| 1 |
The
exact
consequences
are
difficult
to
predict,
but
unless
this
conjures
up
a
bunch
of
Spring-RTS-playing
hours,
which
I
personally
do
not
think
it
is
likely
to
achieve,
it
is
a
close
to
zero-sum
game
in
terms
of
which
game
ends
up
with
more
players,
and
would
carry
substantial
dev-time
and
bureaucratic
costs.
|
1 |
The
exact
consequences
are
difficult
to
predict,
but
unless
this
conjures
up
a
bunch
of
Spring-RTS-playing
hours,
which
I
personally
do
not
think
it
is
likely
to
achieve,
it
is
a
close
to
zero-sum
game
in
terms
of
which
game
ends
up
with
more
players,
meaning
that
it
is
not
in
at
least
one
party's
interests.
Furthermore
it
would
carry
substantial
dev-time,
bureaucratic,
and
user
confusion
costs.
|