some people keep asking how to find my modes you can access them via PLAY . MODES . NOT FEATUREDill also post links from here as-well as keep a list of example code and other stuff its WIP but i plan to add allot here.. special shout out to these great mod developers: SHAMAN XNTWSAD BrutaTralb MODES: [Spoiler]silly update unitsExpand change list: [Spoiler]http://zero-k.info/Mods/Detail/100no ai superno ai super weapons http://zero-k.info/Mods/Detail/99Bruta Bangyou build just skuttles http://zero-k.info/Mods/Detail/98dont explodecomanders have area cloak and replicate crawling bombs http://zero-k.info/Mods/Detail/95units are grey goo"everything except terraform, chickens and their roosts replicate" by: BrutaTralb http://zero-k.info/Mods/Detail/94batch modeunits spawn every 100 seconds from tiny amounts of metal http://zero-k.info/Mods/Detail/91Redirts"flip units' metal cost and their values." by: XNTWSAD "newMetalCost=1200^2 / oldMetalCost" https://zero-k.info/Mods/Detail/87train factoryunits are trains https://zero-k.info/Mods/Detail/90mega feunnelcoms die and spawn a super funnelweb https://zero-k.info/Mods/Detail/89strider goometal spawns from coms random striders https://zero-k.info/Mods/Detail/88free and kaboom"units are free and explode like fusion" by: BrutaTralb http://zero-k.info/Mods/Detail/78Exponentially Stronger "what i paid for 2" by: Superyard http://zero-k.info/Mods/Detail/70skillfactory type is restricted to a random type forcing an even matchup the random factory is marked by metalcost with 777 http://zero-k.info/Mods/Detail/85cost implodecost based aoe implode on death http://zero-k.info/Mods/Detail/84WW1vey small selection of units http://zero-k.info/Mods/Detail/83glass and metalhealth and metal costs are linked resulting in cheaper weaker units http://zero-k.info/Mods/Detail/81decayany mobile units are 50% cheaper but cannot heal and slowly decay http://zero-k.info/Mods/Detail/82super popcornmex eat the dead and spawn singularities .. now with even more singu http://zero-k.info/Mods/Detail/80single unitsingle random unit http://zero-k.info/Mods/Detail/79limited techrandom morphs + random build options http://zero-k.info/Mods/Detail/75random unitsrandom build options http://zero-k.info/Mods/Detail/57king greedking builder + greed + base mode merge http://zero-k.info/Mods/Detail/76random morphunits can randomly morph http://zero-k.info/Mods/Detail/77superjumpjump very far http://zero-k.info/Mods/Detail/74Homebasestart with a single strong factory http://zero-k.info/Mods/Detail/71random gunrandom weapons 75-175% original values http://zero-k.info/Mods/Detail/73deep holesblow up the planet + alterraign troops / turrets http://zero-k.info/Mods/Detail/72flying fortpopcorn mode + lol mode + be free mode http://zero-k.info/Mods/Detail/69what i paid forrate of fire + range + aoe + health + damage increased for all units == to the units cost http://zero-k.info/Mods/Detail/67shield healthunits use shields for health http://zero-k.info/Mods/Detail/65loldrunk mode + implosion mode = lol mode http://zero-k.info/Mods/Detail/58everything can hoverall units can hover on water http://zero-k.info/Mods/Detail/59big explodeAOE + 1000 http://zero-k.info/Mods/Detail/54bouncy laserseverything shoots long range bouncy lasers http://zero-k.info/Mods/Detail/64hover shipsships can hover.. like hovers can hover http://zero-k.info/Mods/Detail/61simple rtsa re-balance of units to fit minimalist direct roles for scissors paper rock battles http://zero-k.info/Mods/Detail/68nothing can seeyou cant see what kind of unit enemy units are everything just looks like a dot http://zero-k.info/Mods/Detail/57everything can flyall units act like planes http://zero-k.info/Mods/Detail/60missileseverything is a missile and tracks targets http://zero-k.info/Mods/Detail/63cannon alleverything's a cannon http://zero-k.info/Mods/Detail/62cost explodecost based aoe on death http://zero-k.info/Mods/Detail/66thanks for the help XNTWSADexplodemassive impulse on weapon impacts http://zero-k.info/Mods/Detail/56implodelarge aoe weapon impacts with ridiculous implosions http://zero-k.info/Mods/Detail/53K-OREZreversed unit stats; range, reload, damage, health, cost http://zero-k.info/Mods/Detail/52drunk shootunits shoot huge bursts but they cant aim and fire all over the place http://zero-k.info/Mods/Detail/51close ranged combatunits fire very fast but they cant shoot very far http://zero-k.info/Mods/Detail/50greed light4x mex extractor cost and income http://zero-k.info/Mods/Detail/49chessstart with a super com that cant heal and a free detriment http://zero-k.info/Mods/Detail/46protect the singustart with a free cloaked very strong energy generator that explodes massive http://zero-k.info/Mods/Detail/45greeda complex mod with many changes to: economy [Spoiler]10x income / cost for metal extractors and wind generators.. 100 x cost / income for all other energy pacing [Spoiler]you start with strong +80 M/E income and your commander can build 10X as fast as normal tech progression [Spoiler]tech advance by building an Athena using the commander or a constructor. the Athena can then build a funnelweb. the funnelweb can then build a strider hub http://zero-k.info/Mods/Detail/44be freeany land unit or building apart from economy and factories can move around the map like spiders can http://zero-k.info/Mods/Detail/43infectionmobile units goo close to there own cost http://zero-k.info/Mods/Detail/42to the moonany land unit or building apart from economy and factories can jump around the map http://zero-k.info/Mods/Detail/41invisible wareverything is cloaked http://zero-k.info/Mods/Detail/40flying shipsships can fly like slow planes http://zero-k.info/Mods/Detail/39no reclaimremove reclaim to reduce lag http://zero-k.info/Mods/Detail/38popcornmetal extractors eat nearby dead units and spawn cheap singularity reactors around themselves http://zero-k.info/Mods/Detail/37king buildera complex mod with many changes to: economy [Spoiler]only commander can build economy and grid is free pacing [Spoiler]both your commander and factories build very fast and you have huge innate energy income http://zero-k.info/Mods/Detail/36quad mode8x reload, 1/4 cost and health, 4x -> range, aoe, jump, cloak radius, shield radius. nerf: limpet, tac missile silo. buff: thunderbird, raven, pheonix, superweapons http://zero-k.info/Mods/Detail/35 USEFUL: [Spoiler]zerok information[Spoiler] Anti-nuke cover prevents nukes passing over. ie. not just in the zone but also acting as a wall.
links[Spoiler]colors[Spoiler] Pink Lightpink Hotpink Deeppink Palevioletred Mediumvioletred Lavender Thistle Plum Orchid Violet Fuchsia Magenta Mediumorchid Darkorchid Darkviolet Blueviolet Darkmagenta Purple Mediumpurple Mediumslateblue Slateblue Darkslateblue 663399 Indigo Lightsalmon Salmon Darksalmon Lightcoral Indianred Crimson Red Firebrick Darkred Maroon Orange Darkorange Coral Tomato Orangered Gold Yellow Lightyellow Lemonchiffon Lightgoldenrodyellow Papayawhip Moccasin Peachpuff Palegoldenrod Khaki Darkkhaki Goldenrod Darkgoldenrod Greenyellow Chartreuse Lawngreen Lime Limegreen Palegreen Lightgreen Mediumspringgreen Springgreen Mediumseagreen Seagreen Forestgreen Green Darkgreen Yellowgreen Olivedrab Olive Darkolivegreen Mediumaquamarine Darkseagreen Lightseagreen Darkcyan Teal 00FFFF Cyan Lightcyan Paleturquoise Aquamarine Turquoise Mediumturquoise Darkturquoise Cadetblue Steelblue Lightsteelblue Lightblue Powderblue Lightskyblue Skyblue Cornflowerblue Deepskyblue Dodgerblue Royalblue Blue Mediumblue Darkblue Navy Midnightblue Cornsilk Blanchedalmond Bisque Navajowhite Wheat Burlywood Tan Rosybrown Sandybrown Peru Chocolate Saddlebrown Sienna Brown White Snow Honeydew Mintcream Azure Aliceblue Ghostwhite Whitesmoke Seashell Beige Oldlace Floralwhite Ivory Antiquewhite Linen Lavenderblush Mistyrose Gainsboro Lightgray Silver Darkgray Dimgray Gray Lightslategray Slategray Darkslategray Black
CODE: [Spoiler]edit unit defs customparams [Spoiler]quote:
for name, example in pairs(UnitDefs) do
if example.customparams and example.customparams.pylonrange then
example.customparams.pylonrange = example.customparams.pylonrange * 0.5
end
end
|
edit weapon defs [Spoiler]quote:
for name, example in pairs(UnitDefs) do
if example.weapondefs then
for _, example2 in pairs(example.weapondefs) do
if example2.flighttime then
example2.flighttime = example2.flighttime * 4
end
end
end
end
|
edit unit defs [Spoiler]quote:
for name, example in pairs(UnitDefs) do
if example.metalcost then
example.metalcost = example.metalcost * 0.25
end
end
|
reverse unit stat uning range map [Spoiler]quote:
local unit_metalcost_ranges = {
["Duck"] = {80, 1900},
["Archer"] = {80, 1900},
["Bulkhead"] = {80, 1900},
["Buoy"] = {80, 1900},
["Scallop"] = {80, 1900},
["Grizzly"] = {80, 1900},
["Angler"] = {80, 1900},
["Limpet"] = {80, 1900},
["Djinn"] = {80, 1900},
["Lobster"] = {80, 1900},
["Dagger"] = {80, 1100},
["Scalpel"] = {80, 1100},
["Halberd"] = {80, 1100},
["Claymore"] = {80, 1100},
["Mace"] = {80, 1100},
["Lance"] = {80, 1100},
["Flail"] = {80, 1100},
["Bolas"] = {80, 1100},
["Glaive"] = {65, 750},
["Scythe"] = {65, 750},
["Ronin"] = {65, 750},
["Reaver"] = {65, 750},
["Knight"] = {65, 750},
["Sling"] = {65, 750},
["Phantom"] = {65, 750},
["Gremlin"] = {65, 750},
["Imp"] = {65, 750},
["Iris"] = {65, 750},
["Flea"] = {25, 1600},
["Hermit"] = {25, 1600},
["Venom"] = {25, 1600},
["Redback"] = {25, 1600},
["Recluse"] = {25, 1600},
["Crab"] = {25, 1600},
["Tarantula"] = {25, 1600},
["Widow"] = {25, 1600},
["Dirtbag"] = {30, 620},
["Bandit"] = {30, 620},
["Rogue"] = {30, 620},
["Thug"] = {30, 620},
["Outlaw"] = {30, 620},
["Felon"] = {30, 620},
["Racketeer"] = {30, 620},
["Vandal"] = {30, 620},
["Snitch"] = {30, 620},
["Aspis"] = {30, 620},
["Puppy"] = {45, 1700},
["Pyro"] = {45, 1700},
["Placeholder"] = {45, 1700},
["Moderator"] = {45, 1700},
["Jack"] = {45, 1700},
["Jugglenaut"] = {45, 1700},
["Firewalker"] = {45, 1700},
["Toad"] = {45, 1700},
["Kodachi"] = {170, 2200},
["Blitz"] = {170, 2200},
["Ogre"] = {170, 2200},
["Minotaur"] = {170, 2200},
["Cyclops"] = {170, 2200},
["Emissary"] = {170, 2200},
["Tremor"] = {170, 2200},
["Ettin"] = {170, 2200},
["Cutter"] = {65, 1200},
["Hunter"] = {65, 1200},
["Seawolf"] = {65, 1200},
["Corsair"] = {65, 1200},
["Mistral"] = {65, 1200},
["Siren"] = {65, 1200},
["Envoy"] = {65, 1200},
["Zephyr"] = {65, 1200},
["Blastwing"] = {45, 4200},
["Gnat"] = {45, 4200},
["Locust"] = {45, 4200},
["Harpy"] = {45, 4200},
["Nimbus"] = {45, 4200},
["Revenant"] = {45, 4200},
["Krow"] = {45, 4200},
["Trident"] = {45, 4200},
["Charon"] = {45, 4200},
["Hercules"] = {45, 4200},
["Ultimatum"] = {2500, 24000},
["Scorpion"] = {2500, 24000},
["Dante"] = {2500, 24000},
["Merlin"] = {2500, 24000},
["Funnelweb"] = {2500, 24000},
["Paladin"] = {2500, 24000},
["Detriment"] = {2500, 24000},
["Shogun"] = {2500, 24000},
["Reef"] = {2500, 24000},
["Scylla"] = {2500, 24000},
["Swift"] = {150, 2000},
["Raptor"] = {150, 2000},
["Raven"] = {150, 2000},
["Magpie"] = {150, 2000},
["Phoenix"] = {150, 2000},
["Thunderbird"] = {150, 2000},
["Likho"] = {150, 2000},
["Odin"] = {150, 2000},
["Sparrow"] = {150, 2000},
["Owl"] = {150, 2000},
["Dart"] = {40, 700},
["Scorcher"] = {40, 700},
["Fencer"] = {40, 700},
["Ripper"] = {40, 700},
["Ravager"] = {40, 700},
["Dominatrix"] = {40, 700},
["Badger"] = {40, 700},
["Impaler"] = {40, 700},
["Crasher"] = {40, 700}
}
for name, ud in pairs(UnitDefs) do
if unit_metalcost_ranges[ud.name] then
local min_metalcost, max_metalcost = unpack(unit_metalcost_ranges[ud.name])
if ud.metalcost then
local distance_metalcost_midpoint = ud.metalcost - min_metalcost
ud.metalcost = max_metalcost - distance_metalcost_midpoint
end
end
end
|
reverse unit stat based on min max range [Spoiler]quote:
for name, ud in pairs(UnitDefs) do
if ud.weapondefs then
for _, wd in pairs(ud.weapondefs) do
local min_range = 1
local max_range = 10000
if wd.range then
local distance_from_midpoint = wd.range - min_range
wd.range = max_range - distance_range_midpoint
end
end
end
end
|
full tweak list [Spoiler]quote:
{
factorycloak = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factoryshield = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factoryveh = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factoryhover = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factorygunship = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factoryplane = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factoryspider = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factoryjump = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factorytank = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factoryamph = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
factoryship = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
striderhub = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
staticmex = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
energywind = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
energysolar = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
energygeo = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
energyfusion = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
energysingu = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
staticstorage = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
energypylon = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
staticcon = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
staticrearm = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretlaser = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretmissile = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretriot = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretemp = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretgauss = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretheavylaser = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretaaclose = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretaalaser = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretaaflak = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretaafar = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
turretaaheavy = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
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damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
striderdetriment = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shipheavyarty = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
shipcarrier = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
subtacmissile = {
customParams = {
},
sfxtypes = {
explosiongenerators = {
},
},
weapons = {
{
},
},
weaponDefs = {
WEAPON = {
customParams = {
},
damage = {
},
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
},
}
|
build list [Spoiler]quote:
[[factorycloak]],
[[factoryshield]],
[[factoryveh]],
[[factoryhover]],
[[factorygunship]],
[[factoryplane]],
[[factoryspider]],
[[factoryjump]],
[[factorytank]],
[[factoryamph]],
[[factoryship]],
[[striderhub]],
[[staticmex]],
[[energywind]],
[[energysolar]],
[[energygeo]],
[[energyfusion]],
[[energysingu]],
[[staticstorage]],
[[energypylon]],
[[staticcon]],
[[staticrearm]],
[[turretlaser]],
[[turretmissile]],
[[turretriot]],
[[turretemp]],
[[turretgauss]],
[[turretheavylaser]],
[[turretaaclose]],
[[turretaalaser]],
[[turretaaflak]],
[[turretaafar]],
[[turretaaheavy]],
[[turretimpulse]],
[[turrettorp]],
[[turretheavy]],
[[turretantiheavy]],
[[staticshield]],
[[staticradar]],
[[staticjammer]],
[[staticheavyradar]],
[[staticmissilesilo]],
[[staticantinuke]],
[[staticarty]],
[[staticheavyarty]],
[[staticnuke]],
[[zenith]],
[[raveparty]],
[[mahlazer]],
[[cloakcon]],
[[cloakraid]],
[[cloakskirm]],
[[cloakriot]],
[[cloakassault]],
[[cloakarty]],
[[cloakheavyraid]],
[[cloakaa]],
[[cloaksnipe]],
[[cloakbomb]],
[[cloakjammer]],
[[shieldcon]],
[[shieldraid]],
[[shieldskirm]],
[[shieldriot]],
[[shieldassault]],
[[shieldarty]],
[[shieldscout]],
[[shieldaa]],
[[shieldfelon]],
[[shieldbomb]],
[[shieldshield]],
[[vehcon]],
[[vehraid]],
[[vehsupport]],
[[vehriot]],
[[vehassault]],
[[veharty]],
[[vehscout]],
[[vehaa]],
[[vehheavyarty]],
[[vehcapture]],
[[hovercon]],
[[hoverraid]],
[[hoverskirm]],
[[hoverriot]],
[[hoverassault]],
[[hoverarty]],
[[hoverheavyraid]],
[[hoveraa]],
[[hoverdepthcharge]],
[[gunshipcon]],
[[gunshipraid]],
[[gunshipskirm]],
[[gunshipbomb]],
[[gunshipassault]],
[[gunshipheavyskirm]],
[[gunshipemp]],
[[gunshipaa]],
[[gunshipkrow]],
[[gunshiptrans]],
[[gunshipheavytrans]],
[[magpie]],
[[planecon]],
[[planefighter]],
[[bomberriot]],
[[bomberprec]],
[[planelightscout]],
[[planeheavyfighter]],
[[bomberheavy]],
[[bomberdisarm]],
[[planescout]],
[[odin]],
[[spidercon]],
[[spiderscout]],
[[spiderskirm]],
[[spiderriot]],
[[spiderassault]],
[[spideremp]],
[[spideraa]],
[[spidercrabe]],
[[spiderantiheavy]],
[[jumpcon]],
[[jumpraid]],
[[jumpskirm]],
[[jumpblackhole]],
[[jumpassault]],
[[jumparty]],
[[jumpscout]],
[[jumpaa]],
[[jumpsumo]],
[[jumpbomb]],
[[tankcon]],
[[tankheavyraid]],
[[tankriot]],
[[tankassault]],
[[tankarty]],
[[tankraid]],
[[tankaa]],
[[tankheavyassault]],
[[tankheavyarty]],
[[amphcon]],
[[amphraid]],
[[amphfloater]],
[[amphriot]],
[[amphsupport]],
[[amphlaunch]],
[[amphimpulse]],
[[amphaa]],
[[amphassault]],
[[amphbomb]],
[[amphtele]],
[[shipcon]],
[[shiptorpraider]],
[[shipskirm]],
[[shipriot]],
[[shipassault]],
[[shiparty]],
[[shipscout]],
[[shipaa]],
[[subraider]],
[[athena]],
[[striderantiheavy]],
[[striderscorpion]],
[[striderdante]],
[[striderarty]],
[[striderfunnelweb]],
[[striderbantha]],
[[striderdetriment]],
[[shipheavyarty]],
[[shipcarrier]],
[[subtacmissile]],
|
[Spoiler][q]
ud.name == "cloakcon" or
ud.name == "cloakraid" or
ud.name == "cloakskirm" or
ud.name == "cloakriot" or
ud.name == "cloakassault" or
ud.name == "cloakarty" or
ud.name == "cloakheavyraid" or
ud.name == "cloakaa" or
ud.name == "cloaksnipe" or
ud.name == "cloakbomb" or
ud.name == "cloakjammer" or
ud.name == "shieldcon" or
ud.name == "shieldraid" or
ud.name == "shieldskirm" or
ud.name == "shieldriot" or
ud.name == "shieldassault" or
ud.name == "shieldarty" or
ud.name == "shieldscout" or
ud.name == "shieldaa" or
ud.name == "shieldfelon" or
ud.name == "shieldbomb" or
ud.name == "shieldshield" or
ud.name == "vehcon" or
ud.name == "vehraid" or
ud.name == "vehsupport" or
ud.name == "vehriot" or
ud.name == "vehassault" or
ud.name == "veharty" or
ud.name == "vehscout" or
ud.name == "vehaa" or
ud.name == "vehheavyarty" or
ud.name == "vehcapture" or
ud.name == "hovercon" or
ud.name == "hoverraid" or
ud.name == "hoverskirm" or
ud.name == "hoverriot" or
ud.name == "hoverassault" or
ud.name == "hoverarty" or
ud.name == "hoverheavyraid" or
ud.name == "hoveraa" or
ud.name == "hoverdepthcharge" or
ud.name == "gunshipcon" or
ud.name == "gunshipraid" or
ud.name == "gunshipskirm" or
ud.name == "gunshipbomb" or
ud.name == "gunshipassault" or
ud.name == "gunshipheavyskirm" or
ud.name == "gunshipemp" or
ud.name == "gunshipaa" or
ud.name == "gunshipkrow" or
ud.name == "gunshiptrans" or
ud.name == "gunshipheavytrans" or
ud.name == "planecon" or
ud.name == "planefighter" or
ud.name == "bomberriot" or
ud.name == "bomberprec" or
ud.name == "planelightscout" or
ud.name == "planeheavyfighter" or
ud.name == "bomberheavy" or
ud.name == "bomberdisarm" or
ud.name == "planescout" or
ud.name == "spidercon" or
ud.name == "spiderscout" or
ud.name == "spiderskirm" or
ud.name == "spiderriot" or
ud.name == "spiderassault" or
ud.name == "spideremp" or
ud.name == "spideraa" or
ud.name == "spidercrabe" or
ud.name == "spiderantiheavy" or
ud.name == "jumpcon" or
ud.name == "jumpraid" or
ud.name == "jumpskirm" or
ud.name == "jumpblackhole" or
ud.name == "jumpassault" or
ud.name == "jumparty" or
ud.name == "jumpscout" or
ud.name == "jumpaa" or
ud.name == "jumpsumo" or
ud.name == "jumpbomb" or
ud.name == "tankcon" or
ud.name == "tankheavyraid" or
ud.name == "tankriot" or
ud.name == "tankassault" or
ud.name == "tankarty" or
ud.name == "tankraid" or
ud.name == "tankaa" or
ud.name == "tankheavyassault" or
ud.name == "tankheavyarty" or
ud.name == "amphcon" or
ud.name == "amphraid" or
ud.name == "amphfloater" or
ud.name == "amphriot" or
ud.name == "amphsupport" or
ud.name == "amphlaunch" or
ud.name == "amphimpulse" or
ud.name == "amphaa" or
ud.name == "amphassault" or
ud.name == "amphbomb" or
ud.name == "amphtele" or
ud.name == "shipcon" or
ud.name == "shiptorpraider" or
ud.name == "shipskirm" or
ud.name == "shipriot" or
ud.name == "shipassault" or
ud.name == "shiparty" or
ud.name == "shipscout" or
ud.name == "shipaa" or
ud.name == "subraider" or
ud.name == "athena" or
ud.name == "striderantiheavy" or
ud.name == "striderscorpion" or
ud.name == "striderdante" or
ud.name == "striderarty" or
ud.name == "striderfunnelweb" or
ud.name == "striderbantha" or
ud.name == "striderdetriment" or
ud.name == "shipheavyarty" or
ud.name == "shipcarrier" or
ud.name == "subtacmissile" or
[/q] [Spoiler][q]
ud.name == "Conjurer" or
ud.name == "Glaive" or
ud.name == "Ronin" or
ud.name == "Reaver" or
ud.name == "Knight" or
ud.name == "Sling" or
ud.name == "Scythe" or
ud.name == "Gremlin" or
ud.name == "Phantom" or
ud.name == "Imp" or
ud.name == "Iris" or
ud.name == "Convict" or
ud.name == "Bandit" or
ud.name == "Rogue" or
ud.name == "Outlaw" or
ud.name == "Thug" or
ud.name == "Racketeer" or
ud.name == "Dirtbag" or
ud.name == "Vandal" or
ud.name == "Felon" or
ud.name == "Snitch" or
ud.name == "Aspis" or
ud.name == "Mason" or
ud.name == "Scorcher" or
ud.name == "Fencer" or
ud.name == "Ripper" or
ud.name == "Ravager" or
ud.name == "Badger" or
ud.name == "Dart" or
ud.name == "Crasher" or
ud.name == "Impaler" or
ud.name == "Dominatrix" or
ud.name == "Quill" or
ud.name == "Dagger" or
ud.name == "Scalpel" or
ud.name == "Mace" or
ud.name == "Halberd" or
ud.name == "Lance" or
ud.name == "Bolas" or
ud.name == "Flail" or
ud.name == "Claymore" or
ud.name == "Wasp" or
ud.name == "Locust" or
ud.name == "Harpy" or
ud.name == "Blastwing" or
ud.name == "Revenant" or
ud.name == "Nimbus" or
ud.name == "Gnat" or
ud.name == "Trident" or
ud.name == "Krow" or
ud.name == "Charon" or
ud.name == "Hercules" or
ud.name == "Crane" or
ud.name == "Swift" or
ud.name == "Phoenix" or
ud.name == "Raven" or
ud.name == "Sparrow" or
ud.name == "Raptor" or
ud.name == "Likho" or
ud.name == "Thunderbird" or
ud.name == "Owl" or
ud.name == "Weaver" or
ud.name == "Flea" or
ud.name == "Recluse" or
ud.name == "Redback" or
ud.name == "Hermit" or
ud.name == "Venom" or
ud.name == "Tarantula" or
ud.name == "Crab" or
ud.name == "Widow" or
ud.name == "Constable" or
ud.name == "Pyro" or
ud.name == "Moderator" or
ud.name == "Placeholder" or
ud.name == "Jack" or
ud.name == "Firewalker" or
ud.name == "Puppy" or
ud.name == "Toad" or
ud.name == "Jugglenaut" or
ud.name == "Skuttle" or
ud.name == "Welder" or
ud.name == "Blitz" or
ud.name == "Ogre" or
ud.name == "Minotaur" or
ud.name == "Emissary" or
ud.name == "Kodachi" or
ud.name == "Ettin" or
ud.name == "Cyclops" or
ud.name == "Tremor" or
ud.name == "Conch" or
ud.name == "Duck" or
ud.name == "Buoy" or
ud.name == "Scallop" or
ud.name == "Bulkhead" or
ud.name == "Lobster" or
ud.name == "Archer" or
ud.name == "Angler" or
ud.name == "Grizzly" or
ud.name == "Limpet" or
ud.name == "Djinn" or
ud.name == "Mariner" or
ud.name == "Hunter" or
ud.name == "Mistral" or
ud.name == "Corsair" or
ud.name == "Siren" or
ud.name == "Envoy" or
ud.name == "Cutter" or
ud.name == "Zephyr" or
ud.name == "Seawolf" or
ud.name == "Athena" or
ud.name == "Ultimatum" or
ud.name == "Scorpion" or
ud.name == "Dante" or
ud.name == "Merlin" or
ud.name == "Funnelweb" or
ud.name == "Paladin" or
ud.name == "Detriment" or
ud.name == "Shogun" or
ud.name == "Reef" or
ud.name == "Scylla" or
ud.name == "Lotus" or
ud.name == "Picket" or
ud.name == "Stardust" or
ud.name == "Faraday" or
ud.name == "Gauss" or
ud.name == "Stinger" or
ud.name == "Hacksaw" or
ud.name == "Razor" or
ud.name == "Thresher" or
ud.name == "Chainsaw" or
ud.name == "Artemis" or
ud.name == "Newton" or
ud.name == "Urchin" or
ud.name == "Desolator" or
ud.name == "Lucifer" or
ud.name == "Cerberus" or
ud.name == "Big Bertha" or
ud.name == "Zenith" or
ud.name == "raveparty" or
ud.name == "mahlazer" or
[/q] [Spoiler]
+11 / -0
|