| 1 |
Well
speed,
opportunity
cost
and
area
of
influence
are
an
important
factors.
|
1 |
Well
speed,
opportunity
cost
and
area
of
influence
are
important
factors.
|
| 2 |
\n
|
2 |
\n
|
| 3 |
Riots should theoretically counter raiders, but in most cases, raiders can just run around riots to hit other targets.
|
3 |
Riots should theoretically counter raiders, but in most cases, raiders can just run around riots to hit other targets.
|
| 4 |
Also, if you have enough raiders and good spread, you can typically overrun lone riots and still get a positive cost trade.
|
4 |
Also, if you have enough raiders and good spread, you can typically overrun lone riots and still get a positive cost trade.
|
| 5 |
\n
|
5 |
\n
|
| 6 |
The area a Reaver can protect against a raider is actually really small.
|
6 |
The area a Reaver can protect against a raider is actually really small.
|
| 7 |
\n
|
7 |
\n
|
| 8 |
On the other hand, a Ronin is faster than a Reaver and can kite it and can typically kill infinite amount of Reavers, but it will probably miss a lot, taking longer time to kill an advancing Reaver than a Knight.
|
8 |
On the other hand, a Ronin is faster than a Reaver and can kite it and can typically kill infinite amount of Reavers, but it will probably miss a lot, taking longer time to kill an advancing Reaver than a Knight.
|