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Suggestion: transporter death damage its cargo in percentage

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Date Editor Before After
7/10/2012 9:52:15 AMCNrankqwerty3w before revert after revert
7/10/2012 9:28:22 AMCNrankqwerty3w before revert after revert
Before After
1 Currently, if a transporter dead, no matter what the cargo is, it would take the same amount of damage from explosion and falling, I think it makes heavier units too much more worth for transporting than lighter units, so is it possible to make all kinds of cargos lose the same percentage of hp when its transporter get killed? 1 Currently, if a transporter dead, no matter what the cargo is, it would take the same amount of damage from explosion and falling, I think it makes heavier units too much more worth for transporting than lighter units, so is it possible to make all kinds of cargos lose the same percentage of hp when its transporter get killed?
2 \n
3 If you can't change the falling mechanism (although I think lighter units take less damage from falling make sense and won't break the balance), then how about make the heavier units take more damage from transporter explosion, to get a compensatory equality?