2 |
-
"Some
mad
hacker
gave
robots
fear.
"
The
map
is
now
divided
into
large
sections.
The
more
enemy
units
are
in
the
section,
the
higher
the
fear
level.
The
more
allied
units
are
in
the
section,
the
lower
the
fear
level.
If
a
repair
zone
is
in
a
fear
zone,
the
units
are
told,
"You
cannot
rest
here,
there
are
soldiers
nearby.
"
|
2 |
-
[b]"Some
mad
hacker
gave
robots
fear.
"[/b]
The
map
is
now
divided
into
large
sections.
The
more
enemy
units
are
in
the
section,
the
higher
the
fear
level.
The
more
allied
units
are
in
the
section,
the
lower
the
fear
level.
If
a
repair
zone
is
in
a
fear
zone,
the
units
are
told,
"You
cannot
rest
here,
there
are
soldiers
nearby.
"
|
3 |
(
Details
for
nerds:
The
fear
is
decided
by
the
amount
of
metal
in
a
zone.
Fear
can
be
disabled
for
a
unit
manually.
The
fear
zones
can
be
used
for
retreat
(
and
move)
pathing.
If
the
unit
cannot
pass
through
a
non-fear
zone,
it
stays
to
fight
'till
the
death.
Fear
is
erased
the
lower
the
health
percentage
of
the
unit.
To
spare
on
computer
resources,
the
fear
zones
should
be
LARGE.
The
rest
details
are
up
to
choice
and
ability.
)
|
3 |
(
Details
for
nerds:
[spoiler]The
fear
is
decided
by
the
amount
of
metal
in
a
zone.
Fear
can
be
disabled
for
a
unit
manually.
The
fear
zones
can
be
used
for
retreat
(
and
move)
pathing.
If
the
unit
cannot
pass
through
a
non-fear
zone,
it
stays
to
fight
'till
the
death.
Fear
is
erased
the
lower
the
health
percentage
of
the
unit.
To
spare
on
computer
resources,
the
fear
zones
should
be
LARGE.
The
rest
details
are
up
to
choice
and
ability.
[/spoiler])
|