I've played a few games of Zero-k. I've won a few, sometimes where I had strong game impact and other times not. I've had plenty of experience in other RTS games, so excuse my poor ranking. But feel free to correct me if there is a general sentiment against my opinion. I believe that half the lobby of big games don't actually enjoy playing them.
Of games that have a high density of players per map size, by the 15 minute mark, half the players become insignificant. More than often, these players aren't doing with agency. They are stuck in a support role where they are either fodder or ineffective and or act as an eco booster. On the contrary, when I play on a lower density player map, I feel strong, effective, and I know the reason why I, as a player, contributed to winning or losing the game. I've played other RTS games (WZ2100, SC2, WC3, etc...) that no matter the density, I feel how I as a player contributed to winning or losing the game.
Given this opinion, which I would like to know if people agree or disagree, why do big Zero-K lobbies feel this way?
Are there ways Zero-K can evolve to make players feel more significant even on higher density maps?