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Supply route mod idea

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The recent discussion (Sleeves' post) got me thinking - what about a mod where you get metal via little supply vehicles that spawn and drive deliveries to and from your mexes.

Supply routes:
-You get a starting nexus/hub like in Arena mode
-Mexes don't directly produce metal
-Nexus produce energy supply vehicles (ESV)
-ESVs travel to a mex, disappear and boost the mex's energy supply bar
-Mexes produce metal supply vehicles (MSV)
-MSVs travel to the Nexus, disappear, you get metal

Supply tactics:
-Supply vehicles have very low HP and no weapons (raid opponent vehicles and protect your own)
-Mexes have improved HP but take serious damage if they run out of energy supply (raids focus on supply vehicles)
-(Optionally) buy upgrades for improved supply vehicle speed, HP, shields, weight

Economy curve:
-Mexes produce MSVs based on energy supply bar (more ESVs=more MSVs, diminishing returns)
-ESVs cost energy, number produced is percentage of overall energy income

Choose vehicle types to match terrain and your tactics:
-Supply vehicles come in several types (hover, spider, amph, air), which you select at the point of production
-Supply types have pros and cons (supply amount, speed, HP, flight etc.)

To make supply vehicles low-APM:
-Mexes can be given rally point order like a factory, which MSV inherit
-By default, this is a move order to Nexus
-ESV get a default move order to a random mex


I think this could result in a very visual, raidable, tactically interesting economy. I'm not sure whether supply vehicles should be controllable, and how often they'd be produced by default. What do you think?
+0 / -0
2 days ago
And please make them say "SCV good to go, sir."
+2 / -0
2 days ago
i can make this maybe but i have a few mods requested already.. but it shouldnt be me as i make rather hacky mods..

ill experament on it after i make the tower defence mode.. eta 4 days
+1 / -0
36 hours ago
while im not too big a fan of a "main base" in ZK

this does seem to solve what most other RTS games that actually use supplier type units dont get right, actually making them go long distances!

in something like scarcraft 2 or impossible creatures the resource harvesters never actually feel like they're moving beacuse they dont move far at all, and even when you do reach out, you just plop a new base nearby the resource and call it a day
+1 / -0
27 hours ago
I don't understand how this would change the meta? Wouldn't the overarching strategy still be capturing mexes and holding them? Usually if you have units/statics near the front lines, all your supply lines behind your front lines would be protected by default.
+0 / -0

24 hours ago
quote:
And please make them say "SCV good to go, sir."

+0 / -0