| 1 |
You can make widgets, but widgets doesn't alter the rules of the game. Game rules doesn't allow to selectively lob certain units and not others, it takes everything in its radius.
|
1 |
You can make widgets, but widgets doesn't alter the rules of the game. Game rules doesn't allow to selectively lob certain units and not others, it takes everything in its radius.
|
| 2 |
The
only
thing
you
could
do
with
widgets
is
preventing
to
lob
anything
if
some
unwanted
units
are
in
its
radius.
If
I
have
to
guess
you
have
a
problem
splitting
your
units
and
instead
got
everything
selected
and
moving
together
at
all
time.
|
2 |
The
only
thing
you
could
do
with
widgets
is
preventing
to
lob
anything
if
some
unwanted
units
are
in
its
radius.
|
|
|
3 |
If I have to guess you have a problem splitting your units and instead got everything selected and moving together at all time.
|
| 3 |
There are various way to control units separately, ctrl+X (or double click a unit) and control groups...
|
4 |
There are various way to control units separately, ctrl+X (or double click a unit) and control groups...
|
| 4 |
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|
5 |
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|
| 5 |
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|
6 |
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|