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Supply route mod idea

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Date Editor Before After
3/23/2025 11:51:09 AMAUrankAveragePlan before revert after revert
3/23/2025 11:07:58 AMAUrankAveragePlan before revert after revert
3/23/2025 11:00:12 AMAUrankAveragePlan before revert after revert
3/23/2025 5:39:21 AMAUrankAveragePlan before revert after revert
3/23/2025 5:37:56 AMAUrankAveragePlan before revert after revert
3/23/2025 5:37:23 AMAUrankAveragePlan before revert after revert
Before After
1 The recent discussion ( Sleeves' post) got me thinking - what about a mod where there's a raidable supply route, with supply vehicles that drive to and from your mexes, giving you metal. 1 The recent discussion ( Sleeves' post) got me thinking - what about a mod where you get metal via little supply vehicles that spawn and drive deliveries to and from your mexes.
2 \n 2 \n
3 [b]Supply routes:[/b] 3 [b]Supply routes:[/b]
4 -You get a starting nexus/hub like in Arena mode 4 -You get a starting nexus/hub like in Arena mode
5 -Mexes don't directly produce metal 5 -Mexes don't directly produce metal
6 -Nexus produce energy supply vehicles (ESV) 6 -Nexus produce energy supply vehicles (ESV)
7 -ESVs travel to a mex, disappear and boost the mex's energy supply bar 7 -ESVs travel to a mex, disappear and boost the mex's energy supply bar
8 -Mexes produce metal supply vehicles (MSV) 8 -Mexes produce metal supply vehicles (MSV)
9 -MSVs travel to the Nexus, disappear, you get metal 9 -MSVs travel to the Nexus, disappear, you get metal
10 \n 10 \n
11 [b]Supply tactics:[/b] 11 [b]Supply tactics:[/b]
12 -Supply vehicles have very low HP and no weapons (raid opponent vehicles and protect your own) 12 -Supply vehicles have very low HP and no weapons (raid opponent vehicles and protect your own)
13 -Mexes have improved HP but take serious damage if they run out of energy supply (raids focus on supply vehicles) 13 -Mexes have improved HP but take serious damage if they run out of energy supply (raids focus on supply vehicles)
14 -(Optionally) buy upgrades for improved supply vehicle speed, HP, shields, weight 14 -(Optionally) buy upgrades for improved supply vehicle speed, HP, shields, weight
15 \n 15 \n
16 [b]Economy curve:[/b] 16 [b]Economy curve:[/b]
17 -Mexes produce MSVs based on energy supply bar (more ESVs=more MSVs, diminishing returns) 17 -Mexes produce MSVs based on energy supply bar (more ESVs=more MSVs, diminishing returns)
18 -ESVs cost energy, number produced is percentage of overall energy income 18 -ESVs cost energy, number produced is percentage of overall energy income
19 \n 19 \n
20 [b]Choose vehicle types to match terrain and your tactics:[/b] 20 [b]Choose vehicle types to match terrain and your tactics:[/b]
21 -Supply vehicles come in several types (hover, spider, amph, air), which you select at the point of production 21 -Supply vehicles come in several types (hover, spider, amph, air), which you select at the point of production
22 -Supply types have pros and cons (supply amount, speed, HP, flight etc.) 22 -Supply types have pros and cons (supply amount, speed, HP, flight etc.)
23 \n 23 \n
24 [b]To make supply vehicles low-APM:[/b] 24 [b]To make supply vehicles low-APM:[/b]
25 -Mexes can be given rally point order like a factory, which MSV inherit 25 -Mexes can be given rally point order like a factory, which MSV inherit
26 -By default, this is a move order to Nexus 26 -By default, this is a move order to Nexus
27 -ESV get a default move order to a random mex 27 -ESV get a default move order to a random mex
28 \n 28 \n
29 \n 29 \n
30 I think this could result in a very visual, raidable, tactically interesting economy. I'm not sure whether supply vehicles should be controllable, and how often they'd be produced by default. What do you think? 30 I think this could result in a very visual, raidable, tactically interesting economy. I'm not sure whether supply vehicles should be controllable, and how often they'd be produced by default. What do you think?