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Not sure you noticed the (huge) thread about big vs smaller games at [url=https://zero-k.info/Forum/Thread/38821]https://zero-k.info/Forum/Thread/38821[/url] which touches on some of the topics you mention.
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Not sure you noticed the (huge) thread about big vs smaller games at [url=https://zero-k.info/Forum/Thread/38821]https://zero-k.info/Forum/Thread/38821[/url] which touches on some of the topics you mention.
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I think some players prefer avoiding needing to have too much impact because that involves more effort and stress. They are here for goofy strategies that works 1 in 10 times, for some social interaction and seeing units moving and explosions. I think it's a reasonable expectation for a game, but I do agree with you that this results in some people (half?) in the big game being unhappy.
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I think some players prefer avoiding needing to have too much impact because that involves more effort and stress. They are here for goofy strategies that works 1 in 10 times, for some social interaction and seeing units moving and explosions. I think it's a reasonable expectation for a game, but I do agree with you that this results in some people (half?) in the big game being unhappy.
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That
being
said
the
best
ZK
players
manage
to
have
an
impact
even
in
a
16v16,
but
I
feel
that
the
skills
are
different
than
in
a
3v3
for
example
and,
of
course,
what
you
prefer.
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5 |
That
being
said
the
best
ZK
players
manage
to
have
an
impact
even
in
a
16v16,
but
I
feel
that
the
skills
are
different
than
in
a
3v3
for
example
and,
of
course,
one
might
prefer
one
game
style
over
the
other
-
it's
a
personal
preference.
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7 |
Not sure if aware, but 16v16 game size is only in the weekend, during the week maximum size was 11v11.
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Not sure if aware, but 16v16 game size is only in the weekend, during the week maximum size was 11v11.
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