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[quote]@PLT_Chomolungma How does it do in equal metal fights?
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[quote]@PLT_Chomolungma How does it do in equal metal fights?
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[/quote]
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[/quote]
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Not sure if you are talking about felon only or shieldball so ill assume you are talking about shieldball
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Not sure if you are talking about felon only or shieldball so ill assume you are talking about shieldball
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[u](Felon carries shieldball pretty much)[/u]
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[u](Felon carries shieldball pretty much)[/u]
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Shieldball can always deal damage/destroy units while having no loses because of the shields.
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Shieldball can always deal damage/destroy units while having no loses because of the shields.
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And the higher the metal worth of each army is, it's a higher chance for shieldball to walk away with no loses and the enemy losing a some units, which is great because you could pretty much do that infinitely until your army gets too big and you overrun them
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And the higher the metal worth of each army is, it's a higher chance for shieldball to walk away with no loses and the enemy losing a some units, which is great because you could pretty much do that infinitely until your army gets too big and you overrun them
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(
This
would
pretty
much
be
less
possbile
if
felon
was
weaker)
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(
This
would
pretty
much
be
less
possbile
if
felon
was
weaker
as
it
deals
most
of
the
damage)
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\n
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\n
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[quote]Perhaps the no interact zone isn't about the Felon itself, it's about the stuff around the Felon.
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[quote]Perhaps the no interact zone isn't about the Felon itself, it's about the stuff around the Felon.
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[/quote]
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[/quote]
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Pretty much yes stuff like thugs and aspis just let felon deal way more damage.
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Pretty much yes stuff like thugs and aspis just let felon deal way more damage.
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\n
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\n
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[quote]I don't think the problem is the DPS but rather the drain per damage. Imo:
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[quote]I don't think the problem is the DPS but rather the drain per damage. Imo:
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1. Increase shield HP drain per shot a bit (75->85?)
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1. Increase shield HP drain per shot a bit (75->85?)
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1. Do something to make it worse against bombers, it's really dumb how Felon is the best anti light bomber unit in the game.
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1. Do something to make it worse against bombers, it's really dumb how Felon is the best anti light bomber unit in the game.
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[/quote]
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[/quote]
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I agree with both points felon needs a little of a nerf of both those points
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I agree with both points felon needs a little of a nerf of both those points
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\n
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\n
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[quote]I think most (ideally? all) of the factories have units or strategies that are "kinda OP" and that is fine.
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[quote]I think most (ideally? all) of the factories have units or strategies that are "kinda OP" and that is fine.
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[/quote]
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[/quote]
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I think felon has reached over the "kinda op" line by a little bit
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I think felon has reached over the "kinda op" line by a little bit
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\n
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Overall i think even a slight nerf would balance it into the "kinda op" place which is fine
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Overall i think even a slight nerf would balance it into the "kinda op" place which is fine
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