 }, 4791 },
4785 damage = { 4792 damage = {
4786 }, 4793 },
4787 }, 4794 },
4788 }, 4795 },
4789 featureDefs = { 4796 featureDefs = {
4790 DEAD = { 4797 DEAD = {
4791 }, 4798 },
4792 HEAP = { 4799 HEAP = {
4793 }, 4800 },
4794 }, 4801 },
4795 }, 4802 },
4796 striderdetriment = { 4803 striderdetriment = {
4797 customParams = { 4804 customParams = {
4798 }, 4805 },
4799 sfxtypes = { 4806 sfxtypes = {
4800 explosiongenerators = { 4807 explosiongenerators = {
4801 }, 4808 },
4802 }, 4809 },
4803 weapons = { 4810 weapons = {
4804 { 4811 {
4805 }, 4812 },
4806 }, 4813 },
4807 weaponDefs = { 4814 weaponDefs = {
4808 WEAPON = { 4815 WEAPON = {
4809 customParams = { 4816 customParams = {
4810 }, 4817 },
4811 damage = { 4818 damage = {
4812 }, 4819 },
4813 }, 4820 },
4814 }, 4821 },
4815 featureDefs = { 4822 featureDefs = {
4816 DEAD = { 4823 DEAD = {
4817 }, 4824 },
4818 HEAP = { 4825 HEAP = {
4819 }, 4826 },
4820 }, 4827 },
4821 }, 4828 },
4822 shipheavyarty = { 4829 shipheavyarty = {
4823 customParams = { 4830 customParams = {
4824 }, 4831 },
4825 sfxtypes = { 4832 sfxtypes = {
4826 explosiongenerators = { 4833 explosiongenerators = {
4827 }, 4834 },
4828 }, 4835 },
4829 weapons = { 4836 weapons = {
4830 { 4837 {
4831 }, 4838 },
4832 }, 4839 },
4833 weaponDefs = { 4840 weaponDefs = {
4834 WEAPON = { 4841 WEAPON = {
4835 customParams = { 4842 customParams = {
4836 }, 4843 },
4837 damage = { 4844 damage = {
4838 }, 4845 },
4839 }, 4846 },
4840 }, 4847 },
4841 featureDefs = { 4848 featureDefs = {
4842 DEAD = { 4849 DEAD = {
4843 }, 4850 },
4844 HEAP = { 4851 HEAP = {
4845 }, 4852 },
4846 }, 4853 },
4847 }, 4854 },
4848 shipcarrier = { 4855 shipcarrier = {
4849 customParams = { 4856 customParams = {
4850 }, 4857 },
4851 sfxtypes = { 4858 sfxtypes = {
4852 explosiongenerators = { 4859 explosiongenerators = {
4853 }, 4860 },
4854 }, 4861 },
4855 weapons = { 4862 weapons = {
4856 { 4863 {
4857 }, 4864 },
4858 }, 4865 },
4859 weaponDefs = { 4866 weaponDefs = {
4860 WEAPON = { 4867 WEAPON = {
4861 customParams = { 4868 customParams = {
4862 }, 4869 },
4863 damage = { 4870 damage = {
4864 }, 4871 },
4865 }, 4872 },
4866 }, 4873 },
4867 featureDefs = { 4874 featureDefs = {
4868 DEAD = { 4875 DEAD = {
4869 }, 4876 },
4870 HEAP = { 4877 HEAP = {
4871 }, 4878 },
4872 }, 4879 },
4873 }, 4880 },
4874 subtacmissile = { 4881 subtacmissile = {
4875 customParams = { 4882 customParams = {
4876 }, 4883 },
4877 sfxtypes = { 4884 sfxtypes = {
4878 explosiongenerators = { 4885 explosiongenerators = {
4879 }, 4886 },
4880 }, 4887 },
4881 weapons = { 4888 weapons = {
4882 { 4889 {
4883 }, 4890 },
4884 }, 4891 },
4885 weaponDefs = { 4892 weaponDefs = {
4886 WEAPON = { 4893 WEAPON = {
4887 customParams = { 4894 customParams = {
4888 }, 4895 },
4889 damage = { 4896 damage = {
4890 }, 4897 },
4891 }, 4898 },
4892 }, 4899 },
4893 featureDefs = { 4900 featureDefs = {
4894 DEAD = { 4901 DEAD = {
4895 }, 4902 },
4896 HEAP = { 4903 HEAP = {
4897 }, 4904 },
4898 }, 4905 },
4899 }, 4906 },
4900 } 4907 }
4901 }}}[/q] 4908 }}}[/q]
4902 [/spoiler] 4909 [/spoiler]
4903 build list 4910 build list
4904 [spoiler] 4911 [spoiler]
4905 [q]{{{ 4912 [q]{{{
4906 [factorycloak], 4913 [factorycloak],
4907 [factoryshield], 4914 [factoryshield],
4908 [factoryveh], 4915 [factoryveh],
4909 [factoryhover], 4916 [factoryhover],
4910 [factorygunship], 4917 [factorygunship],
4911 [factoryplane], 4918 [factoryplane],
4912 [factoryspider], 4919 [factoryspider],
4913 [factoryjump], 4920 [factoryjump],
4914 [factorytank], 4921 [factorytank],
4915 [factoryamph], 4922 [factoryamph],
4916 [factoryship], 4923 [factoryship],
4917 [striderhub], 4924 [striderhub],
4918 [staticmex], 4925 [staticmex],
4919 [energywind], 4926 [energywind],
4920 [energysolar], 4927 [energysolar],
4921 [energygeo], 4928 [energygeo],
4922 [energyfusion], 4929 [energyfusion],
4923 [energysingu], 4930 [energysingu],
4924 [staticstorage], 4931 [staticstorage],
4925 [energypylon], 4932 [energypylon],
4926 [staticcon], 4933 [staticcon],
4927 [staticrearm], 4934 [staticrearm],
4928 [turretlaser], 4935 [turretlaser],
4929 [turretmissile], 4936 [turretmissile],
4930 [turretriot], 4937 [turretriot],
4931 [turretemp], 4938 [turretemp],
4932 [turretgauss], 4939 [turretgauss],
4933 [turretheavylaser], 4940 [turretheavylaser],
4934 [turretaaclose], 4941 [turretaaclose],
4935 [turretaalaser], 4942 [turretaalaser],
4936 [turretaaflak], 4943 [turretaaflak],
4937 [turretaafar], 4944 [turretaafar],
4938 [turretaaheavy], 4945 [turretaaheavy],
4939 [turretimpulse], 4946 [turretimpulse],
4940 [turrettorp], 4947 [turrettorp],
4941 [turretheavy], 4948 [turretheavy],
4942 [turretantiheavy], 4949 [turretantiheavy],
4943 [staticshield], 4950 [staticshield],
4944 [staticradar], 4951 [staticradar],
4945 [staticjammer], 4952 [staticjammer],
4946 [staticheavyradar], 4953 [staticheavyradar],
4947 [staticmissilesilo], 4954 [staticmissilesilo],
4948 [staticantinuke], 4955 [staticantinuke],
4949 [staticarty], 4956 [staticarty],
4950 [staticheavyarty], 4957 [staticheavyarty],
4951 [staticnuke], 4958 [staticnuke],
4952 [zenith], 4959 [zenith],
4953 [raveparty], 4960 [raveparty],
4954 [mahlazer], 4961 [mahlazer],
4955 [cloakcon], 4962 [cloakcon],
4956 [cloakraid], 4963 [cloakraid],
4957 [cloakskirm], 4964 [cloakskirm],
4958 [cloakriot], 4965 [cloakriot],
4959 [cloakassault], 4966 [cloakassault],
4960 [cloakarty], 4967 [cloakarty],
4961 [cloakheavyraid], 4968 [cloakheavyraid],
4962 [cloakaa], 4969 [cloakaa],
4963 [cloaksnipe], 4970 [cloaksnipe],
4964 [cloakbomb], 4971 [cloakbomb],
4965 [cloakjammer], 4972 [cloakjammer],
4966 [shieldcon], 4973 [shieldcon],
4967 [shieldraid], 4974 [shieldraid],
4968 [shieldskirm], 4975 [shieldskirm],
4969 [shieldriot], 4976 [shieldriot],
4970 [shieldassault], 4977 [shieldassault],
4971 [shieldarty], 4978 [shieldarty],
4972 [shieldscout], 4979 [shieldscout],
4973 [shieldaa], 4980 [shieldaa],
4974 [shieldfelon], 4981 [shieldfelon],
4975 [shieldbomb], 4982 [shieldbomb],
4976 [shieldshield], 4983 [shieldshield],
4977 [vehcon], 4984 [vehcon],
4978 [vehraid], 4985 [vehraid],
4979 [vehsupport], 4986 [vehsupport],
4980 [vehriot], 4987 [vehriot],
4981 [vehassault], 4988 [vehassault],
4982 [veharty], 4989 [veharty],
4983 [vehscout], 4990 [vehscout],
4984 [vehaa], 4991 [vehaa],
4985 [vehheavyarty], 4992 [vehheavyarty],
4986 [vehcapture], 4993 [vehcapture],
4987 [hovercon], 4994 [hovercon],
4988 [hoverraid], 4995 [hoverraid],
4989 [hoverskirm], 4996 [hoverskirm],
4990 [hoverriot], 4997 [hoverriot],
4991 [hoverassault], 4998 [hoverassault],
4992 [hoverarty], 4999 [hoverarty],
4993 [hoverheavyraid], 5000 [hoverheavyraid],
4994 [hoveraa], 5001 [hoveraa],
4995 [hoverdepthcharge], 5002 [hoverdepthcharge],
4996 [gunshipcon], 5003 [gunshipcon],
4997 [gunshipraid], 5004 [gunshipraid],
4998 [gunshipskirm], 5005 [gunshipskirm],
4999 [gunshipbomb], 5006 [gunshipbomb],
5000 [gunshipassault], 5007 [gunshipassault],
5001 [gunshipheavyskirm], 5008 [gunshipheavyskirm],
5002 [gunshipemp], 5009 [gunshipemp],
5003 [gunshipaa], 5010 [gunshipaa],
5004 [gunshipkrow], 5011 [gunshipkrow],
5005 [gunshiptrans], 5012 [gunshiptrans],
5006 [gunshipheavytrans], 5013 [gunshipheavytrans],
5007 [magpie], 5014 [magpie],
5008 [planecon], 5015 [planecon],
5009 [planefighter], 5016 [planefighter],
5010 [bomberriot], 5017 [bomberriot],
5011 [bomberprec], 5018 [bomberprec],
5012 [planelightscout], 5019 [planelightscout],
5013 [planeheavyfighter], 5020 [planeheavyfighter],
5014 [bomberheavy], 5021 [bomberheavy],
5015 [bomberdisarm], 5022 [bomberdisarm],
5016 [planescout], 5023 [planescout],
5017 [odin], 5024 [odin],
5018 [spidercon], 5025 [spidercon],
5019 [spiderscout], 5026 [spiderscout],
5020 [spiderskirm], 5027 [spiderskirm],
5021 [spiderriot], 5028 [spiderriot],
5022 [spiderassault], 5029 [spiderassault],
5023 [spideremp], 5030 [spideremp],
5024 [spideraa], 5031 [spideraa],
5025 [spidercrabe], 5032 [spidercrabe],
5026 [spiderantiheavy], 5033 [spiderantiheavy],
5027 [jumpcon], 5034 [jumpcon],
5028 [jumpraid], 5035 [jumpraid],
5029 [jumpskirm], 5036 [jumpskirm],
5030 [jumpblackhole], 5037 [jumpblackhole],
5031 [jumpassault], 5038 [jumpassault],
5032 [jumparty], 5039 [jumparty],
5033 [jumpscout], 5040 [jumpscout],
5034 [jumpaa], 5041 [jumpaa],
5035 [jumpsumo], 5042 [jumpsumo],
5036 [jumpbomb], 5043 [jumpbomb],
5037 [tankcon], 5044 [tankcon],
5038 [tankheavyraid], 5045 [tankheavyraid],
5039 [tankriot], 5046 [tankriot],
5040 [tankassault], 5047 [tankassault],
5041 [tankarty], 5048 [tankarty],
5042 [tankraid], 5049 [tankraid],
5043 [tankaa], 5050 [tankaa],
5044 [tankheavyassault], 5051 [tankheavyassault],
5045 [tankheavyarty], 5052 [tankheavyarty],
5046 [amphcon], 5053 [amphcon],
5047 [amphraid], 5054 [amphraid],
5048 [amphfloater], 5055 [amphfloater],
5049 [amphriot], 5056 [amphriot],
5050 [amphsupport], 5057 [amphsupport],
5051 [amphlaunch], 5058 [amphlaunch],
5052 [amphimpulse], 5059 [amphimpulse],
5053 [amphaa], 5060 [amphaa],
5054 [amphassault], 5061 [amphassault],
5055 [amphbomb], 5062 [amphbomb],
5056 [amphtele], 5063 [amphtele],
5057 [shipcon], 5064 [shipcon],
5058 [shiptorpraider], 5065 [shiptorpraider],
5059 [shipskirm], 5066 [shipskirm],
5060 [shipriot], 5067 [shipriot],
5061 [shipassault], 5068 [shipassault],
5062 [shiparty], 5069 [shiparty],
5063 [shipscout], 5070 [shipscout],
5064 [shipaa], 5071 [shipaa],
5065 [subraider], 5072 [subraider],
5066 [athena], 5073 [athena],
5067 [striderantiheavy], 5074 [striderantiheavy],
5068 [striderscorpion], 5075 [striderscorpion],
5069 [striderdante], 5076 [striderdante],
5070 [striderarty], 5077 [striderarty],
5071 [striderfunnelweb], 5078 [striderfunnelweb],
5072 [striderbantha], 5079 [striderbantha],
5073 [striderdetriment], 5080 [striderdetriment],
5074 [shipheavyarty], 5081 [shipheavyarty],
5075 [shipcarrier], 5082 [shipcarrier],
5076 [subtacmissile], 5083 [subtacmissile],
5077 }}}[/q] 5084 }}}[/q]
5078 [/spoiler] 5085 [/spoiler]
5079 [/spoiler] 5086 [/spoiler]
5080 \n 5087 \n
5081 [spoiler][color=Cyan]. 5088 [spoiler][color=Cyan].
5082 |||||||||||||||||||||||||||||||||||||||||>>[/color][/spoiler] 5089 |||||||||||||||||||||||||||||||||||||||||>>[/color][/spoiler]