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Supply route mod idea

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Date Editor Before After
3/27/2025 6:56:09 AMAUrankAveragePlan before revert after revert
3/26/2025 3:15:55 AMAUrankAveragePlan before revert after revert
3/26/2025 3:15:02 AMAUrankAveragePlan before revert after revert
3/26/2025 3:13:33 AMAUrankAveragePlan before revert after revert
3/26/2025 3:13:09 AMAUrankAveragePlan before revert after revert
Before After
1 [q]I don't understand how this would change the meta? Wouldn't the overarching strategy still be capturing mexes and holding them?[/q] 1 [q]I don't understand how this would change the meta? Wouldn't the overarching strategy still be capturing mexes and holding them?[/q]
2 \n 2 \n
3 IMHO, mex control = map control. Requiring map control is good because it discourages base-camping, which is boring. Most good mods don't radically change that. 3 IMHO, mex control = map control. Requiring map control is good because it discourages base-camping, which is boring. Most good mods don't radically change that.
4 \n 4 \n
5 But it does change the meta without tearing it up completely. Supply routes are a long path rather than a single mex raid point ( you can't just send one raven once to kill a mex) , and the path can be changed, so raiding becomes more unpredictable. The vehicles can run away, turn back, build up and go all at once in a convoy, be concentrated to some mex over others etc. I find logistical in general kinda fun too, though they're not for everyone. 5 But it does change the meta without tearing it up completely. Supply routes are a long path rather than a single mex raid point ( you can't just send one raven once to kill a mex) , and the path can be changed, so raiding becomes more unpredictable. The vehicles can run away, turn back, build up and go all at once in a convoy, be concentrated to some mex over others etc. I find logistical in general kinda fun too, though it's not for everyone.
6 \n 6 \n
7 I guess if the mod wasn't meta-changing enough, make mexes capture-able by logistics vehicles, so everyone can start sneaking them into enemy parts of the map and smuggling the metal back out again. 7 I guess if the mod wasn't meta-changing enough, make mexes capture-able by logistics vehicles, so everyone can start sneaking them into enemy parts of the map and smuggling the metal back out again.