some people keep asking how to find my modes you can access them via PLAY . MODES . NOT FEATUREDill also post links from here as-well as keep a list of example code and other stuff its WIP but i plan to add allot here.. special shout out to these great mod developers: SHAMAN XNTWSAD BrutaTralb MODES: OTHER DEVS: [Spoiler]OLD ABANDONED: [Spoiler]NEW SUPPORTED: [Spoiler]Random Xrandom stats 25-400% original values cons get random unit build options units have random morph options http://zero-k.info/Mods/Detail/109 geo mex Xmorph mex into super geo http://zero-k.info/Mods/Detail/103 feed Xgreed mode but 500% less eco http://zero-k.info/Mods/Detail/93WW1Xvey small selection of units http://zero-k.info/Mods/Detail/83HomebaseXstart with a single strong factory http://zero-k.info/Mods/Detail/71what i paid forXrate of fire + range + aoe + health + damage increased for all units == to the units cost http://zero-k.info/Mods/Detail/67everything can hoverXall units can hover on water http://zero-k.info/Mods/Detail/59chessXstart with a super com that cant heal and a free detriment http://zero-k.info/Mods/Detail/46king builderXa complex mod with many changes to: economy [Spoiler]only commander can build economy and grid is free pacing [Spoiler]both your commander and factories build very fast and you have huge innate energy income http://zero-k.info/Mods/Detail/36quad modeX8x reload, 1/4 cost and health, 4x -> range, aoe, jump, cloak radius, shield radius. nerf: limpet, tac missile silo. buff: thunderbird, raven, pheonix, superweapons http://zero-k.info/Mods/Detail/35 USEFUL: [Spoiler]zerok information[Spoiler] Anti-nuke cover prevents nukes passing over. ie. not just in the zone but also acting as a wall.
links[Spoiler]colors[Spoiler] Pink Lightpink Hotpink Deeppink Palevioletred Mediumvioletred Lavender Thistle Plum Orchid Violet Fuchsia Magenta Mediumorchid Darkorchid Darkviolet Blueviolet Darkmagenta Purple Mediumpurple Mediumslateblue Slateblue Darkslateblue 663399 Indigo Lightsalmon Salmon Darksalmon Lightcoral Indianred Crimson Red Firebrick Darkred Maroon Orange Darkorange Coral Tomato Orangered Gold Yellow Lightyellow Lemonchiffon Lightgoldenrodyellow Papayawhip Moccasin Peachpuff Palegoldenrod Khaki Darkkhaki Goldenrod Darkgoldenrod Greenyellow Chartreuse Lawngreen Lime Limegreen Palegreen Lightgreen Mediumspringgreen Springgreen Mediumseagreen Seagreen Forestgreen Green Darkgreen Yellowgreen Olivedrab Olive Darkolivegreen Mediumaquamarine Darkseagreen Lightseagreen Darkcyan Teal 00FFFF Cyan Lightcyan Paleturquoise Aquamarine Turquoise Mediumturquoise Darkturquoise Cadetblue Steelblue Lightsteelblue Lightblue Powderblue Lightskyblue Skyblue Cornflowerblue Deepskyblue Dodgerblue Royalblue Blue Mediumblue Darkblue Navy Midnightblue Cornsilk Blanchedalmond Bisque Navajowhite Wheat Burlywood Tan Rosybrown Sandybrown Peru Chocolate Saddlebrown Sienna Brown White Snow Honeydew Mintcream Azure Aliceblue Ghostwhite Whitesmoke Seashell Beige Oldlace Floralwhite Ivory Antiquewhite Linen Lavenderblush Mistyrose Gainsboro Lightgray Silver Darkgray Dimgray Gray Lightslategray Slategray Darkslategray Black
CODE: [Spoiler]edit unit defs customparams [Spoiler]quote:
for name, example in pairs(UnitDefs) do
if example.customparams and example.customparams.pylonrange then
example.customparams.pylonrange = example.customparams.pylonrange * 0.5
end
end
|
edit weapon defs [Spoiler]quote:
for name, example in pairs(UnitDefs) do
if example.weapondefs then
for _, example2 in pairs(example.weapondefs) do
if example2.flighttime then
example2.flighttime = example2.flighttime * 4
end
end
end
end
|
edit unit defs [Spoiler]quote:
for name, example in pairs(UnitDefs) do
if example.metalcost then
example.metalcost = example.metalcost * 0.25
end
end
|
reverse unit stat uning range map [Spoiler]quote:
local unit_metalcost_ranges = {
["Duck"] = {80, 1900},
["Archer"] = {80, 1900},
["Bulkhead"] = {80, 1900},
["Buoy"] = {80, 1900},
["Scallop"] = {80, 1900},
["Grizzly"] = {80, 1900},
["Angler"] = {80, 1900},
["Limpet"] = {80, 1900},
["Djinn"] = {80, 1900},
["Lobster"] = {80, 1900},
["Dagger"] = {80, 1100},
["Scalpel"] = {80, 1100},
["Halberd"] = {80, 1100},
["Claymore"] = {80, 1100},
["Mace"] = {80, 1100},
["Lance"] = {80, 1100},
["Flail"] = {80, 1100},
["Bolas"] = {80, 1100},
["Glaive"] = {65, 750},
["Scythe"] = {65, 750},
["Ronin"] = {65, 750},
["Reaver"] = {65, 750},
["Knight"] = {65, 750},
["Sling"] = {65, 750},
["Phantom"] = {65, 750},
["Gremlin"] = {65, 750},
["Imp"] = {65, 750},
["Iris"] = {65, 750},
["Flea"] = {25, 1600},
["Hermit"] = {25, 1600},
["Venom"] = {25, 1600},
["Redback"] = {25, 1600},
["Recluse"] = {25, 1600},
["Crab"] = {25, 1600},
["Tarantula"] = {25, 1600},
["Widow"] = {25, 1600},
["Dirtbag"] = {30, 620},
["Bandit"] = {30, 620},
["Rogue"] = {30, 620},
["Thug"] = {30, 620},
["Outlaw"] = {30, 620},
["Felon"] = {30, 620},
["Racketeer"] = {30, 620},
["Vandal"] = {30, 620},
["Snitch"] = {30, 620},
["Aspis"] = {30, 620},
["Puppy"] = {45, 1700},
["Pyro"] = {45, 1700},
["Placeholder"] = {45, 1700},
["Moderator"] = {45, 1700},
["Jack"] = {45, 1700},
["Jugglenaut"] = {45, 1700},
["Firewalker"] = {45, 1700},
["Toad"] = {45, 1700},
["Kodachi"] = {170, 2200},
["Blitz"] = {170, 2200},
["Ogre"] = {170, 2200},
["Minotaur"] = {170, 2200},
["Cyclops"] = {170, 2200},
["Emissary"] = {170, 2200},
["Tremor"] = {170, 2200},
["Ettin"] = {170, 2200},
["Cutter"] = {65, 1200},
["Hunter"] = {65, 1200},
["Seawolf"] = {65, 1200},
["Corsair"] = {65, 1200},
["Mistral"] = {65, 1200},
["Siren"] = {65, 1200},
["Envoy"] = {65, 1200},
["Zephyr"] = {65, 1200},
["Blastwing"] = {45, 4200},
["Gnat"] = {45, 4200},
["Locust"] = {45, 4200},
["Harpy"] = {45, 4200},
["Nimbus"] = {45, 4200},
["Revenant"] = {45, 4200},
["Krow"] = {45, 4200},
["Trident"] = {45, 4200},
["Charon"] = {45, 4200},
["Hercules"] = {45, 4200},
["Ultimatum"] = {2500, 24000},
["Scorpion"] = {2500, 24000},
["Dante"] = {2500, 24000},
["Merlin"] = {2500, 24000},
["Funnelweb"] = {2500, 24000},
["Paladin"] = {2500, 24000},
["Detriment"] = {2500, 24000},
["Shogun"] = {2500, 24000},
["Reef"] = {2500, 24000},
["Scylla"] = {2500, 24000},
["Swift"] = {150, 2000},
["Raptor"] = {150, 2000},
["Raven"] = {150, 2000},
["Magpie"] = {150, 2000},
["Phoenix"] = {150, 2000},
["Thunderbird"] = {150, 2000},
["Likho"] = {150, 2000},
["Odin"] = {150, 2000},
["Sparrow"] = {150, 2000},
["Owl"] = {150, 2000},
["Dart"] = {40, 700},
["Scorcher"] = {40, 700},
["Fencer"] = {40, 700},
["Ripper"] = {40, 700},
["Ravager"] = {40, 700},
["Dominatrix"] = {40, 700},
["Badger"] = {40, 700},
["Impaler"] = {40, 700},
["Crasher"] = {40, 700}
}
for name, ud in pairs(UnitDefs) do
if unit_metalcost_ranges[ud.name] then
local min_metalcost, max_metalcost = unpack(unit_metalcost_ranges[ud.name])
if ud.metalcost then
local distance_metalcost_midpoint = ud.metalcost - min_metalcost
ud.metalcost = max_metalcost - distance_metalcost_midpoint
end
end
end
|
reverse unit stat based on min max range [Spoiler]quote:
for name, ud in pairs(UnitDefs) do
if ud.weapondefs then
for _, wd in pairs(ud.weapondefs) do
local min_range = 1
local max_range = 10000
if wd.range then
local distance_from_midpoint = wd.range - min_range
wd.range = max_range - distance_range_midpoint
end
end
end
end
|
full tweak list [Spoiler]quote:
{
factorycloak = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factoryshield = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factoryveh = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factoryhover = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factorygunship = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factoryplane = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factoryspider = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factoryjump = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factorytank = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factoryamph = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factoryship = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
striderhub = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
staticmex = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
energywind = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
energysolar = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
energygeo = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
energyfusion = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
energysingu = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
staticstorage = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
energypylon = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
staticcon = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
staticrearm = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretlaser = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretmissile = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretriot = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretemp = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretgauss = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretheavylaser = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretaaclose = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretaalaser = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretaaflak = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretaafar = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretaaheavy = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretimpulse = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turrettorp = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretheavy = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretantiheavy = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
staticshield = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
staticradar = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
staticjammer = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
staticheavyradar = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
missile silo = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
staticantinuke = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
staticarty = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
staticheavyarty = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
staticnuke = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
zenith = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
raveparty = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
starlight = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
cloakcon = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
cloakraid = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
cloakskirm = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
cloakriot = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
cloakassault = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
cloakarty = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
cloakheavyraid = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
cloakaa = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
cloaksnipe = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
cloakbomb = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
cloakjammer = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shieldcon = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shieldraid = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shieldskirm = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shieldriot = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shieldassault = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shieldarty = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shieldscout = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shieldaa = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shieldfelon = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shieldbomb = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shieldshield = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
vehcon = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
vehraid = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
vehsupport = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
vehriot = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
vehassault = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
veharty = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
vehscout = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
vehaa = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
vehheavyarty = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
vehcapture = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
hovercon = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
hoverraid = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
hoverskirm = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
hoverriot = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
hoverassault = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
hoverarty = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
hoverheavyraid = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
hoveraa = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
hoverdepthcharge = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
gunshipcon = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
gunshipraid = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
gunshipskirm = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
gunshipbomb = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
gunshipassault = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
gunshipheavyskirm = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
gunshipemp = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
gunshipaa = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
gunshipkrow = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
gunshiptrans = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
gunshipheavytrans = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
magpie = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
planecon = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
planefighter = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
bomberriot = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
bomberprec = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
planelightscout = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
planeheavyfighter = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
bomberheavy = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
bomberdisarm = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
planescout = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
odin = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
spidercon = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
spiderscout = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
spiderskirm = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
spiderriot = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
spiderassault = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
spideremp = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
spideraa = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
spidercrabe = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
spiderantiheavy = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
jumpcon = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
jumpraid = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
jumpskirm = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
jumpblackhole = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
jumpassault = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
jumparty = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
jumpscout = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
jumpaa = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
jumpsumo = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
jumpbomb = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
tankcon = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
tankheavyraid = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
tankriot = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
tankassault = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
tankarty = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
tankraid = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
tankaa = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
tankheavyassault = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
tankheavyarty = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
amphcon = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
amphraid = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
amphfloater = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
amphriot = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
amphsupport = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
amphlaunch = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
amphimpulse = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
amphaa = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
amphassault = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
amphbomb = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
amphtele = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shipcon = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shiptorpraider = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shipskirm = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shipriot = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shipassault = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shiparty = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shipscout = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shipaa = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
subraider = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
athena = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
striderantiheavy = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
striderscorpion = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
striderdante = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
striderarty = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
striderfunnelweb = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
striderbantha = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
striderdetriment = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shipheavyarty = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shipcarrier = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
subtacmissile = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
}
|
build list [Spoiler]quote:
[[factorycloak]],
[[factoryshield]],
[[factoryveh]],
[[factoryhover]],
[[factorygunship]],
[[factoryplane]],
[[factoryspider]],
[[factoryjump]],
[[factorytank]],
[[factoryamph]],
[[factoryship]],
[[striderhub]],
[[staticmex]],
[[energywind]],
[[energysolar]],
[[energygeo]],
[[energyfusion]],
[[energysingu]],
[[staticstorage]],
[[energypylon]],
[[staticcon]],
[[staticrearm]],
[[turretlaser]],
[[turretmissile]],
[[turretriot]],
[[turretemp]],
[[turretgauss]],
[[turretheavylaser]],
[[turretaaclose]],
[[turretaalaser]],
[[turretaaflak]],
[[turretaafar]],
[[turretaaheavy]],
[[turretimpulse]],
[[turrettorp]],
[[turretheavy]],
[[turretantiheavy]],
[[staticshield]],
[[staticradar]],
[[staticjammer]],
[[staticheavyradar]],
[[staticmissilesilo]],
[[staticantinuke]],
[[staticarty]],
[[staticheavyarty]],
[[staticnuke]],
[[zenith]],
[[raveparty]],
[[mahlazer]],
[[cloakcon]],
[[cloakraid]],
[[cloakskirm]],
[[cloakriot]],
[[cloakassault]],
[[cloakarty]],
[[cloakheavyraid]],
[[cloakaa]],
[[cloaksnipe]],
[[cloakbomb]],
[[cloakjammer]],
[[shieldcon]],
[[shieldraid]],
[[shieldskirm]],
[[shieldriot]],
[[shieldassault]],
[[shieldarty]],
[[shieldscout]],
[[shieldaa]],
[[shieldfelon]],
[[shieldbomb]],
[[shieldshield]],
[[vehcon]],
[[vehraid]],
[[vehsupport]],
[[vehriot]],
[[vehassault]],
[[veharty]],
[[vehscout]],
[[vehaa]],
[[vehheavyarty]],
[[vehcapture]],
[[hovercon]],
[[hoverraid]],
[[hoverskirm]],
[[hoverriot]],
[[hoverassault]],
[[hoverarty]],
[[hoverheavyraid]],
[[hoveraa]],
[[hoverdepthcharge]],
[[gunshipcon]],
[[gunshipraid]],
[[gunshipskirm]],
[[gunshipbomb]],
[[gunshipassault]],
[[gunshipheavyskirm]],
[[gunshipemp]],
[[gunshipaa]],
[[gunshipkrow]],
[[gunshiptrans]],
[[gunshipheavytrans]],
[[magpie]],
[[planecon]],
[[planefighter]],
[[bomberriot]],
[[bomberprec]],
[[planelightscout]],
[[planeheavyfighter]],
[[bomberheavy]],
[[bomberdisarm]],
[[planescout]],
[[odin]],
[[spidercon]],
[[spiderscout]],
[[spiderskirm]],
[[spiderriot]],
[[spiderassault]],
[[spideremp]],
[[spideraa]],
[[spidercrabe]],
[[spiderantiheavy]],
[[jumpcon]],
[[jumpraid]],
[[jumpskirm]],
[[jumpblackhole]],
[[jumpassault]],
[[jumparty]],
[[jumpscout]],
[[jumpaa]],
[[jumpsumo]],
[[jumpbomb]],
[[tankcon]],
[[tankheavyraid]],
[[tankriot]],
[[tankassault]],
[[tankarty]],
[[tankraid]],
[[tankaa]],
[[tankheavyassault]],
[[tankheavyarty]],
[[amphcon]],
[[amphraid]],
[[amphfloater]],
[[amphriot]],
[[amphsupport]],
[[amphlaunch]],
[[amphimpulse]],
[[amphaa]],
[[amphassault]],
[[amphbomb]],
[[amphtele]],
[[shipcon]],
[[shiptorpraider]],
[[shipskirm]],
[[shipriot]],
[[shipassault]],
[[shiparty]],
[[shipscout]],
[[shipaa]],
[[subraider]],
[[athena]],
[[striderantiheavy]],
[[striderscorpion]],
[[striderdante]],
[[striderarty]],
[[striderfunnelweb]],
[[striderbantha]],
[[striderdetriment]],
[[shipheavyarty]],
[[shipcarrier]],
[[subtacmissile]],
|
[Spoiler][q]
ud.name == "cloakcon" or
ud.name == "cloakraid" or
ud.name == "cloakskirm" or
ud.name == "cloakriot" or
ud.name == "cloakassault" or
ud.name == "cloakarty" or
ud.name == "cloakheavyraid" or
ud.name == "cloakaa" or
ud.name == "cloaksnipe" or
ud.name == "cloakbomb" or
ud.name == "cloakjammer" or
ud.name == "shieldcon" or
ud.name == "shieldraid" or
ud.name == "shieldskirm" or
ud.name == "shieldriot" or
ud.name == "shieldassault" or
ud.name == "shieldarty" or
ud.name == "shieldscout" or
ud.name == "shieldaa" or
ud.name == "shieldfelon" or
ud.name == "shieldbomb" or
ud.name == "shieldshield" or
ud.name == "vehcon" or
ud.name == "vehraid" or
ud.name == "vehsupport" or
ud.name == "vehriot" or
ud.name == "vehassault" or
ud.name == "veharty" or
ud.name == "vehscout" or
ud.name == "vehaa" or
ud.name == "vehheavyarty" or
ud.name == "vehcapture" or
ud.name == "hovercon" or
ud.name == "hoverraid" or
ud.name == "hoverskirm" or
ud.name == "hoverriot" or
ud.name == "hoverassault" or
ud.name == "hoverarty" or
ud.name == "hoverheavyraid" or
ud.name == "hoveraa" or
ud.name == "hoverdepthcharge" or
ud.name == "gunshipcon" or
ud.name == "gunshipraid" or
ud.name == "gunshipskirm" or
ud.name == "gunshipbomb" or
ud.name == "gunshipassault" or
ud.name == "gunshipheavyskirm" or
ud.name == "gunshipemp" or
ud.name == "gunshipaa" or
ud.name == "gunshipkrow" or
ud.name == "gunshiptrans" or
ud.name == "gunshipheavytrans" or
ud.name == "planecon" or
ud.name == "planefighter" or
ud.name == "bomberriot" or
ud.name == "bomberprec" or
ud.name == "planelightscout" or
ud.name == "planeheavyfighter" or
ud.name == "bomberheavy" or
ud.name == "bomberdisarm" or
ud.name == "planescout" or
ud.name == "spidercon" or
ud.name == "spiderscout" or
ud.name == "spiderskirm" or
ud.name == "spiderriot" or
ud.name == "spiderassault" or
ud.name == "spideremp" or
ud.name == "spideraa" or
ud.name == "spidercrabe" or
ud.name == "spiderantiheavy" or
ud.name == "jumpcon" or
ud.name == "jumpraid" or
ud.name == "jumpskirm" or
ud.name == "jumpblackhole" or
ud.name == "jumpassault" or
ud.name == "jumparty" or
ud.name == "jumpscout" or
ud.name == "jumpaa" or
ud.name == "jumpsumo" or
ud.name == "jumpbomb" or
ud.name == "tankcon" or
ud.name == "tankheavyraid" or
ud.name == "tankriot" or
ud.name == "tankassault" or
ud.name == "tankarty" or
ud.name == "tankraid" or
ud.name == "tankaa" or
ud.name == "tankheavyassault" or
ud.name == "tankheavyarty" or
ud.name == "amphcon" or
ud.name == "amphraid" or
ud.name == "amphfloater" or
ud.name == "amphriot" or
ud.name == "amphsupport" or
ud.name == "amphlaunch" or
ud.name == "amphimpulse" or
ud.name == "amphaa" or
ud.name == "amphassault" or
ud.name == "amphbomb" or
ud.name == "amphtele" or
ud.name == "shipcon" or
ud.name == "shiptorpraider" or
ud.name == "shipskirm" or
ud.name == "shipriot" or
ud.name == "shipassault" or
ud.name == "shiparty" or
ud.name == "shipscout" or
ud.name == "shipaa" or
ud.name == "subraider" or
ud.name == "athena" or
ud.name == "striderantiheavy" or
ud.name == "striderscorpion" or
ud.name == "striderdante" or
ud.name == "striderarty" or
ud.name == "striderfunnelweb" or
ud.name == "striderbantha" or
ud.name == "striderdetriment" or
ud.name == "shipheavyarty" or
ud.name == "shipcarrier" or
ud.name == "subtacmissile" or
[/q] [Spoiler][q]
ud.name == "Conjurer" or
ud.name == "Glaive" or
ud.name == "Ronin" or
ud.name == "Reaver" or
ud.name == "Knight" or
ud.name == "Sling" or
ud.name == "Scythe" or
ud.name == "Gremlin" or
ud.name == "Phantom" or
ud.name == "Imp" or
ud.name == "Iris" or
ud.name == "Convict" or
ud.name == "Bandit" or
ud.name == "Rogue" or
ud.name == "Outlaw" or
ud.name == "Thug" or
ud.name == "Racketeer" or
ud.name == "Dirtbag" or
ud.name == "Vandal" or
ud.name == "Felon" or
ud.name == "Snitch" or
ud.name == "Aspis" or
ud.name == "Mason" or
ud.name == "Scorcher" or
ud.name == "Fencer" or
ud.name == "Ripper" or
ud.name == "Ravager" or
ud.name == "Badger" or
ud.name == "Dart" or
ud.name == "Crasher" or
ud.name == "Impaler" or
ud.name == "Dominatrix" or
ud.name == "Quill" or
ud.name == "Dagger" or
ud.name == "Scalpel" or
ud.name == "Mace" or
ud.name == "Halberd" or
ud.name == "Lance" or
ud.name == "Bolas" or
ud.name == "Flail" or
ud.name == "Claymore" or
ud.name == "Wasp" or
ud.name == "Locust" or
ud.name == "Harpy" or
ud.name == "Blastwing" or
ud.name == "Revenant" or
ud.name == "Nimbus" or
ud.name == "Gnat" or
ud.name == "Trident" or
ud.name == "Krow" or
ud.name == "Charon" or
ud.name == "Hercules" or
ud.name == "Crane" or
ud.name == "Swift" or
ud.name == "Phoenix" or
ud.name == "Raven" or
ud.name == "Sparrow" or
ud.name == "Raptor" or
ud.name == "Likho" or
ud.name == "Thunderbird" or
ud.name == "Owl" or
ud.name == "Weaver" or
ud.name == "Flea" or
ud.name == "Recluse" or
ud.name == "Redback" or
ud.name == "Hermit" or
ud.name == "Venom" or
ud.name == "Tarantula" or
ud.name == "Crab" or
ud.name == "Widow" or
ud.name == "Constable" or
ud.name == "Pyro" or
ud.name == "Moderator" or
ud.name == "Placeholder" or
ud.name == "Jack" or
ud.name == "Firewalker" or
ud.name == "Puppy" or
ud.name == "Toad" or
ud.name == "Jugglenaut" or
ud.name == "Skuttle" or
ud.name == "Welder" or
ud.name == "Blitz" or
ud.name == "Ogre" or
ud.name == "Minotaur" or
ud.name == "Emissary" or
ud.name == "Kodachi" or
ud.name == "Ettin" or
ud.name == "Cyclops" or
ud.name == "Tremor" or
ud.name == "Conch" or
ud.name == "Duck" or
ud.name == "Buoy" or
ud.name == "Scallop" or
ud.name == "Bulkhead" or
ud.name == "Lobster" or
ud.name == "Archer" or
ud.name == "Angler" or
ud.name == "Grizzly" or
ud.name == "Limpet" or
ud.name == "Djinn" or
ud.name == "Mariner" or
ud.name == "Hunter" or
ud.name == "Mistral" or
ud.name == "Corsair" or
ud.name == "Siren" or
ud.name == "Envoy" or
ud.name == "Cutter" or
ud.name == "Zephyr" or
ud.name == "Seawolf" or
ud.name == "Athena" or
ud.name == "Ultimatum" or
ud.name == "Scorpion" or
ud.name == "Dante" or
ud.name == "Merlin" or
ud.name == "Funnelweb" or
ud.name == "Paladin" or
ud.name == "Detriment" or
ud.name == "Shogun" or
ud.name == "Reef" or
ud.name == "Scylla" or
ud.name == "Lotus" or
ud.name == "Picket" or
ud.name == "Stardust" or
ud.name == "Faraday" or
ud.name == "Gauss" or
ud.name == "Stinger" or
ud.name == "Hacksaw" or
ud.name == "Razor" or
ud.name == "Thresher" or
ud.name == "Chainsaw" or
ud.name == "Artemis" or
ud.name == "Newton" or
ud.name == "Urchin" or
ud.name == "Desolator" or
ud.name == "Lucifer" or
ud.name == "Cerberus" or
ud.name == "Big Bertha" or
ud.name == "Zenith" or
ud.name == "raveparty" or
ud.name == "mahlazer" or
[/q] [Spoiler]
+11 / -0
|