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Petition Stopkillinggames.com

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Date Editor Before After
8/9/2025 6:00:10 PMUSrankFrequentPilgrim before revert after revert
Before After
1 There's no binding language in the initiative. The petition is to push the issue forward for lawmakers to discuss what the appropriate regulations should be. Those lawmakers would create the binding language after deliberation. 1 There's no binding language in the initiative. The petition is to push the issue forward for lawmakers to discuss what the appropriate regulations should be. Those lawmakers would create the binding language after deliberation.
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3 But at the fundamental level what StopKillingGames is trying to achieve is this: game's in the future can't be released with a "Kill Switch" that allows the publisher to make the game intentionally inaccesible at the publishers discretion. Usually that "Kill Switch" takes the form of shutting down the authentication servers making the game 100% inaccessible. This practice of installing a "Kill Switch" and writing fine print which changes your transaction from the purchase of a game into the purchase of a license with no gurantees was pioneered by Electronic Arts with 'Spore'( 2007) . It's an extremely anti-consumer practice that also damages society by making the preservation of cultural works impossible. We already experienced the loss of +90% of the films made before 1935 simply because the film reels were literally thrown into the garbage after the first theatre run ended. We're on track to repeat that same mistake unless this initiative changes our trajectory. 3 But at the fundamental level what StopKillingGames is trying to achieve is this: game's in the future can't be released with a "Kill Switch" that allows the publisher to make the game intentionally inaccesible at the publishers discretion. Usually that "Kill Switch" takes the form of shutting down the authentication servers making the game 100% inaccessible. This practice of installing a "Kill Switch" and writing fine print which changes your transaction from the purchase of a game into the purchase of a license with no gurantees was pioneered by Electronic Arts with 'DarkSpore'( 2011) . It's an extremely anti-consumer practice that also damages society by making the preservation of cultural works impossible. We already experienced the loss of +90% of the films made before 1935 simply because the film reels were literally thrown into the garbage after the first theatre run ended. We're on track to repeat that same mistake unless this initiative changes our trajectory.
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5 Just like the games industry set up the ESRB to create games ratings, it would be comparatively just as easy to set up a game preservation trust. This trust would simply prevent the Corporate Best Practice from literally destroying all of the software they publish the moment it becomes unprofitable. Every game before 2011 accomplished this, and the games after 2011 that don't have a "Kill Switch" don't appear to have incurred extra expenses in their development by not installing one.
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5 Just like the games industry set up the ESRB to create games ratings, it would be comparatively just as easy to set up a game preservation trust. This trust would simply prevent the Corporate Best Practice from literally destroying all of the software they publish the moment it becomes unprofitable. Every game before 2007 accomplished this, and the games after 2007 that don't have a "Kill Switch" don't appear to have incurred extra expenses in their development by not installing one. 7 EDIT: It was actually the failed spinoff DarkSpore( 2011) and not Spore( 2007) that EA introduced the "killswitch". Altered post to reflect this.