Today's update idea is:
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"Some mad hacker gave robots fear." The map is now divided into large sections. The more enemy units are in the section, the higher the fear level. The more allied units are in the section, the lower the fear level. If a repair zone is in a fear zone, the units are told, "You cannot rest here, there are soldiers nearby."
(Details for nerds:
[Spoiler]The fear is decided by the amount of metal in a zone. Fear can be disabled for a unit manually. The fear zones can be used for retreat (and move) pathing. If the unit cannot pass through a non-fear zone, it stays to fight 'till the death. Fear is erased the lower the health percentage of the unit. To spare on computer resources, the fear zones should be LARGE. The rest details are up to choice and ability.
)