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I feel Zero-K isn't fun for half the ppl involved in big games

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Date Editor Before After
9/13/2025 9:37:35 AMFRrankmalric before revert after revert
Before After
1 Not sure you noticed the (huge) thread about big vs smaller games at [url=https://zero-k.info/Forum/Thread/38821]https://zero-k.info/Forum/Thread/38821[/url] which touches on some of the topics you mention. 1 Not sure you noticed the (huge) thread about big vs smaller games at [url=https://zero-k.info/Forum/Thread/38821]https://zero-k.info/Forum/Thread/38821[/url] which touches on some of the topics you mention.
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3 I think some players prefer avoiding needing to have too much impact because that involves more effort and stress. They are here for goofy strategies that works 1 in 10 times, for some social interaction and seeing units moving and explosions. I think it's a reasonable expectation for a game, but I do agree with you that this results in some people (half?) in the big game being unhappy. 3 I think some players prefer avoiding needing to have too much impact because that involves more effort and stress. They are here for goofy strategies that works 1 in 10 times, for some social interaction and seeing units moving and explosions. I think it's a reasonable expectation for a game, but I do agree with you that this results in some people (half?) in the big game being unhappy.
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5 That being said the best ZK players manage to have an impact even in a 16v16, but I feel that the skills are different than in a 3v3 for example and, of course, what you prefer. 5 That being said the best ZK players manage to have an impact even in a 16v16, but I feel that the skills are different than in a 3v3 for example and, of course, one might prefer one game style over the other - it's a personal preference.
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7 Not sure if aware, but 16v16 game size is only in the weekend, during the week maximum size was 11v11. 7 Not sure if aware, but 16v16 game size is only in the weekend, during the week maximum size was 11v11.
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