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Felon kinda OP

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Date Editor Before After
6/15/2024 11:29:33 AMunknownrankPLT_LowTaperFade before revert after revert
6/15/2024 11:29:03 AMunknownrankPLT_LowTaperFade before revert after revert
6/15/2024 5:25:32 AMunknownrankPLT_LowTaperFade before revert after revert
Before After
1 [quote]@PLT_Chomolungma How does it do in equal metal fights? 1 [quote]@PLT_Chomolungma How does it do in equal metal fights?
2 [/quote] 2 [/quote]
3 Not sure if you are talking about felon only or shieldball so ill assume you are talking about shieldball 3 Not sure if you are talking about felon only or shieldball so ill assume you are talking about shieldball
4 [u](Felon carries shieldball pretty much)[/u] 4 [u](Felon carries shieldball pretty much)[/u]
5 Shieldball can always deal damage/destroy units while having no loses because of the shields. 5 Shieldball can always deal damage/destroy units while having no loses because of the shields.
6 And the higher the metal worth of each army is, it's a higher chance for shieldball to walk away with no loses and the enemy losing a some units, which is great because you could pretty much do that infinitely until your army gets too big and you overrun them 6 And the higher the metal worth of each army is, it's a higher chance for shieldball to walk away with no loses and the enemy losing a some units, which is great because you could pretty much do that infinitely until your army gets too big and you overrun them
7 ( This would pretty much be less possbile if felon was weaker) 7 ( This would pretty much be less possbile if felon was weaker as it deals most of the damage)
8 \n 8 \n
9 [quote]Perhaps the no interact zone isn't about the Felon itself, it's about the stuff around the Felon. 9 [quote]Perhaps the no interact zone isn't about the Felon itself, it's about the stuff around the Felon.
10 [/quote] 10 [/quote]
11 Pretty much yes stuff like thugs and aspis just let felon deal way more damage. 11 Pretty much yes stuff like thugs and aspis just let felon deal way more damage.
12 \n 12 \n
13 [quote]I don't think the problem is the DPS but rather the drain per damage. Imo: 13 [quote]I don't think the problem is the DPS but rather the drain per damage. Imo:
14 1. Increase shield HP drain per shot a bit (75->85?) 14 1. Increase shield HP drain per shot a bit (75->85?)
15 1. Do something to make it worse against bombers, it's really dumb how Felon is the best anti light bomber unit in the game. 15 1. Do something to make it worse against bombers, it's really dumb how Felon is the best anti light bomber unit in the game.
16 [/quote] 16 [/quote]
17 I agree with both points felon needs a little of a nerf of both those points 17 I agree with both points felon needs a little of a nerf of both those points
18 \n 18 \n
19 [quote]I think most (ideally? all) of the factories have units or strategies that are "kinda OP" and that is fine. 19 [quote]I think most (ideally? all) of the factories have units or strategies that are "kinda OP" and that is fine.
20 [/quote] 20 [/quote]
21 I think felon has reached over the "kinda op" line by a little bit 21 I think felon has reached over the "kinda op" line by a little bit
22 \n 22 \n
23 Overall i think even a slight nerf would balance it into the "kinda op" place which is fine 23 Overall i think even a slight nerf would balance it into the "kinda op" place which is fine