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Do not nerf hermits

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Date Editor Before After
5/22/2026 6:03:39 PMCArankGalamesh before revert after revert
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1 I absolutely agree with all of that, except we're not given examples of 1v1 in which hermits overperform. What we're given is team games that are harder to evaluate because they can end any number of ways, as opposed to 1v1 in which usually one player somehow manages to get a slight edge due to execution or strategy, and then spends that edge snowballing. 1 I absolutely agree with all of that, except we're not given examples of 1v1 in which hermits overperform. What we're given is team games that are harder to evaluate because they can end any number of ways, as opposed to 1v1 in which usually one player somehow manages to get a slight edge due to execution or strategy, and then spends that edge snowballing.
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3 Your argument seems to be that once you start to snowball hermits in 1v1, it's an unreasonably safe option. Okay. I can go with that. But instead looking at examples provided, it's a lot of one player in a small or even large team game is spamming hermits and their side won, which really means nothing. 3 Your argument seems to be that once you start to snowball hermits in 1v1, it's an unreasonably safe option. Okay. I can go with that. But instead looking at examples provided, it's a lot of one player in a small or even large team game is spamming hermits and their side won, which really means nothing.
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5 If the only nerf is to hermit regen, the large teams players can probably still spam hermit in the exact same way they curently do with almost the same level of success as their hemits now have to walk all the way to the retreat zone instead of some arbitrary distance for enough regen to kick in for free. 5 If the only nerf is to hermit regen, the large teams players can probably still spam hermit in the exact same way they curently do with almost the same level of success as their hemits now have to walk all the way to the retreat zone instead of some arbitrary distance for enough regen to kick in for free.
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7 Some players suggest a nerf to the hermit's plasma cannon bullet speed because they don't like how hermits can hit raiders. To that I'd argue that in a post hermit nerf world, they could just swap for knights. Unless the terrain forbids it they'll achieve the same performance hermits currently reach execept they will always hit raiders instead of sometimes, but nobody does that. I don't know of any player that have halberd or ravagers on 65% retreat. Why not? 7 Some players suggest a nerf to the hermit's plasma cannon bullet speed because they don't like how hermits can hit raiders. To that I'd argue that in a post hermit nerf world, they could just swap for knights. Unless the terrain forbids it they'll achieve the same performance hermits currently reach execept they will always hit raiders instead of sometimes, but nobody does that. I don't know of any player that has halberds or ravagers on 65% retreat. Why not?
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9 If nerfing hermits somehow appeases large teams players even though I think it'll change nothing on that front, then it should probably be done. At least it helps 1v1s and small teams if there is truth to the snowball argument. 9 If nerfing hermits somehow appeases large teams players even though I think it'll change nothing on that front, then it should probably be done. At least it helps 1v1s and small teams if there is truth to the snowball argument.