| 1 |
Commanders did have a torpedo option long ago and it was bad for the reasons outlined by Godde as well as if you upgrade torpedo and pull your commander to land, it now has no weapon.
|
1 |
Commanders did have a torpedo option long ago and it was bad for the reasons outlined by Godde as well as if you upgrade torpedo and pull your commander to land, it now has no weapon.
|
| 2 |
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|
2 |
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| 3 |
Can you disruptor in water? I'm thinking it works. I never tried. It's probably good enough for the intended purposes of what you're trying to acheive with com torpedo.
|
3 |
Can you disruptor in water? I'm thinking it works. I never tried. It's probably good enough for the intended purposes of what you're trying to acheive with com torpedo.
|
| 4 |
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|
4 |
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| 5 |
If anything, I think underwater needs less options not more.
|
5 |
If anything, I think underwater needs less options not more.
|
| 6 |
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|
6 |
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| 7 |
Underwater
is
worse
than
cloak
because
at
least
the
counterplay
to
cloak
is
to
send
fother
in
to
screen.
Submerged,
the
counterplay
is
woops
I
forgotto
make/didn't
make
enough
anti
sub
and
now
I
just
lose
all
my
stuff.
GG.
|
7 |
Underwater
is
worse
than
cloak
because
at
least
the
counterplay
to
cloak
is
to
send
fother
in
to
screen.
Submerged,
the
counterplay
is
woops
I
forgot
to
make/didn't
make
enough
anti
sub
and
now
I
just
lose
all
my
stuff.
GG.
|
| 8 |
\n
|
8 |
\n
|
| 9 |
I'm trying to think of a mechanic that is more rock paper scissors than submerged and I can't think of anything.
|
9 |
I'm trying to think of a mechanic that is more rock paper scissors than submerged and I can't think of anything.
|