| 1 |
I absolutely agree with all of that, except we're not given examples of 1v1 in which hermits overperform. What we're given is team games that are harder to evaluate because they can end any number of ways, as opposed to 1v1 in which usually one player somehow manages to get a slight edge due to execution or strategy, and then spends that edge snowballing.
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1 |
I absolutely agree with all of that, except we're not given examples of 1v1 in which hermits overperform. What we're given is team games that are harder to evaluate because they can end any number of ways, as opposed to 1v1 in which usually one player somehow manages to get a slight edge due to execution or strategy, and then spends that edge snowballing.
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| 2 |
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2 |
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| 3 |
Your argument seems to be that once you start to snowball hermits in 1v1, it's an unreasonably safe option. Okay. I can go with that. But instead looking at examples provided, it's a lot of one player in a small or even large team game is spamming hermits and their side won, which really means nothing.
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3 |
Your argument seems to be that once you start to snowball hermits in 1v1, it's an unreasonably safe option. Okay. I can go with that. But instead looking at examples provided, it's a lot of one player in a small or even large team game is spamming hermits and their side won, which really means nothing.
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| 4 |
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| 5 |
If the only nerf is to hermit regen, the large teams players can probably still spam hermit in the exact same way they curently do with almost the same level of success as their hemits now have to walk all the way to the retreat zone instead of some arbitrary distance for enough regen to kick in for free.
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5 |
If the only nerf is to hermit regen, the large teams players can probably still spam hermit in the exact same way they curently do with almost the same level of success as their hemits now have to walk all the way to the retreat zone instead of some arbitrary distance for enough regen to kick in for free.
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| 6 |
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6 |
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| 7 |
Some
players
suggest
a
nerf
to
the
hermit's
plasma
cannon
bullet
speed
because
they
don't
like
how
hermits
can
hit
raiders.
To
that
I'd
argue
that
in
a
post
hermit
nerf
world,
they
could
just
swap
for
knights.
Unless
the
terrain
forbids
it
they'll
achieve
the
same
performance
hermits
currently
reach
execept
they
will
always
hit
raiders
instead
of
sometimes,
but
nobody
does
that.
I
don't
know
of
any
player
that
have
halberd
or
ravagers
on
65%
retreat.
Why
not?
|
7 |
Some
players
suggest
a
nerf
to
the
hermit's
plasma
cannon
bullet
speed
because
they
don't
like
how
hermits
can
hit
raiders.
To
that
I'd
argue
that
in
a
post
hermit
nerf
world,
they
could
just
swap
for
knights.
Unless
the
terrain
forbids
it
they'll
achieve
the
same
performance
hermits
currently
reach
execept
they
will
always
hit
raiders
instead
of
sometimes,
but
nobody
does
that.
I
don't
know
of
any
player
that
has
halberds
or
ravagers
on
65%
retreat.
Why
not?
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| 8 |
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8 |
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| 9 |
If nerfing hermits somehow appeases large teams players even though I think it'll change nothing on that front, then it should probably be done. At least it helps 1v1s and small teams if there is truth to the snowball argument.
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9 |
If nerfing hermits somehow appeases large teams players even though I think it'll change nothing on that front, then it should probably be done. At least it helps 1v1s and small teams if there is truth to the snowball argument.
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