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Co dev-lobsters wanted !

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Date Editor Before After
9/16/2026 8:54:26 PMITrankKadril before revert after revert
Before After
1 Right there i haven't looked at that number yet, tanks foundry unit are not done. So glaive vs blitz still has the previous value that was attributed by ai (and most of those are not good enough). jumps, tanks, hover and amph still have the ai numbers, cloaks rover spider and shields have the adjusted numbers i "created" (but only against cloaks rover , shields and spider) 1 Right there i haven't looked at that number yet, tanks foundry unit are not done. So glaive vs blitz still has the previous value that was attributed by ai (and most of those are not good enough). jumps, tanks, hover and amph still have the ai numbers, cloaks rover spider and shields have the adjusted numbers i "created" (but only against cloaks rover , shields and spider)
2 \n 2 \n
3 How the numbers are chosen is a mix between how good one unit counters the other and for what price. 3 How the numbers are chosen is a mix between how good one unit counters the other and for what price.
4 So a reaver and a bandit both counter glaive but reaver does it for nearly 3 times the metal. This means reaver gets a lower score 1.15 vs glaive than bandit does 1.25. 4 So a reaver and a bandit both counter glaive but reaver does it for nearly 3 times the metal. This means reaver gets a lower score 1.15 vs glaive than bandit does 1.25.
5 The thing im going for is having values that are "balanced" around the 2 rules, countering-ability and price. While also remaining consistent across every unit (ronin is countered by bandit and glaive but glaive does it a little better and for cheaper glaive 1.6 , bandit 1.55) 5 The thing im going for is having values that are "balanced" around the 2 rules, countering-ability and price. While also remaining consistent across every unit (ronin is countered by bandit and glaive but glaive does it a little better and for cheaper glaive 1.6 , bandit 1.55)
6 \n 6 \n
7 If you can review things, look at the cloak shields rover and spider vs cloak shields rover and spider.
8 If you want to build more go for jumps amph hover and tanks vs everything. 7 If you want to build more go for jumps amph hover and tanks vs everything.
9 \n 8 \n
10 let me know if it isnt clear how the values are chosen, I'll explain another another pair. 9 let me know if it isnt clear how the values are chosen, I'll explain another another pair.