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[q]I don't understand how this would change the meta? Wouldn't the overarching strategy still be capturing mexes and holding them?[/q]
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1 |
[q]I don't understand how this would change the meta? Wouldn't the overarching strategy still be capturing mexes and holding them?[/q]
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2 |
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2 |
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3 |
IMHO, mex control = map control. Requiring map control is good because it discourages base-camping, which is boring. Most good mods don't radically change that.
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3 |
IMHO, mex control = map control. Requiring map control is good because it discourages base-camping, which is boring. Most good mods don't radically change that.
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4 |
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4 |
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5 |
But
it
does
change
the
meta
without
tearing
it
up
completely.
Supply
routes
are
a
long
path
rather
than
a
single
mex
raid
point
(
you
can't
just
send
one
raven
once
to
kill
a
mex)
,
and
the
path
can
be
changed,
so
raiding
becomes
more
unpredictable.
The
vehicles
can
run
away,
turn
back,
build
up
and
go
all
at
once
in
a
convoy,
be
concentrated
to
some
mex
over
others
etc.
I
find
logistical
in
general
kinda
fun
too,
though
they're
not
for
everyone.
|
5 |
But
it
does
change
the
meta
without
tearing
it
up
completely.
Supply
routes
are
a
long
path
rather
than
a
single
mex
raid
point
(
you
can't
just
send
one
raven
once
to
kill
a
mex)
,
and
the
path
can
be
changed,
so
raiding
becomes
more
unpredictable.
The
vehicles
can
run
away,
turn
back,
build
up
and
go
all
at
once
in
a
convoy,
be
concentrated
to
some
mex
over
others
etc.
I
find
logistical
in
general
kinda
fun
too,
though
it's
not
for
everyone.
|
6 |
\n
|
6 |
\n
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7 |
I guess if the mod wasn't meta-changing enough, make mexes capture-able by logistics vehicles, so everyone can start sneaking them into enemy parts of the map and smuggling the metal back out again.
|
7 |
I guess if the mod wasn't meta-changing enough, make mexes capture-able by logistics vehicles, so everyone can start sneaking them into enemy parts of the map and smuggling the metal back out again.
|