1 |
Sonar
that
worked
like
radar
used
to
exist.
The
extent
of
sonar
was
difficult
to
communicate
to
players.
A
conscious
design
choice
was
made
to
get
rid
of
it,
so
that
underwater
units
would
have
more
distinct
properties
compared
to
surface
units.
|
1 |
Sonar
that
worked
like
radar
used
to
exist.
The
extent
of
that
sonar
was
difficult
to
communicate
to
players.
A
conscious
design
choice
was
made
to
get
rid
of
it,
so
that
underwater
units
would
have
more
distinct
properties
compared
to
surface
units.
|
3 |
The 3-D nature of underwater combat makes it very difficult to design weapons that are not guaranteed hit which would be good for gameplay. I do not want to be doing surface/submerge micro on Buoys to dodge unguided torpedoes, for instance.
|
3 |
The 3-D nature of underwater combat makes it very difficult to design weapons that are not guaranteed hit which would be good for gameplay. I do not want to be doing surface/submerge micro on Buoys to dodge unguided torpedoes, for instance.
|