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While we're at it: Maybe update Paladin's unit description?

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Date Editor Before After
4/18/2026 11:12:42 PMAUrankAdminAquanim before revert after revert
4/18/2026 11:03:08 PMAUrankAdminAquanim before revert after revert
4/18/2026 11:02:37 PMAUrankAdminAquanim before revert after revert
4/18/2026 11:01:10 PMAUrankAdminAquanim before revert after revert
4/18/2026 11:00:45 PMAUrankAdminAquanim before revert after revert
4/18/2026 10:59:21 PMAUrankAdminAquanim before revert after revert
4/18/2026 10:58:50 PMAUrankAdminAquanim before revert after revert
Before After
1 I think that "Ranged Support Strider" describes Paladin's strongest use-case quite well. Paladin prefers to sit at a range where opposing high-DPS units cannot engage it, and then harass with the big laser and EMP missiles. If a Paladin is doing a large amount of engaging with its lightning sidearms against any serious threats, something is probably going wrong. 1 I think that "Ranged Support Strider" describes Paladin's strongest use-case quite well. Paladin prefers to sit at a range where opposing high-DPS units cannot engage it, and then harass with the big laser and EMP missiles. If a Paladin is doing a large amount of engaging with its lightning sidearms against any serious threats, something is probably going wrong.
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3 At the same time, according to [url=http://zero-k.info/mediawiki/User:Aquanim/UnitTaxonomy#Assaults]my understanding of the assault role[/url] it is reasonable to describe Paladin as an "assault unit", probably as a hybrid with support or artillery. Paladin gets things done because its HP pool allows it to tank anything capable of engaging it at medium-to-long range, not because its weapons are especially powerful in proportion to its cost. Compare to Grizzly. 3 At the same time, according to [url=http://zero-k.info/mediawiki/User:Aquanim/UnitTaxonomy#Assaults]my understanding of the assault role[/url] it is reasonable to describe Paladin as an "assault unit", probably as a hybrid with support or artillery. Paladin gets things done because its HP pool allows it to tank anything capable of engaging it at medium-to-long range, not because its weapons are especially powerful in proportion to its cost. Compare to Grizzly.
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5 If a new strider badly wanted the assault-Strider designation I'd be fine with giving Paladin the support icon, though perhaps a unique icon like Detriment would be better. In terms of the Spider analogy, Crab doesn't have the assault designation because Hermit wants it more ( and Crab's effective HP/cost comes with a colossal asterisk) . As it stands, though, I think Paladin having the assault icon is fine. 5 If a new strider badly wanted the assault-Strider designation I'd be fine with giving Paladin the support icon, though perhaps a unique icon like Detriment would be better. In terms of the Spider analogy, Crab doesn't have the assault designation because Hermit wants it more ( and Crab's effective HP/cost comes with a colossal asterisk) . Conversely, nothing in Amphbot factory wants the assault designation more than Grizzly does, and Bulkhead/Buoy want the support and skirmisher icons more.