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Commander underwater gun morph

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Date Editor Before After
9/5/2026 1:14:30 AMCArankGalamesh before revert after revert
9/5/2026 1:12:48 AMCArankGalamesh before revert after revert
Before After
1 Commanders did have a torpedo option long ago and it was bad for the reasons outlined by Godde as well as if you upgrade torpedo and pull your commander to land, it now has no weapon. 1 Commanders did have a torpedo option long ago and it was bad for the reasons outlined by Godde as well as if you upgrade torpedo and pull your commander to land, it now has no weapon.
2 \n 2 \n
3 Can you disruptor in water? I'm thinking it works. I never tried. It's probably good enough for the intended purposes of what you're trying to acheive with com torpedo. 3 Can you disruptor in water? I'm thinking it works. I never tried. It's probably good enough for the intended purposes of what you're trying to acheive with com torpedo.
4 \n 4 \n
5 If anything, I think underwater needs less options not more. 5 If anything, I think underwater needs less options not more.
6 \n 6 \n
7 Underwater is worse than cloak because at least the counterplay to cloak is to send fother in to screen. Submerged, the counterplay is woops I forgotto make/didn't make enough anti sub and now I just lose all my stuff. GG. 7 Underwater is worse than cloak because at least the counterplay to cloak is to send fother in to screen. Submerged, the counterplay is woops I forgot to make/didn't make enough anti sub and now I just lose all my stuff. GG.
8 \n 8 \n
9 I'm trying to think of a mechanic that is more rock paper scissors than submerged and I can't think of anything. 9 I'm trying to think of a mechanic that is more rock paper scissors than submerged and I can't think of anything.