1 |
The
recent
discussion
(
Sleeves'
post)
got
me
thinking
-
what
about
a
mod
where
there's
a
raidable
supply
route,
with
supply
vehicles
that
drive
to
and
from
your
mexes,
giving
you
metal.
|
1 |
The
recent
discussion
(
Sleeves'
post)
got
me
thinking
-
what
about
a
mod
where
you
get
metal
via
little
supply
vehicles
that
spawn
and
drive
deliveries
to
and
from
your
mexes.
|
2 |
\n
|
2 |
\n
|
3 |
[b]Supply routes:[/b]
|
3 |
[b]Supply routes:[/b]
|
4 |
-You get a starting nexus/hub like in Arena mode
|
4 |
-You get a starting nexus/hub like in Arena mode
|
5 |
-Mexes don't directly produce metal
|
5 |
-Mexes don't directly produce metal
|
6 |
-Nexus produce energy supply vehicles (ESV)
|
6 |
-Nexus produce energy supply vehicles (ESV)
|
7 |
-ESVs travel to a mex, disappear and boost the mex's energy supply bar
|
7 |
-ESVs travel to a mex, disappear and boost the mex's energy supply bar
|
8 |
-Mexes produce metal supply vehicles (MSV)
|
8 |
-Mexes produce metal supply vehicles (MSV)
|
9 |
-MSVs travel to the Nexus, disappear, you get metal
|
9 |
-MSVs travel to the Nexus, disappear, you get metal
|
10 |
\n
|
10 |
\n
|
11 |
[b]Supply tactics:[/b]
|
11 |
[b]Supply tactics:[/b]
|
12 |
-Supply vehicles have very low HP and no weapons (raid opponent vehicles and protect your own)
|
12 |
-Supply vehicles have very low HP and no weapons (raid opponent vehicles and protect your own)
|
13 |
-Mexes have improved HP but take serious damage if they run out of energy supply (raids focus on supply vehicles)
|
13 |
-Mexes have improved HP but take serious damage if they run out of energy supply (raids focus on supply vehicles)
|
14 |
-(Optionally) buy upgrades for improved supply vehicle speed, HP, shields, weight
|
14 |
-(Optionally) buy upgrades for improved supply vehicle speed, HP, shields, weight
|
15 |
\n
|
15 |
\n
|
16 |
[b]Economy curve:[/b]
|
16 |
[b]Economy curve:[/b]
|
17 |
-Mexes produce MSVs based on energy supply bar (more ESVs=more MSVs, diminishing returns)
|
17 |
-Mexes produce MSVs based on energy supply bar (more ESVs=more MSVs, diminishing returns)
|
18 |
-ESVs cost energy, number produced is percentage of overall energy income
|
18 |
-ESVs cost energy, number produced is percentage of overall energy income
|
19 |
\n
|
19 |
\n
|
20 |
[b]Choose vehicle types to match terrain and your tactics:[/b]
|
20 |
[b]Choose vehicle types to match terrain and your tactics:[/b]
|
21 |
-Supply vehicles come in several types (hover, spider, amph, air), which you select at the point of production
|
21 |
-Supply vehicles come in several types (hover, spider, amph, air), which you select at the point of production
|
22 |
-Supply types have pros and cons (supply amount, speed, HP, flight etc.)
|
22 |
-Supply types have pros and cons (supply amount, speed, HP, flight etc.)
|
23 |
\n
|
23 |
\n
|
24 |
[b]To make supply vehicles low-APM:[/b]
|
24 |
[b]To make supply vehicles low-APM:[/b]
|
25 |
-Mexes can be given rally point order like a factory, which MSV inherit
|
25 |
-Mexes can be given rally point order like a factory, which MSV inherit
|
26 |
-By default, this is a move order to Nexus
|
26 |
-By default, this is a move order to Nexus
|
27 |
-ESV get a default move order to a random mex
|
27 |
-ESV get a default move order to a random mex
|
28 |
\n
|
28 |
\n
|
29 |
\n
|
29 |
\n
|
30 |
I think this could result in a very visual, raidable, tactically interesting economy. I'm not sure whether supply vehicles should be controllable, and how often they'd be produced by default. What do you think?
|
30 |
I think this could result in a very visual, raidable, tactically interesting economy. I'm not sure whether supply vehicles should be controllable, and how often they'd be produced by default. What do you think?
|